joshuaxl 0 Report post Posted April 26, 2021 Bot just stops working after 2 hours running sometimes after 10 minutes. Quote Share this post Link to post Share on other sites
Juden 5 Report post Posted April 27, 2021 got the same problem Quote Share this post Link to post Share on other sites
joshuaxl 0 Report post Posted May 2, 2021 everyone got this problem. no one is fixing it apparently Quote Share this post Link to post Share on other sites
Draknore 0 Report post Posted May 2, 2021 yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance. Quote Share this post Link to post Share on other sites
Draknore 0 Report post Posted May 2, 2021 7 hours ago, Draknore said: yep same issue, bot will do one run through BA then after doing stash it just stands there and wont go back/start a new instance. Seems like I had the progression ticked somehow and the bot seems to be running fine now once unticked. Check that you're not running maps or farming with progression on. Quote Share this post Link to post Share on other sites
Kintaro 27 Report post Posted May 2, 2021 progression is no longer supported, do not use it! if you experience crashes, it is most likely because of the app which it is attached to. Quote Share this post Link to post Share on other sites
Juden 5 Report post Posted May 29, 2021 ; Enable auto progression, only for developers testing atm, do not enable this auto_progression=false progression not active, still crashing. Quote Share this post Link to post Share on other sites
Juden 5 Report post Posted May 29, 2021 2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295) 2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. 2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295) 2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!! 2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295) 2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. 2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms 2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785) 2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000 2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785) 2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785) 2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000 2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1 2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1. 2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295) 2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!! 2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295) 2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. maybe there is something with the hideouts? Quote Share this post Link to post Share on other sites