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joshuaxl

Bot crashes

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7 hours ago, Draknore said:

yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance.

Seems like I had the progression ticked somehow and the bot seems to be running fine now once unticked. Check that you're not running maps or farming with progression on.

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progression is no longer supported, do not use it!

if you experience crashes, it is most likely because of the app which it is attached to.

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; Enable auto progression, only for developers testing atm, do not enable this :)
auto_progression=false

progression not active, still crashing. 

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2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295)
2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785)
2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1
2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1.
2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!!
2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785)
2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295)
2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!!
2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0
2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.

maybe there is something with the hideouts?

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