pronoooob 42 Report post Posted May 29, 2014 I'll start..first off Thanks to Alk for the quick releases and continued development .-> Heard peoples guy is attacking the air sometimes...-> Piety also, I've heard its buggy list more ! Share this post Link to post Share on other sites
Allexiel 0 Report post Posted May 29, 2014 - Looting a lot of crap - XP/H still not showing for higher levels Share this post Link to post Share on other sites
Druzil 0 Report post Posted May 29, 2014 Bot stops working after trying to pickup loot and doesnt find it. after it circled around the item without finding it just stops doing anything it also picks up a lot more crap with the new loor routine. (my stashes where full of white and yellow crap after like 3 hours botting (what naever happened before)) Share this post Link to post Share on other sites
bbones 3 Report post Posted May 29, 2014 - Looting a lot of crap it also picks up a lot more crap with the new loor routine. (my stashes where full of white and yellow crap after like 3 hours botting (what naever happened before)) 1. I confirm this! 2. Sometimes the bot seems to get stuck in some kind of a loop while picking up loot. Doesn't seem to do anything at all, while the pathfinding log shows something like this (endless identical entries): 2014-05-29 17:20:56 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:56 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 0 ms, cost: 159.000000 2014-05-29 17:20:56 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:56 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:56 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:56 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:56 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 31 ms, cost: 159.000000 2014-05-29 17:20:56 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:56 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:56 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:56 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:56 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Set explored nodes took: 0 ms 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 16 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 16 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 31 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 0 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 15 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(181, 896) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(181, 896) took: 16 ms, cost: 159.000000 2014-05-29 17:20:57 [pathfinding] -> Computing A* path from P(186, 969)->Pos(202, 948) 2014-05-29 17:20:57 [pathfinding] -> A* from P(186, 969)->Pos(202, 948) took: 0 ms, cost: 24.000000 2014-05-29 17:20:57 [pathfinding] -> Raycast took 0 ms, wall found. 3. After about 15sec to half a minute of using the new hold mouse when attacking function the bot just stands next to monsters doing nothing. As soon as I disable it, everything is fine again. Share this post Link to post Share on other sites
drmaboul 3 Report post Posted May 29, 2014 inventory full of blue/white item Share this post Link to post Share on other sites
metaxer 7 Report post Posted May 29, 2014 (edited) New Pickup system SUCKS, bot dont pick items on the ground. Bot is trying to find item via moving cursor by the radius and stuck. Exiled Bot Beta v0.19 RC was working just Fine - is there any reasonable point to put in Live ver. New Untested Feature? About Blue\white Items in Bank - system.cfg ; Set here the delay in ms to wait before looting an item (to ensure that the item is really the one we want) pickup_delay=70 >>> 200 Its all about Ping - Devs think we're boting with ping 10-40 or so i think Edited May 29, 2014 by metaxer 1 Share this post Link to post Share on other sites
Rooroosh 1 Report post Posted May 29, 2014 Same issue with the new looting, when there's a big pile of loot it sometimes just starts making huge circles around the item that needs picking up, never actually getting to it. I feel like overall the chances of looting things in a big pile have improved with the more randomized cursor movement but it still takes a long time due to the bot not choosing the X-axis correctly. 1 Share this post Link to post Share on other sites
Jermanius 0 Report post Posted May 29, 2014 Lag/Desynching seem to be the culprits for picking up non specified items, I know my one had problems accessing stairs in Scepter of God, neither the bot or trying it manually worked, had to log back into the game. Share this post Link to post Share on other sites
metaxer 7 Report post Posted May 29, 2014 Circles are pointless at X,Y PoE reality - all what we want - aside step on Left Then Check this zone by Y and step to the Right side and check this zone by Y - And new command *How far gonna be this Step (Left\Right)* Share this post Link to post Share on other sites
ExVault 3 Report post Posted May 29, 2014 Circles are pointless at X,Y PoE reality - all what we want - aside step on Left Then Check this zone by Y and step to the Right side and check this zone by Y - And new command *How far gonna be this Step (Left\Right)* Anyway new system is better than old. Now bot does not stuck on every big loot pile until idle loguot. pickup_delay=70 is not quite enought indeed, I've set it to old 200 as you suggested. Share this post Link to post Share on other sites
ExVault 3 Report post Posted May 29, 2014 Aaaaand pickup_delay=200 does not seem to work, bot still picks up shitload of white items. At least he is not stucking... Share this post Link to post Share on other sites
metaxer 7 Report post Posted May 29, 2014 Anyway new system is better than old. Now bot does not stuck on every big loot pile until idle loguot. pickup_delay=70 is not quite enought indeed, I've set it to old 200 as you suggested. how new system is better if its not work? =\ Share this post Link to post Share on other sites
ExVault 3 Report post Posted May 29, 2014 how new system is better if its not work? =\ I've written it already.... bot does not stuck in infinite loop trying to pick up item in huge pile. Share this post Link to post Share on other sites
ExVault 3 Report post Posted May 29, 2014 Tried pickup_delay=500, seems working, bot stopped picking up trash. Share this post Link to post Share on other sites
metaxer 7 Report post Posted May 29, 2014 Just hapend with 1x Item no white or blues around, Bot ignored item and didnt pick it up just moved Cursor above twice. Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 29, 2014 Bot sometimes follows mob instead of attacking if click and hold attack is set on a left mouse mouse button skill. Think i know what's happening: at the point the attack is initiated, the mouse isn't over the mob perfectly, either through it moving or desyc or whatever, so it clicks and holds but it's going to do movement instead of attack. But as it thinks it started with an attack it doesn't release the button and hence follows mob around, maintaining movement rather than attack. Solution: don;t set any skills on left mouse you want to do a hold attack with. Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted May 29, 2014 Yeah, as bonebox said don't set any skills you don't want to hold attack with. RC should pick a lot less thrash, feel free to test and give your feedback. Share this post Link to post Share on other sites
RubyTuesday 3 Report post Posted May 29, 2014 Bot skips scroll of wisdoms sometimes. My bot has no more scrolls... Then i stop restart and it starts working again Share this post Link to post Share on other sites
Apache 0 Report post Posted May 30, 2014 Using EB 0.19b on Garena, - On inventory full, portal to town. EB doesn't return back to same map to collect rares & uniques. Share this post Link to post Share on other sites
johnco00 0 Report post Posted May 30, 2014 ^ Agreed, not working in garena Share this post Link to post Share on other sites