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username1001101

My Pickit

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Hmmm, if someone could verify my pickit it would be great.

 

A few notes: I did make a lot of comments on what types I want and the level requirements. Same goes for affixes and stuff. In the Library you have ILVL 67, so I optimized for this (same goes for the Catacombs). Since a new league started, I have my pickit rather wide and can then narrow it down over time. That's the reason I put in the "desireable" affixes already as comments for later use.

 



//// Custom Gems - list of gems I want to get despite quality
 
[Type] == "Cast when Damage Taken"
[Type] == "Elemental Proliferation"
[Type] == "Empower"
[Type] == "Enhance"
[Type] == "Enlighten"
[Type] == "Greater Multiple Projectiles"
[Type] == "Multistrike"
[Type] == "Portal"
[Type] == "Reduced Mana"
 
 
 
//// Keep Items
 
// All Unique Items
[Rarity] == "Unique"
 
// All Maps
[Category] == "Map"
 
// All Scrolls
[Type] == "Scroll of Wisdom"
[Type] == "Portal Scroll"
 
// All Scraps
[Type] == "Blacksmith's Whetstone"
[Type] == "Armourer's Scrap"
[Type] == "Glassblower's Bauble"
 
// All 5L+ and 6S Items
[Sockets] >= "5" && [Linked] >= "5"
[Sockets] == "6"
 
// Orbs
// Bot should pick those up by default without having to configure it here
 
// All Quality Gems
[Category] == "Gem" && [min_gem_quality] >= 5
 
 
 
//// Sell all rares that aren't specified below - have them first IDed because they can give different shards depending on the mods
[Rarity] == "Rare" # [SellItem] == "true"
 
 
 
//// Weapons
 
 
// Axes
// To Lvl 60: Timber Axe, Headsman Axe, Labrys, Noble Axe, Abyssal Axe, Karui Chopper
// Lvl 60+: Sundering Axe, Ezomyte Axe, Vaal Axe, Despot Axe, Void Axe
// Ultimate Axe: Vaal Axe
// local_physical_damage_+% --> 150-169, Lvl 73; 130-149, Lvl 60
// local_minimum_added_physical_damage --> 19, Lvl 77; 16, Lvl 65
// attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl. 60
( [Type] == "Timber Axe" || [Type] == "Headsman Axe" || [Type] == "Labrys" || [Type] == "Noble Axe" || [Type] == "Abyssal Axe" || [Type] == "Karui Chopper" || [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= 70 && [StashItem] == "true"
 
 
// Daggers
// To Lvl 60: Poignard, Boot Blade, Golden Kris, Royal Skean, Fiend Dagger, Gutting Knife, Slaughter Knife, Ambusher 
// Lvl 60+: Ezomyte Dagger, Platinum Kris, Imperial Skean, Demon Dagger
// Ultimate Dagger: Platinum Kris
// Less Ultimate Dagger: Golden Kris, Demon Dagger
// local_critical_strike_chance_+% --> 35-38, Lvl 73; 30-34, Lvl 59
// spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59
// attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl 60
// spell_damage_+% --> 70-74, Lvl 79; 60-69, Lvl 58
( [Type] == "Poignard" || [Type] == "Boot Blade" || [Type] == "Golden Kris" || [Type] == "Royal Skean" || [Type] == "Fiend Dagger" || [Type] == "Gutting Knife" || [Type] == "Slaughter Knife" || [Type] == "Ambusher" || [Type] == "Ezomyte Dagger" || [Type] == "Platinum Kris" || [Type] == "Imperial Skean" || [Type] == "Demon Dagger" ) && [Rarity] == "Rare" # [local_critical_strike_chance_+%] >= 20 && [StashItem] == "true"
 
 
// Wands
// To Lvl 60: Crystal Wand, Serpent Wand, Omen Wand, Demon's Horn, Imbued Wand
// Lvl 60+: Opal Wand, Tornado Wand, Prophecy Wand
// Ultimate Wand: Prophecy Wand
// Less Ultimate Wand: Omen Wand
// spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59
// cast_speed_+% --> 20-22, Lvl 72; 17-19, Lvl 55
// mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55
// projectile_speed_+% --> 34-41, Lvl 55
( [Type] == "Crystal Wand" || [Type] == "Serpent Wand" || [Type] == "Omen Wand" || [Type] == "Demon's Horn" || [Type] == "Imbued Wand" || [Type] == "Opal Wand" || [Type] == "Tornado Wand" || [Type] == "Prophecy Wand" ) && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= 30 && [StashItem] == "true"
 
 
 
 
//// Armour
 
 
// Chests
// To Lvl 60: Battle Plate, Frontier Leather, Hussar Brigandine, Sun Plate, Glorious Leather, Full Wyrmscale, Colosseum Plate, Coronal Leather, Commander's Brigandine, Majestic Plate, Cutthroat's Garb, Battle Lamellar, Golden Plate, Sharkskin Tunic, Dragonscale Doublet, Crusader Plate, Destiny Leather, Desert Brigandine
// Lvl 60+: Astral Plate, Exquisite Leather, Full Dragonscale, Gladiator Plate, Zodiac Leather, General's Brigandine, Glorious Plate, Assassin's Garb, Triumphant Lamellar
// Ultimate Chest: Astral Plate (Lvl 62)
// Less Ultimate Chest: Zodiac Leather (lvl 65)
// base_maximum_life --> 100-109, Lvl 73; 90-99, Lvl 64
// physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59
// local_physical_damage_reduction_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60
// local_base_evasion_rating --> 323-400, Lvl 70; 139-322, Lvl 56
// local_evasion_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60
// local_armour_and_evasion_+% --> 101-120, Lvl 72; 83-100, Lvl 60
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
( [Type] == "Battle Plate" || [Type] == "Frontier Leather" || [Type] == "Hussar Brigandine" || [Type] == "Glorious Leather" || [Type] == "Full Wyrmscale" || [Type] == "Colosseum Plate" || [Type] == "Commander's Brigandine" || [Type] == "Majestic Plate" || [Type] == "Cutthroat's Garb" || [Type] == "Battle Lamellar" || [Type] == "Golden Plate" || [Type] == "Sharkskin Tunic" || [Type] == "Dragonscale Doublet" || [Type] == "Crusader Plate" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare"  # [base_maximum_life] >= 50 && [StashItem] == "true"
 
