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Found 2 results

  1. Bot Version: 0.81hPoe Version: 3.10.2bHideout on: YesZana in HO: NoMap Enabled: YesSmart Pickit: Yes I got Cassia on the map and the bot stucked running around the beginning of the fissure which leads to Cassia. After reading the log, turned off 'Open Breaches' and bot began to run the map as usual. 2020-05-31 16:06:51 [info] -> Running state priority: 30 2020-05-31 16:06:51 [info] -> Opening chest with mouse left 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(214.000000, 541.000000) to Breach(195.000000, 540.000000), destination(192.004150 539.842346) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.580078, 5865.323730). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(213.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.153946 539.051331) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4197.813477, 5859.798340). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(210.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.214569 538.885803) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4188.907227, 5862.252930). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(207.000000, 545.000000) to Breach(195.000000, 540.000000), destination(192.230774 538.846130) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.980957, 5866.687988). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(203.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.316711 538.658386) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4189.054688, 5866.158691). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(200.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.657394 538.125916) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4196.505371, 5854.353516). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 544.000000) to Breach(195.000000, 540.000000), destination(193.658356 537.316711) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4208.861816, 5841.443359). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(194.000000, 543.000000) to Breach(195.000000, 540.000000), destination(195.948685 537.153931) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4258.320313, 5840.470703). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(193.000000, 540.000000) to Breach(195.000000, 540.000000), destination(198.000000 540.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4309.923340, 5875.000488). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 539.000000) to Breach(195.000000, 540.000000), destination(192.878677 542.121338) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4218.902832, 5898.198730). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(198.000000, 543.000000) to Breach(195.000000, 540.000000), destination(192.878677 537.878662) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4225.664063, 5832.884766). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 547.000000) to Breach(195.000000, 540.000000), destination(194.175842 537.115417) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4240.214355, 5828.470215). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 546.000000) to Breach(195.000000, 540.000000), destination(194.506805 537.040833) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4229.397949, 5838.383789). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(195.000000, 539.000000) to Breach(195.000000, 540.000000), destination(195.000000 543.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23
  2. Hi Team, Since breach league is released we have an opportunity to make a lot of currency thank to breaches which spawn monsters with a lot of IIQ and IIR. But actually the bot does not trigger the breaches automatically. It just trigger them when it pass through by chance. Could you implement a feature to make the bot go to breach portal to trigger them automatically? it will be great and very efficient. Thanks.
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