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fantominus

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Posts posted by fantominus


  1. On 20/08/2016 at 0:08 PM, alkpone said:

    This is not easy to do given how hard it is to find any of the specific bloodlines monsters.

    Ideally I need people to hunt for them and invite me in a game where I can find and do some reverse engineering while they are there.

    If anybody wanna help doing this, drop me a pm.

    Sorry to be late on post, i abandonned this website since the discord is here :). Well, i could help on this, i can look for these bearers each of them and pm you when i got them.


  2. Some advices:

     

    - be fully capped with elemental resistances

    - ignore maps mods like elemental weakness, - max res, elemental reflect

    - use Sybil's Lament Coral Ring, give 40% reflect reduction

    - if you are using Wild strike, you are probably raider or something close then pick the node -10% reflect elem in the right side of the ranger, with ring it will give you 50% reflect mitigation

    - use Vessel of Vinktar + Vaal Pact, it helps a lot, then focus more on high attack speed than on big slam attack, the vinktar will help to leech just enough after each hit and like this you won't kill yourself

    - a lot of life (5k min, belly of the beast) or go CI (2.6 only xD)

    - Elementalist Ascendancy give 50% reduction on elem reflect if you combine with Sybil's Lament Ring you are almost immune to reflect

    - Make less damage, so less reflect

    - Use Divine Flask with Instant Recovery (2 of them) it will help especially with bot

    - put the chicken threshold above 30 or 35%, in most critical case it will make you chicken before dying bc of reflect

     

    Personally, i never die because of elem reflect (or very rarely), since they removed the reflect aura on Nemesis rares, there is only the rare mob which reflect the dmg and not the full pack like before so the reflect is not that much hard !!!!

     

    I hope it will help you !

    • Upvote 1

  3. Hi,

     

    When vendoring to master in ho, it doesn't select all items in inventory to move them to vendor, then start again moving items already in vendor tab and loop like this indefinitely. It happens when the inventory is almost full, more than 5 or 6 big items .

     

    It does this almost every round and so stuck completely bot.


  4. "When using in maps, if a chicken happens, it comes back to act 4 and goes to dried lake (the one i selected in UI) clear the area and then come back to maps in ho."

    If you've selected that in the settings, then the bot will do it, and it is operating correctly? If you've enabled mapping and also have a zone selected for botting, it will create conflicts, so the best option would be to only farm maps, without zone botting, or only do zone botting, with mapping disabled, not both.

    I found the solution for this problem, i disabled the option "Use waypoint states from progression" and it no longer goes to zone.


  5. Hi all,

     

    You will find the list of issues i experienced with 0.68d:

     

    - When using in maps, if a chicken happens, it comes back to act 4 and goes to dried lake (the one i selected in UI) clear the area and then come back to maps in ho. This happen almost everytime and it will be nice to not go dried lake and go directly to ho to go on with map.

     

    - Map Crematorium : cannot pass all mini maps, after 1 or 2 doors pass from one mini map to another, it put a tp and go back in ho to start a new map without finishing map.

     

    - Map Plaza : When it meets the lever to open a gate in this area, Eb is crashing, it happens each time.

     

    - Map Orchard: after killing boss in mini map, sometimes it stay stuck in a corner.

     

    - Still have some stairs stucking, especially in Quay and Beacon maps.

     

    - i made tests with new Phalanx betas but the new timers are awful to use, it slows all actions in inventory and stashes and make it lose a lot of time, how/where can i change these timers settings ?

     

    Last one, not a bug but an improvement for breaches: could it be possible that the bot don t start picking up loot until the breach is open because actually it makes it lose a lot of currency drop due to the fact that it doenst kill many breach mobs and just pick items from the first killed.

     

    Thank you for the job done anyway, it works well for the rest.

     

    Regards.


  6. Hi,

     

    I tried following guide for beginners and so on but my blade vortex still not working properly. It stays in front of mobs without casting unitil chicken. Sometimes it works better sometimes not, but each area instance i chicken.

     

    I set the left click to movement without any skill ( in EB UI) and right click with max monster range at 5 or 7. I set maintain button.

     

    I don't know what to do i tried many configuration but it still crap.

     

    Someone would have an idea, i become desperate with this f*cking BV ?

     

    Regards.


  7. Hi Team,

     

    Since breach league is released we have an opportunity to make a lot of currency thank to breaches which spawn monsters with a lot of IIQ and IIR. But actually the bot does not trigger the breaches automatically. It just trigger them when it pass through by chance.

     

    Could you implement a feature to make the bot go to breach portal to trigger them automatically? it will be great and very efficient.

     

    Thanks.

     


  8. Hi,

     

    Could you change the counter of map creation mechanics because it is not a real map creation, it is counter of how many times the bot goes into map which is different if the bot has to go several times in the same map.

     

    Could you change this by just counting the number of time the bot create AND enter maps? 

     

    I'm making statistics and it will help if this counter will count properly. Or maybe add another counter.

     

    Thank you.

     

    Regards.


  9. Hi,

     

    It seems it is not possible anymore to run unidenified maps. It is a shame because we lose like 30% IIQ when we drop magic or rare map and when we want to run them after.

    I unchecked the option in UI to stash ident maps but it does nothing. Could you introduce this feature please ?

     

    It could be interesting also to introduce a feature in order to run white corrupted of mirrored maps. Like a command line in maps.ini to say, i want to run :

    "White map  AND (Corrupted OR Mirrored)"

     

    Regards.


  10. Hi all,

     

    i experienced a big problem with the new feature upgrade map tier.

    Since few days i was wondering why i cannot drop some unique maps... just few compare to before like month ago.

     

    In fact i saw that the new upgrade map tier is upgrading also the unique ones if you don t setup your map.ini file correctly.

    You have to uncomment the last line of the file when it is about ignoring uniques maps. if u don t it will upgrade and destroy your uniques maps like me ;0000.


  11. Any news about this problem of bearers. From my experience in all leagues, the bearers are the main source of death even with a strong char. Could you see how char could stay away from them ? Like if the char detect some bearers bombs about to explode, he can try to kite them ? I died 3 times today because of bearers with 5.2k hp and 75+ to all res with no mods in map.

     

    It happens mainly when it kills these mobs and then stay in the dead pack to pick some drop (all builds). Or when you're using range build, it kills the packs, then go through for next one and boom just at the moment when the bombs explode.


  12. Hi,

     

    After some tests a experienced the following issues with the 0.61b:

     

    - Upgrade map tier is not working anymore

    - the bot doesn't get close from proximity shield mobs anymore

     

     

    I will add more issues here if i see more.

     

     

    Thank you !

     

    Regards.

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