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DiciannoveGaming

What map is a fucking retard? =) post here

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Temple - decent lightning damage, easy with spell block.

Labyrinth - boss heals himself with nearby corpses, takes forever to kill.

Jungle Valley - endless stream of small spiders, takes forever to kill.

Maze - vaal smash, nuff said.

Residence - dominus hits hard, exploders hit hard.

Crematorium  - high fire damage, hight duration firestorms,  doable with spell block.

Shipyard - decent fire damage, easy with spell block.

Courtyard - doable with block and spell block.

Palace - see residence.

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coool! with that said gonna post this here =) ( ignore maps paste on your map folder's default.txt)
 

// BUGGED 
[Type] == "Bog Map" # [ignoreMap] == "true" //map still bugged.
[Type] == "Promenade Map" # [ignoreMap] == "true" //map still bugged.
 
// SPELL BLOCK NEEDED
[Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
 
// INFERNAL BLOW NEEDED
[Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.
 
// MOM + ARCTIC ARMOUR to survive
[Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.
[Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour
 
//RETARD BOSS
[Type] == "Residence Map" # [ignoreMap] == "true"// just sell it lol
[Type] == "Palace Map" # [ignoreMap] == "true"// just sell it lol


Credits for immo for the syntax ive seen he posted, map description credits for ExVault

 
Edited by DiciannoveGaming

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// BUGGED 

[Type] == "Bog Map" # [ignoreMap] == "true" //map still bugged.

[Type] == "Promenade Map" # [ignoreMap] == "true" //map still bugged.

Whats wrong with them? My bot farms them as usual...

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I forgot Torture Chamber - hight lightning damage, unblockable "searing bond"-like lightning ray, bot can survive only with high leech and hp/es pool.

 

Museum/Academy - bot can't go to boss room, because it requires to pull the lever.

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Took all the infos from nasty mods and nasty maps to put them in default ipd file.

Next version it will look like:

 

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapLevel], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods].
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.


// Example: Run rare maps level less than 69
// [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"


// Run any map between level 66 and 71
[MapLevel] >= "66" && [MapLevel] < "71" # [RunMap] == "true"


// If you want to enable automatic quality upgrading
// [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"


// If you want to transmut maps before running them
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"


[Rarity] == "Unique" # [IgnoreMap] == "true"


// If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps)
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              NASTY MODS                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


// If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
// [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"


//rogue Exile
[2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              NASTY MAPS                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////


// Thanks to DiciannoveGaming, immo, ExVault, the community


// SPELL BLOCK NEEDED
// [Type] == "Temple Map" # [IgnoreMap] == "true" //remove if your build has spell block.
// [Type] == "Crematorium Map" # [IgnoreMap] == "true" //remove if your build has spell block.
// [Type] == "Shipyard Map" # [IgnoreMap] == "true" //remove if your build has spell block.
// [Type] == "Courtyard Map" # [IgnoreMap] == "true" //remove if your build has spell block.


// INFERNAL BLOW NEEDED
// [Type] == "Labyrinth Map" # [IgnoreMap] == "true" //remove if your build is infernal blow.


// MOM + ARCTIC ARMOUR to survive
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"// endless stream of small spiders, takes forever to kill.
// [Type] == "Maze Map" # [IgnoreMap] == "true"// remove if your build has MOM + arctic armour


//RETARD BOSS
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"

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@alk
woot nice.. atlast i contributed a little lol

@ex
hmm iam still using b idont know if it is fixed on d

bot finish maps and bot will just stand doing nothing waiting for the trigger of idle to come, then bot uses all portal left on eternal lab and thats the only time bot will get a new map to farm.

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@alk

woot nice.. atlast i contributed a little lol

@ex

hmm iam still using b idont know if it is fixed on d

bot finish maps and bot will just stand doing nothing waiting for the trigger of idle to come, then bot uses all portal left on eternal lab and thats the only time bot will get a new map to farm.

 

Hehe gratz !!

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*Added Torture chamber to retarded boss thanks to ExVault
*Added MAP THAT CAN BE CHANCED 

// BUGGED 
[Type] == "Bog Map" # [ignoreMap] == "true" //map still bugged.
[Type] == "Promenade Map" # [ignoreMap] == "true" //map still bugged.
 
 
// SPELL BLOCK NEEDED
[Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
 
// INFERNAL BLOW NEEDED
[Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.
 
// MOM + ARCTIC ARMOUR to survive
[Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.
[Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour
 
//RETARD BOSS
[Type] == "Residence Map" # [ignoreMap] == "true"// just sell it lol or handplay them
[Type] == "Palace Map" # [ignoreMap] == "true"// just sell it lol or handplay them
[Type] == "Torture Chamber Map" # [ignoreMap] == "true"// just sell it lol or handplay them
 
//MAP THAT CAN BE CHANCED (maybe, but i added all maps that has unique) - REMOVE IF YOU DONT LIKE Chancing =)
[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"// (Acton's Nightmare)
[Type] == "Necropolis Map" # [ignoreMap] == "true"// (Death and Taxes) 
[Type] == "Crypt Map" # [ignoreMap] == "true"// (The Coward's Trial )
[Type] == "Mountain Ledge Map" # [ignoreMap] == "true"// (Maelström of Chaos 
[Type] == "Reef Map" # [ignoreMap] == "true"// (Mao Kun 
[Type] == "Maze Map" # [ignoreMap] == "true"// (Olmec's Sanctum )
[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"// (Vaults of Atziri)
[Type] == "Temple Map" # [ignoreMap] == "true"// (Poorjoy's Asylum )
Edited by DiciannoveGaming

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