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zeMagic

Beta Tester
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Everything posted by zeMagic

  1. zeMagic

    Bot keep sellings Rings!

    To enable the stashing of rings, amulets and belts, you should follow the pickit guidelines in the file itself. Under rare items, there should be a list of item categories. It should state somewhere around there, something along the lines of "Uncomment the following 3 lines to stash rings amulets and belts instead of selling them, and comment out the above 3 lines". If you want to keep the rings, amulets and belt UNIDENTIFIED, theres a bit more to it: You have to scroll further down the pickit, down to where rare items are explicitly listed. Find the section for belts, rings and amulets, and delete or comment out the entire section. If you do not do this, the pickit will make it so that everything is identified to check stats, and then stashed, making the 2x chaos recipe worthless for the bot. Should be easy enough to understand, i hope xD
  2. In the coordinates.ini file, you can change the Y coordinate to match hitting the button to go to character selection instead (at least i believe i saw the logout button somewhere there). Not sure how the bot will like it as i've never used it before.
  3. zeMagic

    How to set up private vpn server for IP's

    Yeah its pretty cheap if you know what you're doing. Currently i have 3 VPS, at like idk $2.20 a month (each) setup as VPNs. As i need more, i'll upgrade to a $10/m one, where i can add up to 16 dedicated IP's for around $0.80 each. Takes a bit of knowledge, but its fairly simple. Just a note to anyone who wants to try: Not all VPS are using eth0, some are using venet0 through virtualization. Quite important when you setup iptable rules xD
  4. So i've been reading up on ReadProcessMemory, and i find that i need a specific address to look at. Would the creators of Exiled Bot be willing to perhaps let the "level check" that Exiled Bot has integrated, slip, and give me some addresses, or even better, the source for just the level check? Would help a lot with my project
  5. zeMagic

    Picked Items Line-ID

    Thats actually what i had suggested a few days back, but glad someone else could see the idea.
  6. zeMagic

    [Item Log]

    I'm running bots through VPN. Logging into the accounts from a static IP, not using said VPN connections would be counterproductive.
  7. zeMagic

    [Item Log]

    So i've been looking through the 3 log files that the bot generates, and it only seems to produce the line "picking up items" or similar. Would it be possible to add a log file, that inputs the items found, along with their stats? The reason i'm asking, is that i would love to create a private, password protected webpage, so that i can monitor drops when i'm not at home. I can code the web stuff myself, but i need some data to process, either from a log file, or a file that is already formatted as json or xml. Personally, i think that it would be awesome to have a live, auto updating list of drops, with their images, stats and stuff showing. The page would also let you know if the item was stashed, or sold. Furthermore, i would LOVE to see an additional column in the item pick up list in the bot, and an additional variable to be added to the pickit file: "description". Where you can set a short description of what the rule the does. This could then be put into the bots pickup list, and grab the description from the pickit rule that it matched when it picked it up. To me it seems like easy stuff, so there might be some more pressing things to be done, but if a simple log file could be made (just put what already is being listed in the pickup list in the bot, into a text file), i could do most of the web coding for it. Cheers
  8. zeMagic

    Chromatic Recipe...

    I fixed it for you. You were missing a " after "forced". For those of you who tried this earlier, try it again, it's now working! [Rarity] == "Unique" && [Drop] == "forced" && [timespan] == "30s" # [stashItem] == "true"
  9. Howdy peeps. Been testing this bot for a few days now, and i already quite like it. I would love to donate, but i have a few issues that i would like to address, and come with some possible solutions. First of all, it seems very random which skill the bot is favouring. I was running it on a spectral throw character, where my left mouse button was standard attack, right mouse button was spectral throw. Setting up the bot to favour the right mouse button was easy. Everything was running smooth, and the bot actually never used standard attack. So far so good. But then i switched to a cyclone build character. Same setup, standard attack on left, cyclone on right. With the EXACT same setup as before (just different skills), the bot now favours standard attack, and NEVER uses cyclone. I had to switch cyclone to my left button, for it to be used at all. Is this a bug? Because from a logical standpoint, it doesn't make any sense. Anyways! Enough of this. On to some suggestions. These are all problems i have encountered while running on a cyclone build. Stuck on Walls/Decor/Objects with Cyclone As cyclone is an attack that travels to the designated point of click, in a straight line, obstacles such as decorative objects (Go through The Library one or two times to see this in action), leaves you hanging on one side, while the monsters can clip you either through the corner of the object, or if ranged, they can attack you through (over) the object. Your character will not attack, because it can not travel in a direct line to the monster that the bot is clicking. A lot of other attacks, will re-position your character if it can not attack from your current position. But for cyclone, there is no auto re-positioning. What i propose is fairly simple, and quite easy to implement, depending on how the coding was done i suppose. Have an option, that allows you to continue pathfinding instead of attacking for X seconds, while ignoring monsters. I believe you have measures in place to detect life loss (chicken), movement (pathfinding), attacking and cursor position. I think it would work fine, if you could make something like: If Mouse Cursor hasn't moved for X seconds, Character is not moving and/or character is taking X damage. Then stop attacking/ignore monsters and continue pathfinding for X seconds. That's what i have for now. I'll update this post if i find more
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