alkpone 1000000 Report post Posted August 4, 2013 Seems to be very nice, thanks for sharing. If it was build/area portable, it would be even nicer =) Quote Share this post Link to post Share on other sites
Guest Report post Posted August 4, 2013 Nice work, sounds really cool Thanks for sharing this with everyone. Me guuuustaaaaa xD Quote Share this post Link to post Share on other sites
uniquetong 0 Report post Posted August 7, 2013 thx for sharing the script~I'm going to try it out Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted August 7, 2013 thx for sharing the script~I'm going to try it out just download the last updated version, uploaded a few minutes ago Quote Share this post Link to post Share on other sites
Swifty 1 Report post Posted August 7, 2013 so what does it actually do... i cant see it stash anything in the video. Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 7, 2013 Hmmm, just having a look at the script. There's a lot of hardcoded paths inside which I think should be properly adjusted. For example you say PoE is in in (x86) which means you use a 64bit edition. However not everybody does so. Also the script and bot are on a d: partition. Not everyone uses different partitions. Or are those paths automagically updated to the current system where it's being run on and only the bot is required to be in a subfolder? Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted August 7, 2013 so what does it actually do... i cant see it stash anything in the video.lol yeah, I chose a wrong video to show functionalitybasically the script open portal and go to town after xxx time. after x games, the script move to stash whatever he found, If nothing is found in the cells (you can config that in my script) then do not stash anything, like my video sry I can not explain better -.- Hmmm, just having a look at the script. There's a lot of hardcoded paths inside which I think should be properly adjusted. For example you say PoE is in in (x86) which means you use a 64bit edition. However not everybody does so. Also the script and bot are on a d: partition. Not everyone uses different partitions. Or are those paths automagically updated to the current system where it's being run on and only the bot is required to be in a subfolder? Sry I think I was clear but apparently not In step four "4. Configure _eeb.ahk script and exilebot" you need to configure my script (between line 20 and 80) so the idea is that everyone can change that to their own paths, times, names, etc they dont updated automagically TODO: I could make a ini file to prevent misunderstanding, maybe in a future Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 7, 2013 or better to have it automagically find the correct paths At lest it should work for PoE since there's registry entries etc. And for the bot loader, just run the ahk from the same foldr as the loader is in... Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted August 7, 2013 Moved to general Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted August 9, 2013 script has been updated Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 5, 2013 Someone ask me to post the latest version of my script, so here it is. Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 12, 2013 Updated to work with ExiledBot v0.8g Quote Share this post Link to post Share on other sites
samfisher 0 Report post Posted September 14, 2013 is it still working in 0.8i? becasue in town nothings happends with my inventory. Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 14, 2013 is it still working in 0.8i? becasue in town nothings happends with my inventory. updated every six games should stash, if "upGems" variable it is turned on (upGems=1) every run you should see inventory be open and closed. Quote Share this post Link to post Share on other sites
Swifty 1 Report post Posted September 15, 2013 This sounds good, anyone had problems with stashing anything? Or is working fine ? Quote Share this post Link to post Share on other sites
dant121 0 Report post Posted September 16, 2013 why your script, the bot begins to clean the area, and then out of the game? and then starts up again? how to adjust to it pressed portal scroll? Sory for English 6/09/2013 20:06:41 Game: 0 Games Stash: 1 TotalTime: 180 s NewGameTimer: 180 s GameTime: 5089 s -Checking if we are in town 16/09/2013 20:06:42 Game: 0 Games Stash: 1 TotalTime: 181 s NewGameTimer: 181 s GameTime: 5090 s -Checking if we are in town 16/09/2013 20:06:42 Game: 0 Games Stash: 1 TotalTime: 181 s NewGameTimer: 181 s GameTime: 5090 s Maximum time without a game reached, restarting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 16/09/2013 20:06:43 Restart Bot!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 16/09/2013 20:06:43 Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 17, 2013 why your script, the bot begins to clean the area, and then out of the game? and then starts up again? how to adjust to it pressed portal scroll? Sory for English 1.- yes (Exiledbot function)2.- yes (Exiledbot function) 3.- you can not. Since exiledbot version 0.7e (Bot is no more reseting bot timer when in town), I remove that funcionality of my script because if there is no reseting in town you will have premature exit in next game. Saludos. Quote Share this post Link to post Share on other sites
