Deityslayer 5 Report post Posted October 23, 2014 (edited) For example, you loot a magic/rare map, and the bot runs it. However, it'll never get identified. Edited October 23, 2014 by Deityslayer Share this post Link to post Share on other sites
RaZe 148 Report post Posted October 23, 2014 have you read ur default.ipd in map folder at all? // [Rarity] == "Rare" # [ignoreMap] == "true"// [Rarity] == "Magic" # [ignoreMap] == "true"// [Rarity] == "Normal" # [ignoreMap] == "true" comes to mind when u mention it. Share this post Link to post Share on other sites
Deityslayer 5 Report post Posted October 23, 2014 (edited) have you read ur default.ipd in map folder at all? // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" comes to mind when u mention it. have you read what I said at all? That wouldn't do anything at all to fix this issue. The objective is to identify magic/rare maps that are looted. Edited October 24, 2014 by Deityslayer Share this post Link to post Share on other sites