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Cowding

Elite+
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Everything posted by Cowding

  1. Cowding

    Feature Suggestions/Requests

    Cyclone recently got changed to movement spell so it's pathing got different Try using a cwdt-lightning warp, it will solve the stuck problem Or you can set a leap slam/light warp on a 10 sec cd and higher priority than cyclone, so the bot will "unstuck itself" once a while _Never_ set anything to the left click pther than movement spell / move only Bot uses it for pathing and (especially for meele-cyclone) if there is a skill(or normal attack) it will use that instead of moving. This will fck up it's mind because it beeds to re calibrate where it is, what is it doing etc and that leads to the shit you can experience
  2. Cowding

    win10 stuck at "Logging into the game"

    The bot is currently down because todays patch Will be good when alk update it
  3. Cowding

    Act 1 miss click stash / stucked

    In the bot folder look for system.ini Inside you will find values about bot/ai click per second Default is 10, reduce it to around 6 This may solve the stashing bug (caused by lag/fps drop) You can try using the predictive ganemode instead of lockstep too
  4. Cowding

    Some Pickit Issues/Questions

    You told the bot to pick up items that matches these stats, not to pick up rares AND keep them if the stats met // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" = take rare spike point quivers # = ID it stats && oher stats && etc = check if they match -> stash else sell modify the rest like this
  5. Cowding

    Stuck problem (IN The Crematorum)

    Crematorium is broken in every way atm Tried with 2 different build(meele-ranged), different ranges/spells etc It ignores monsters/gets stuck/simply stops Hope alk can fix it soon
  6. The bot uses a few hotkeys, like f11, f12, default loot key, space for close windows Make sure the autopot script has all it's hotkeys disabled or changed 1,2,3,4,5 shouldnt be a problem alone
  7. I suggest you using the /dnd feature in-game, plus writing an automated reply like: /dnd Testing stuff, don't bother me now or shit like that obv. don't write I'm afk since they can see you changing areas when invited to party
  8. Yeah checked it, also changed all [stashitem] to [sellitem] If local 3 diff color socket work I will add the remaining items np
  9. Great work man With your permission I'd include this in my future work of the reworked & improved pickit (with credits to you on this part, of course)
  10. Cowding

    Little help to setup blood rage+enduring cry

    F12 to pause the bot Set bloodrage to any distance, highest priority and cooldown like (Skill duration -1 sec ) * 1000 For enduring cry set it to distance 40-50, second highest priority, cooldown like 8000 (assuming your charges last 10 sec)
  11. Cowding

    Aug.Map Request

    There is an option that the bot rerolls a map if a set % is not met Adding more 1 orb leads to 10 new possible bug/endless loop etc Guess alk have more important stuff to implement/fix now
  12. Cowding

    Bot picking lvl 1 0q gems?

    Happens to me too, no idea why, reported to alk aready Gonna wait I guess
  13. Cowding

    ืnot support windows xp

    Could you provide more detailed information of your problem? Do you have the needed Direct X, Visual C++ etc installed? Take a look here https://exiled-bot.net/community/index.php/topic/1682-guide-for-beginners-exiledbot-compendium/
  14. Cowding

    V0.50 : golem casting issue

    It's working for me Set it as a simple spell with the highest priority, cast range of anything, cooldown to 100 000 (100 sec) And it will have it up most of the time this is my golem:
  15. Now the bot uses ctrl+ click for deposit as far as I'm concerned It would need mouse movement for the guild stash + calculating how much space the item would take up etc I guess we have and will have more difficult and important problems by a4
  16. Cowding

    Just wanted to show my build in action

    Not bad but how does it work on higher maps? I have a CoC wander in ~~ 6 ex gear and can do 74-75 maps with an average 1 death / 10 map Could be better but using tabula and character experience is not my main goal so it's just fine
  17. Cowding

    What .exe do you inject to?