 
// Gloves
// To Lvl 60: Serpentscale Gauntlets, Sharkskin Gloves, Ancient Gauntlets, Wyrmscale Gauntlets, Goliath Gauntlets, Shagreen Gloves
// Lvl 60+: Stealth Gloves, Vaal Gauntlets, Dragonscale Gauntlets, Titan Gauntlets, Slink Gloves
// Ultimate Gloves: Titan Gauntlets (Lvl 69)
// Less Ultimate Gloves: Slink Gloves (Lvl 70)
// Less Less Ultimate Gloves: Dragonscale Gauntlets (Lvl 67)
// base_maximum_life --> 80-89, Lvl 54
// base_item_found_rarity_+% --> 19-24, Lvl 62
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
( [Type] == "Serpentscale Gauntlets" || [Type] == "Sharkskin Gloves" || [Type] == "Ancient Gauntlets" || [Type] == "Wyrmscale Gauntlets" || [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare"  # [base_maximum_life] >= 50 && [StashItem] == "true"
 
 
// Boots
// To Lvl 60: Serpentscale Boots, Sharkskin Boots, Ancient Greaves, Wyrmscale Boots, Goliath Greaves, Shagreen Boots, Hydrascale Boots
// Lvl 60+: Vaal Greaves, Stealth Boots, Dragonscale Boots, Titan Greaves, Slink Boots
// Ultimate Boots: Titan Greaves (Lvl 68)
// Less Ultimate Boots: Slink Boots (Lvl 69)
// Less Less Ultimate Gloves: Dragonscale Boots (Lvl 65)
// base_maximum_life --> 80-89, Lvl 54
// base_item_found_rarity_+% --> 21-26, Lvl 62
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
( [Type] == "Serpentscale Boots" || [Type] == "Sharkskin Boots" || [Type] == "Ancient Greaves" || [Type] == "Wyrmscale Boots" || [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true"
 
 
// Helmets
// To Lvl 60: Hunter Hood, Fencer Helm, Noble Tricorne, Siege Helmet, Lacquered Helmet, Samite Helmet, Ursine Pelt, Fluted Bascinet, Ezomyte Burgonet, Silken Hood
// Lvl 60+: Pig Faced Bascinet, Sinner Tricorne, Royal Burgonet, Nightmare Bascinet, Eternal Burgonet, Lion Pelt
// Ultimate Helmet: Eternal Burgonet (Lvl 69)
// Less Ultimate Helmet: Nightmare Bascinet (Lvl 67)
// base_maximum_life --> 90-99, Lvl 64
// base_item_found_rarity_+% --> 19-24, Lvl 62
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
( [Type] == "Hunter Hood" || [Type] == "Fencer Helm" || [Type] == "Noble Tricorne" || [Type] == "Siege Helmet" || [Type] == "Samite Helmet" || [Type] == "Ursine Pelt" || [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true"
 
 
// Minion Helmets
// Recommended Helmets (Str/Int): Zealot Helmet, Great Crown, Magistrate Crown, Prophet Crown, Praetor Crown 
// Ultimate Helmet: Praetor Crown, best Strength / Int Helmet
[Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [StashItem] == "true"
 
 
// Belts
// Rustic Sash (12-24 inc. phys. Dmg) / Leather Belt (+25 - +40 Life)
// base_maximum_life --> 90-99, Lvl 64
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
// physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59
( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true"
 
 
// Rings
// Prismatic Ring (+8 - +10 Resis all) / Unset Ring (1 Socket) / Two-Stone Ring (+12 - +16 Dual Resis) / Diamond Ring (20-30 inc. global. Crit) / Gold Ring (6-15 inc. Rarity)
// base_maximum_life --> 70-79, Lvl 44
// base_item_found_rarity_+% --> 19-24, Lvl 62
// base_cast_speed_+% --> 5-7, Lvl 2
// attack_speed_+% --> 5-7, Lvl 1
// mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == [base_maximum_life] >= 40 && "Rare" # [StashItem] == "true"
 
 
// Amulets
// Gold Amuelt (12-20 inc. Rarity)
// base_maximum_life --> 70-79, Lvl 44
// base_item_found_rarity_+% --> 19-24, Lvl 62
// base_cast_speed_+% --> 11-13, Lvl 30
// mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55
// base_strength --> 43-50, Lvl 74; 38-42, Lvl 66
// local_critical_strike_chance_+% --> 35-38, Lvl 72; 30-34, Lvl 58
( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true"


 

Edited by username1001101

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Looks good. Liked all the comments, its easier to improve the pickit this way, dont need to check all the mods all the time. Good job.

 

edit. 

( [Type] == "Timber Axe" || [Type] == "Headsman Axe" || [Type] == "Labrys" || [Type] == "Noble Axe" || [Type] == "Abyssal Axe" || [Type] == "Karui Chopper" || [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage]>= "16"  && [StashItem] == "true"

I think the syntax should be like this, dont remeber the reasons. But I could be wrong.

Edited by rodin

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I just wonder about the reasoning behind naming each item type rather than a general category.

also 

 

( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold 
 
Ring" ) && [Rarity] == "Rare" && [base_maximum_life] >= 40 # [stashItem] == "true"

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