-
Content Count
242 -
Joined
-
Last visited
Posts posted by kokosoida
-
-
Fixed this shit for you.
Who's your daddy?
[Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [base_item_found_rarity_+%] >= "20" && ([additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [614] >= "13") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([base_maximum_mana] >= "60" || [mana_leech_from_physical_damage_%] == "2" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([life_leech_from_physical_damage_%] >= "2" || [maximum_energy_shield_+%] >= "35" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([weapon_elemental_damage_+%] >= "20" || [attack_minimum_added_physical_damage] >= "10" || [accuracy_rating] >= "350") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [attack_speed_+%] >= "5" && ([accuracy_rating] >= "350" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([base_item_found_rarity_+%] >= "20" || [maximum_energy_shield_+%] >= "35") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "20" && [maximum_energy_shield_+%] >= "35" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] >= "2" && ([mana_leech_from_physical_damage_%] >= "2" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_leech_from_physical_damage_%] >= "2" && ([base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_mana] >= "60" && ([maximum_energy_shield_+%] >= "35" || [weapon_elemental_damage_+%] >= "20") && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "35" && [weapon_elemental_damage_+%] >= "20" && ([additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_mana] >= "60" || [maximum_energy_shield_+%] >= "35") && [base_cast_speed_+%] >= "5" && ([cold_damage_+%] >= "10" || [fire_damage_+%] >= "10" || [lightning_damage_+%] >= "10" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && ([StashItem] == "True") [Category] == "Ring" && [Rarity] == "Rare" # ([additional_all_attributes] >= "13" || [base_resist_all_elements_%] >= "12") && (([additional_dexterity] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_intelligence] >= "40") || ([additional_strength] >= "40" && [additional_dexterity] >= "40")) && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_cold_damage_resistance_%] >= "40" && [base_fire_damage_resistance_%] >= "40" && [base_lightning_damage_resistance_%] >= "40" && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= "55" && [base_maximum_mana] >= "60" && [base_cast_speed_+%] >= "5" && ([additional_intelligence] >= "40" || [additional_all_attributes] >= "13" || [additional_dexterity] >= "40" || [additional_intelligence] >= "40" || [additional_strength] >= "40" || [base_resist_all_elements_%] >= "12" || [base_cold_damage_resistance_%] >= "35" || [base_fire_damage_resistance_%] >= "35" || [base_lightning_damage_resistance_%] >= "35" || [base_chaos_damage_resistance_%] >= "35") && [StashItem] == "True" [Category] == "Ring" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "12" && (([base_fire_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35" ) || ([base_fire_damage_resistance_%] >= "35" && [base_lightning_damage_resistance_%] >= "35")|| ([base_lightning_damage_resistance_%] >= "35" && [base_cold_damage_resistance_%] >= "35")) && [StashItem] == "True"
-
As usual:
2014-12-21 10:28:58 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:28:58 [info] -> Attacking monster using mouse_wheel key at distance : 73.0666892014-12-21 10:28:58 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:28:58 [info] -> Moving to position(8407.608398, 10190.216797). State Priority: 202014-12-21 10:28:59 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:28:59 [info] -> Moving to position(8407.608398, 10190.216797). State Priority: 202014-12-21 10:28:59 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:28:59 [info] -> Attacking monster using mouse_wheel key at distance : 73.0666892014-12-21 10:28:59 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:28:59 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:00 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:00 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:00 [info] -> Moving to position(8407.608398, 10190.216797). State Priority: 202014-12-21 10:29:00 [info] -> Attacking monster using mouse_wheel key at distance : 73.0666892014-12-21 10:29:01 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:01 [info] -> Moving to position(8407.608398, 10190.216797). State Priority: 202014-12-21 10:29:01 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:01 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:02 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:02 [info] -> Attacking monster using mouse_wheel key at distance : 73.0666892014-12-21 10:29:02 [info] -> Attacking monster using W key at distance : 73.0666892014-12-21 10:29:02 [info] -> Restart state because no monster were killed for 60 s2014-12-21 10:29:03 [info] -> Chickened like a b!tch !! -
hi, does it support the garena taiwan verson? many thanks.
It shouldn't work as is.
But you can modify classes.txt with chinese names and it should start working.
-
could u give me some tips,I want add new items to sort system.(sort by the name of gems)
I don't understand 3-3.second word should be some class name(think it out).
here's U'r segment of classes.txt
;;/POEStashSort-master/classes.txtWisdom wsdPortal prtScrap scrthere's one thing I know is "Second world is 3 letters"Example of classes.txt for you:
Fireball frb Proliferation prf ....
Then you can use "frb" and "prf" in sort1.txt.
You can also setup classes.txt like this:
Fireball firebal Proliferation prolif ....
But with this your sort1.txt will look crazy.
