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Showing results for tags 'pause'.
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I've been using the new alert feature, and I like it a lot other than the pause part of it being broken atm. There are other components of the game at the moment and most likely in the future that would be very valuable to be alerted to. Examples in the past was Cadiro, Talismans, Darkshrines, Vaal Corrupted areas, etc. Some of these are integrated in game now to lesser degree, but strongboxes and other specific map events that can be read from memory should be allowed to be entered in a custom field for alerting as well. Some examples are Diviner box rolling - (Fiend/Doctor/Spark&Flame/Queen/etc), Arcanist and Carto box rolling. Weylam and Empyrean Apparatus alerting if not opening strongboxes by default (HC) Maybe even some bot related alerts would be nice, such as inventory full, or pms received from ppl thinking it is a bot.
- 2 replies
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- alert
- pushbullet
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Pause feature seems to break bot, it will start acting erratically in map.
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- hideout
- pushbullet
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i would like to have some shortcuts: f10 for "stop/break after current map/run"...or after stashing - maybe with: f12 to continue f9 for "set current map/run as finished"... even if it is not clear also this one would be fine but i know thats hard to realize: f8 for toggle "accept groupe invites"... by chars specified at GUI or file.. to follow bot manually (help full after chicken or dc) f7 for toggle break in Hideout if latency is >300 for more than 60 sec maybe more suggestion by community? greetings