demivion 0 Report post Posted April 29, 2014 Was thinking today, based on what i've seen in the bans from GGG they must be using several different techniques to detect botting players. We know that one of those methods the amount of new instances you create within a certain time frame, another is likely based on in-human play/session time length. However, since high level bots are getting banned in maps (non spam instances) there must be another method of detection that we don't know about yet. What if GGG was detecting APM (actions per minute) and looking for certain patterns? As the bot is now, APM will be very high and steady all the time, even in town, or when just exploring the map... easily detectable. If there is always .1 seconds between every action a player takes how could they not be a bot? I'm assuming that the bot has at least 2 different modes, exploration, and combat. What if there were 2 different AI_clicks_per_second settings, one for combat and one for in-town selling or exploring? There could even be a setting for a random variation in the clicks per second to make it more human-like. I think this would help lessen the bans Example: AI_clicks_per_second_combat=8 AI_clicks_per_second_explore=3 AI_clicks_per_second_variation=1 (meaning that both combat and explore would be +/- 1 click per second randomly) Quote Share this post Link to post Share on other sites
metaxer 7 Report post Posted April 30, 2014 i use =5 Quote Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 16, 2014 Agreed: https://exiled-bot.net/community/index.php/topic/2553-could-ggg-detect-clicks-per-sec/ https://exiled-bot.net/community/index.php/topic/2565-separate-out-clicks-per-sec-for-movement-and-attack/ Though this would sort the combat side completely then can just have a low CPS for movement: https://exiled-bot.net/community/index.php/topic/2575-change-attack-from-multiclick-to-click-and-hold-to-improve-dps/ Quote Share this post Link to post Share on other sites
kromatik 1 Report post Posted May 21, 2014 (edited) I'd also stress on this matter, having time randomization (+/- x milliseconds) between clicks combined with the ability to define a base on how many clicks per second the user can set (exploration and combat separately as the OP suggests) seems to be a critical step against bot-detection. Currently, the interval between clicks is a fixed time value, this is easily detectable for which I also suspect G G G already has a method for tracking down and flagging accounts with. My personal suggestion for this kind of apps: always randomize anything that can be randomized Hoping to see this feature soon! Cheers and keep up the awesome work Edited May 21, 2014 by kromatik Quote Share this post Link to post Share on other sites