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zircon

Bot still try to pick up archnemesis item for shrine when inventory is full.

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Hello,

Is there an option to select the bot won't pick up the archnemesis items for the shrines. (Or is there a way the bot stop pick up the items when stash is full?)
Because when the Archnemesis stash is full, the bot always try to repickup the item and get stuck on that point. (very suspicious for the bot detection)
Or do i need to edit this in the ini file?

Thanks in advance,

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On 2/17/2022 at 4:48 PM, zircon said:

Hello,

Is there an option to select the bot won't pick up the archnemesis items for the shrines. (Or is there a way the bot stop pick up the items when stash is full?)
Because when the Archnemesis stash is full, the bot always try to repickup the item and get stuck on that point. (very suspicious for the bot detection)
Or do i need to edit this in the ini file?

Thanks in advance,

// Archnemesis League Mods

//[Category] == "ArchnemesisMod"     && [Toxic]             && [StashItem] == "true"  // Reward Icon: Chest, Gems          (Monster has augmented Poison powers)
//[Category] == "ArchnemesisMod"     && [Chaosweaver]     && [StashItem] == "true"  // Reward Icon: Gems                 (Monster is imbued with Chaos Damage and Resistance)
//[Category] == "ArchnemesisMod"     && [Frostweaver]     && [StashItem] == "true"  // Reward Icon: Armor                (Monster is imbued with Cold Damage and Resistance)
//[Category] == "ArchnemesisMod"     && [Permafrost]        && [StashItem] == "true"  // Reward Icon: Chest, Armor         (Monster has augmented Freeze and Chill powers)
//[Category] == "ArchnemesisMod"     && [Hasted]         && [StashItem] == "true"  // Reward Icon: Chest                (Monster is faster)
//[Category] == "ArchnemesisMod"     && [Deadeye]         && [StashItem] == "true"  // Reward Icon: Armor, Jewelry       (Monster is Accurate and applies Marks)
//[Category] == "ArchnemesisMod"     && [Bombardier]     && [StashItem] == "true"  // Reward Icon: Weapons, Armor       (Monster has augmented Projectile powers and periodically unleashes a barrage of mortars)
//[Category] == "ArchnemesisMod"     && [Flameweaver]    && [StashItem] == "true"  // Reward Icon: Weapons              (Monster is imbued with Fire Damage and Resistance)
//[Category] == "ArchnemesisMod"     && [Incendiary]        && [StashItem] == "true"  // Reward Icon: Chest, Weapons       (Monster has augmented Ignite powers)
//[Category] == "ArchnemesisMod"     && [Arcane Buffer]    && [StashItem] == "true"  // Reward Icon: Essence              (Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks)
//[Category] == "ArchnemesisMod"     && [Echoist]        && [StashItem] == "true"  // Reward Icon: Chest, Currency      (Monster repeats skills additional times)
//[Category] == "ArchnemesisMod"     && [Stormweaver]    && [StashItem] == "true"  // Reward Icon: Jewelry              (Monster is imbued with Lightning Damage and Resistance)
//[Category] == "ArchnemesisMod"     && [Dynamo]            && [StashItem] == "true"  // Reward Icon: Chest, Jewelry       (Monster has augmented Shock powers)
//[Category] == "ArchnemesisMod"     && [Bonebreaker]    && [StashItem] == "true"  // Reward Icon: Chest, Weapons       (Monster has augmented Shock powers)
//[Category] == "ArchnemesisMod"     && [Bloodletter]    && [StashItem] == "true"  // Reward Icon: Weapons, Jewelry     (Monster has augmented Bleed powers. Monster Maims nearby enemies Items dropped from the Monster and its Minions are Corrupted)
//[Category] == "ArchnemesisMod"     && [Steel-infused]    && [StashItem] == "true"  // Reward Icon: Weapons              (Monster is imbued with Physical Damage and Physical Damage Reduction)
//[Category] == "ArchnemesisMod"     && [Gargantuan]        && [StashItem] == "true"  // Reward Icon: Currency             (Monster is massive, granting more Life, Area of Effect, and Damage)
//[Category] == "ArchnemesisMod"     && [Berserker]        && [StashItem] == "true"  // Reward Icon: Unique               (Monster Enrages as it loses life)
//[Category] == "ArchnemesisMod"     && [Sentinel]        && [StashItem] == "true"  // Reward Icon: Armor, Armor         (Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit)
//[Category] == "ArchnemesisMod"     && [Juggernaut]        && [StashItem] == "true"  // Reward Icon: Harbringer           (Monster cannot be Slowed or Stunned. Monster gains Endurance Charges)
//[Category] == "ArchnemesisMod"     && [Vampiric]        && [StashItem] == "true"  // Reward Icon: Fossils              (Monster has augmented Life Leech powers)
//[Category] == "ArchnemesisMod"     && [Overcharged]    && [StashItem] == "true"  // Reward Icon: Jewelry,Jewelry      (Monster grants Charges to itself and Allies over time)
//[Category] == "ArchnemesisMod"     && [Soul Conduit]    && [StashItem] == "true"  // Reward Icon: Maps                 (On death, Monster and nearby Allies are revived)
//[Category] == "ArchnemesisMod"     && [Opulent]        && [StashItem] == "true"  // Reward Icon: No Icon              (Monster is fabulously wealthy)
//[Category] == "ArchnemesisMod"     && [Malediction]    && [StashItem] == "true"  // Reward Icon: Div Cards            (Monster has a weakening Aura)
//[Category] == "ArchnemesisMod"     && [Consecrator]    && [StashItem] == "true"  // Reward Icon: Fragments            (Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments)
//[Category] == "ArchnemesisMod"     && [Frenzied]        && [StashItem] == "true"  // Reward Icon: Chest, Unique        (Monster and allies periodically Enrage)

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