-
Link: http://github.com/Kokosoida/POEStashSort
(Click "Download ZIP" button at bottom right)Key features:
- It works with currency
- It works with 1*1 items only (everything else will be moved to your inventory)
- It's configurable
- It's free
- There might be bugs. Be patient.
For casual users:
-
Before using:
- Install AutoHotKey
- Resize POE to 800x600
- Get some free space in your inventory (everything script can't sort will be moved there)
- Unbind "c" button in POE settings
- How to use:
- Run "read_stash.ahk"
- Wait
- To emergency stop - press Esc
- How to change sorting order:
- Just chnge order of lines in "classes.txt"
For advanced users:
- Read "casual users" section
-
How does it sort:
- Script goes through your stash tab and presses ctrl+с
- Scrip classifies each item by comparing item description to words from 1st column in "classes.txt". Second corresponding word from "classes.txt" is consider as item's class.
-
Script reads your desired inventory layout from "sort1.txt". (there are 12 rows and 12 cloumns in this file)
-
Possible values are:
- "___" - this cell in inventory will be left blank
- "any" - any item can be placed in this cell (items will be ordered)
- any class name (second word) taken from "classes.txt"
- For better understanding take a look at sort2 example.
-
Possible values are:
- Script sorts!
-
How to add new items to sorting system:
- Add new line to "classes.txt"
- First word should be a word from item decription of new item
- Second word should be some class name (think it out).
- Check .ahk file. In first lines there are values you might want to change.
Nothing works. Pls help me:
- If you have a bad connection or slow PC try increasing SPEED and DELAY values in "read_stash.ahk"
- If you can't figure out solution- set LOGGING variable to 1. And send me log.txt, inv.txt, classes.txt and sort.txt. (upload this files to somewhere, or just copy them to pastebin and give me link)
Link: http://github.com/Kokosoida/POEStashSort
(Click "Download ZIP" button at bottom right)
- 3
-
Innovation!
-
Use vmware workstation 7
-
-
Put it on 10 seconds cooldown with highest radius and priority,
Or learn how to write ahk scripts and cast it every time aura sign disappears.
-
Because you don't farm fellshrine after you levelled up your char.
And you can level it up on other zones.
-
Bump to this idea
-
Yes it s a known issue, but for now bot can t detect if an item has been mirrored. Sry about it.
Why can't you implement this functionality:
1) Roll map
2) If nothing changed - sell map
-
EDIT:
New Problem.
Got the bot to run, but it errors out now instantly almost.
Are you using any scripts?
-
I want to use curses on blue/unique/rare monsters, so don't remove blue monsters from special targets please.
or give us the option for target selection.
much better
-
catacombs
/thread
-
伙計們,這裡有中國人的專門章節。你為什麼不走呢?
-
And bot tries to transmute mirrored maps
-
@immo: I thought about it but I dont wanna hear anything like "my mana is gone" and all that regular NPC talks when bots do vendoring, just anything related to the master only
he's trolling
-
Gj man. Thank you!
Fixes i made:add [Type] == "Paua Ring" && [Rarity] == "Unique" (Perandus is still worth something) remove [Type] == "Moonstone Ring" && [Rarity] == "Unique" //Shav (does not deop anymore) add [Type] == "Varnished Coat" && [Rarity] == "Unique" (Carcass Jack still worth something) add [Type] == "Necromancer Silks" && [Rarity] == "Unique" (Vis Mortis worth alot) add [Type] == Triumphant Lamellar"" && [Rarity] == "Unique" (new unique) add [Type] == "Reinforced Greaves" && [Rarity] == "Unique" (Windscream is still worth something) remove [Type] == "Slink Boots" && [Rarity] == "Unique" (Atziri's Steps is cheap) add [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity add [Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch add [Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite add [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest add [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse add [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe add [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix add [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare add [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker add [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius add [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi add [Type] == "Jasper Chopper" && [Rarity] == "Unique" //The Harvest
-
-
Yes. Set left button to move only.
-
-
1) Set up pickit like this:
[Category] == "Map" && [MapLevel] >= "68" && [stashItem] == "true"2) Get some 67 maps to your stash3) Set up mappig like this:[MapLevel] >= "66" && [MapLevel] <= "72" # [RunMap] == "true"Guess what happens?Bot gets map from stash, upgrades it and .... sells it.This bug is still there.
-
Hi, guys.
Everyone understands that it's gonna take a lot of time to make bot accomplish Forsaken Masters (FM) missions.
But what if bot could make a sound signal when he meets one of FMs?
With this feature you can run bot in VM and use to find specialised FMs for you. I believe with this feature you can level up all masters to lvl8 in few days, just spending a bit of time to complete missions.
Is it gonna be usefull for you? Is it easy to implement?
POEStashSort - POE stash sorter
in User's script for POE and/or Exiled Bot
Posted · Report reply
Spasibo!