dant121 0 Report post Posted September 20, 2013 Once again I apologize. And you could not make the script only on the folding stuff in the trunk? Or tell me what to do in your script so that he went through the menu. and not just to kill that process. Such as where to put this code on the way out? { Send, {ESC} MouseClick, left, 404, 292 } Just when a process is killed, the player for a few seconds in the game, that hardcore among dogs can end in a crossing on the standart Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 21, 2013 double post sry Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 21, 2013 Once again I apologize. And you could not make the script only on the folding stuff in the trunk? Or tell me what to do in your script so that he went through the menu. and not just to kill that process. Such as where to put this code on the way out? { Send, {ESC} MouseClick, left, 404, 292 } Just when a process is killed, the player for a few seconds in the game, that hardcore among dogs can end in a crossing on the standart Just add that code to function named "quit()" but for me, your code should be something like this IfWinExist, ahk_pid %PoE_PID% ; <-- check if poe window exist { if inMap() ; <-- check if we are in a map { Send {Space} ; <-- send spacebar, spacebar close any menu opened) Sleep 200 Send {ESC} Sleep 200 Click Left, 404, 292 Sleep 1500 } } and the modified function should look something like this: quit() { global FileAppend, %A_DD%/%A_MM%/%A_YYYY% %A_Hour%:%A_Min%:%A_Sec% Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! `n, log_eeb.txt TrayTip, , Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! , 2 ;~ writeLog("Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!") IfWinExist, ahk_pid %PoE_PID% ; <-- check if poe window exist { if inMap() ; <-- check if we are in a map { Send {Space} ; <-- send spacebar, spacebar close any menu opened) Sleep 200 Send {ESC} Sleep 200 Click Left, 404, 292 Sleep 1500 } } IfWinExist, ahk_pid %EB_PID% { WinClose, , ,2 ; use the window found above Sleep 1000 } IfWinExist, ahk_pid %EB_PID% { WinKill, ahk_pid %EB_PID%, ,2 Sleep 1000 } IfWinExist, ahk_pid %EB_PID% { Process, Close, %EB_PID% Sleep 1000 } IfWinExist, ahk_pid %PoE_PID% { WinClose, , ,2 ; use the window found above Sleep 1000 } IfWinExist, ahk_pid %PoE_PID% { WinKill, ahk_pid %PoE_PID%, ,2 Sleep 1000 } IfWinExist, ahk_pid %PoE_PID% { Process, Close, %PoE_PID% Sleep 1000 } return } Quote Share this post Link to post Share on other sites
dant121 0 Report post Posted September 21, 2013 Thank you very much, the truth is only following the above option, in your case, all the same process is killed. quit() { global FileAppend, %A_DD%/%A_MM%/%A_YYYY% %A_Hour%:%A_Min%:%A_Sec% Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! `n, log_eeb.txt TrayTip, , Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! , 2 ;~ writeLog("Quit Botting !!!!!!!!!!!!!!!!!!!!!!!!!") IfWinExist, ahk_pid %PoE_PID% ; <-- check if poe window exist { { Send {Space} ; <-- send spacebar, spacebar close any menu opened) Sleep 200 Send {ESC} Sleep 200 Click Left, 404, 292 Sleep 1500 } } IfWinExist, ahk_pid %EB_PID% { WinClose, , ,2 ; use the window found above Sleep 1000 } IfWinExist, ahk_pid %EB_PID% { WinKill, ahk_pid %EB_PID%, ,2 Sleep 1000 } IfWinExist, ahk_pid %EB_PID% { Process, Close, %EB_PID% Sleep 1000 } return } Quote Share this post Link to post Share on other sites
dant121 0 Report post Posted September 21, 2013 How to check whether the bot puts things in the trunk? ran it for a few hours, and not what happened, and all the inventory filled. Another problem which appears in the system tray tooltip, when the city still shows 0, and does not consider how many games lost Quote Share this post Link to post Share on other sites
jpbot 6 Report post Posted September 25, 2013 25.09.2013 Quick update, Work with poe 0.11.6, re add unstuck, tested with ExiledBot RC v0.9d Quote Share this post Link to post Share on other sites
Swifty 1 Report post Posted September 26, 2013 my script says looking for town.... and thats it doesnt countdown everytime i go to town so its not stashing. Quote Share this post Link to post Share on other sites