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zoomiko

change "idle status" to "nothing killed" status?

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Hi there,

it happens from time to time that unique enemies have the "invulnerability" aura. When the bot could recognize that there is "nothing killed" instead of "nothing attacked", it could safe a lot of time (otherwise bot keeps attacking "dead" enemy over and over until timer runs out).

Do'nt know if it is possible, but i thought you just like some possibly new idears to further inhence your work,

Cheers! :)

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Just was dealing with this minor "issue" a few minutes ago it starts becoming a problem when the rare mob is ranged and your aoe isn't reaching it.

Not sure about a clean solution atm, but a simple one would be to just recreate the instance once whacking on an invincible mob for a set amount of time.

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simply set up lightning warp as new skill. and range/cooldown it correctly. Goal is to cast lighning warp every now and then beginning at the maxdistance from your melee attack and ending end of screen. Something like the following should do the job.

; Set here the key or the mouse button of the skill.
skill5_key=E

; Set here the minimum distance from monster to use this skill.
skill5_min_distance_value=250

; Set here the maximum distance from monster to use this skill.
skill5_max_distance_value=700

; Set here if you want to use this skill as an aura.
skill5_is_aura=false

; Set here the timer before the bot using the skill again (in ms).
skill5_cooldown=8000

; Set here the skill's priority (higher value = higher priority).
skill5_priority=9

; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both?
skill5_target=0

; Use skill depending of the number of targets close to the monster
skill5_close_targets=0

; Range used when checking monsters around the target
skill5_close_targets_range=100

; Press shift while casting ?
skill5_use_shift=false

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At work so I can't test this.

I had a similar setup to that but with leap slam (high priority/on CD, min/max distance set). What I face is that the bot is wailing away at the minion (cursor doesn't move), and doesn't change targets. It's good for positioning, but sometimes you just get a bit unlucky.

I'll try your advice when I can though, doesn't hurt trying.

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