adremmelech
Elite+-
Content Count
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Everything posted by adremmelech
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the corrupted area cycle bug also aplies to the new version
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would be great if we could have the same feature as with reset map on entering masters area with chicken on sight. so that the bot doenst go in the same map again if chicken on sight occurs ty
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got another report - tries to kill the guardian Bearers of the Guardian (Requires monster level 60) Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
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i acutally dont know if it's a buff check out this vid but just ignore them. they will despawn after the bloodline mobs are killed
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+1 for herald of obelisk
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that could be a good solution?
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i don't like it when the bots logs out 4 times in a minute, looks pretty much like a bot =O
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Would it be possible to implement something like clear map and dont do boss? Maps like Graveyard, Torture Chamber where you enter a certain area for the boss fight?
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hey guys got a question does your bot work properly when u have only move on your left mousebutton? bot is spamming left click and not working under priority list.
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disable antivirus
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When the inventory of the bot is full the bot returns to town sells all stuff. Then it creates a new instance without clearing the rest of the vaal area. Anyone else having this kind of bug? Edit: corrupted vaal areas not created with the map device
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bot doesnt pick up any items when there are 2 many on the ground. just keeps trying and then logging out.
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[Type] == "Glorious Plate" && [Rarity] == "Normal" && [stashItem] == "true" [Type] == "Spine Bow" && [Rarity] == "Normal" && [stashItem] == "true" smartpickit
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hey, can someone explain the difference between things like local_physical_damage_+% and physical_damage_+% to me? for example: [Type] == "Engraved Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [stashItem] == "true" do i have to add an or statment for physical_damage_+% too? same goes with attackspeed elemental damage and other stuff. thanks.