Jump to content

Join our Slack

Talk to other users and have a great time
Slack Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
joshuaxl

Bot crashes

Recommended Posts

7 hours ago, Draknore said:

yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance.

Seems like I had the progression ticked somehow and the bot seems to be running fine now once unticked. Check that you're not running maps or farming with progression on.

Share this post


Link to post
Share on other sites

progression is no longer supported, do not use it!

if you experience crashes, it is most likely because of the app which it is attached to.

Share this post


Link to post
Share on other sites

; Enable auto progression, only for developers testing atm, do not enable this :)
auto_progression=false

progression not active, still crashing. 

Share this post


Link to post
Share on other sites

2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295)
2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1.
2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.

maybe there is something with the hideouts?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...