Nella 0 Report post Posted June 10, 2014 the same function as [ChanceItem] but using Alchemy's so you have a higher chance of finding a decent weapon in prefered Type / Category, .... example:[Type] == "Siege Axe" && [itemLevel] >= "72" # [AlchItem] == "true" Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted June 10, 2014 Good idea !! Quote Share this post Link to post Share on other sites