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Deityslayer

Looted magic/rare maps are not ID'd but still ran

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have you read ur default.ipd in map folder at all?

 

// [Rarity] == "Rare" # [ignoreMap] == "true"
// [Rarity] == "Magic" # [ignoreMap] == "true"
// [Rarity] == "Normal" # [ignoreMap] == "true"

 

comes to mind when u mention it.

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have you read ur default.ipd in map folder at all?

 

// [Rarity] == "Rare" # [ignoreMap] == "true"

// [Rarity] == "Magic" # [ignoreMap] == "true"

// [Rarity] == "Normal" # [ignoreMap] == "true"

 

comes to mind when u mention it.

 

have you read what I said at all?

 

That wouldn't do anything at all to fix this issue.

 

The objective is to identify magic/rare maps that are looted.

Edited by Deityslayer

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