    I always attach it to something that uses medium memory, so the bot "can lost" in it but still not too suspicious
  18. It's already implemented, read changelogs, alk made the bot to randomly decide to pick up a wisdom or not but still having enough for the stuff it finds
  19. The bot was outdated for days now and had issues with mapping, stashing and currency/map detection, try with the new rc or with the new version and if it's still not working post again
  20. Are you kidding me? How many topic will you open and then never look back? Anwered this yesterday 1< hour after you opened the topic https://exiled-bot.net/community/index.php/topic/4402-bot-is-not-moving-down-lunaris-temple-3-stairs-correctly/
  21. Haha actually the problem is visible on your screenshot but it's not the taskbar Suspend hotkeys in the multiscript or it will hold ctrl and mess up the bot
  22. Cowding

    [SOLVED] Old Member - How to Get License Key

    https://exiled-bot.net/community/index.php/store/ you should see 3x 0.00$ lifetime key here to be redeemed if I remember correctly
  23. Cowding

    Bot fail

    set your left click to move in-game, can't see more of the problem from the vid
  24. Cowding

    Running just sacrifice parts, possible?

    If you just run sacrifice parts [Type] == "Sacrifice at Dusk" # [upgradeToMagic] == "false" this is not needed, just have this commented out (like it's now) -> // [Rarity] == "Normal" # [upgradeToMagic] == "false" Remove this [Rarity] == "Normal" # [ignoreMap] == "true" and make sure you have [Type] == "Crypt Map" # [ignoreMap] == "true" on all map and it should be good All in all put this into the map.ipd and it will work -> [Rarity] == "Normal" # [upgradeToMagic] == "false" [Type] == "Sacrifice at Dusk" # [RunMap] == "true" [Type] == "Crypt Map" # [ignoreMap] == "true" [Type] == "Dried Lake Map" # [ignoreMap] == "true" [Type] == "Dunes Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Grotto Map" # [ignoreMap] == "true" [Type] == "Orchard Map" # [ignoreMap] == "true" [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Untainted Map" # [ignoreMap] == "true" [Type] == "Arcade Map" # [ignoreMap] == "true" [Type] == "Arsenal Map" # [ignoreMap] == "true" [Type] == "Cemetery Map" # [ignoreMap] == "true" [Type] == "Mountain Ledge Map" # [ignoreMap] == "true" [Type] == "Sewer Map" # [ignoreMap] == "true" [Type] == "Thicket Map" # [ignoreMap] == "true" [Type] == "Wharf Map" # [ignoreMap] == "true" [Type] == "Ghetto Map" # [ignoreMap] == "true" [Type] == "Mud Geyser Map" # [ignoreMap] == "true" [Type] == "Museum Map" # [ignoreMap] == "true" [Type] == "Reef Map" # [ignoreMap] == "true" [Type] == "Spider Lair Map" # [ignoreMap] == "true" [Type] == "Springs Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Catacomb Map" # [ignoreMap] == "true" [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" [Type] == "Promenade Map" # [ignoreMap] == "true" [Type] == "Shore Map" # [ignoreMap] == "true" [Type] == "Spider Forest Map" # [ignoreMap] == "true" [Type] == "Tunnel Map" # [ignoreMap] == "true" [Type] == "Bog Map" # [ignoreMap] == "true" [Type] == "Coves Map" # [ignoreMap] == "true" [Type] == "Graveyard Map" # [ignoreMap] == "true" [Type] == "Pier Map" # [ignoreMap] == "true" [Type] == "Underground Sea Map" # [ignoreMap] == "true" [Type] == "Villa Map" # [ignoreMap] == "true" [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" [Type] == "Colonnade Map" # [ignoreMap] == "true" [Type] == "Dry Woods Map" # [ignoreMap] == "true" [Type] == "Strand Map" # [ignoreMap] == "true" [Type] == "Temple Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Labyrinth Map" # [ignoreMap] == "true" [Type] == "Mine Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" [Type] == "Waste Pool Map" # [ignoreMap] == "true" [Type] == "Canyon Map" # [ignoreMap] == "true" [Type] == "Cells Map" # [ignoreMap] == "true" [Type] == "Dark Forest Map" # [ignoreMap] == "true" [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" [Type] == "Gorge Map" # [ignoreMap] == "true" [Type] == "Maze Map" # [ignoreMap] == "true" [Type] == "Residence Map" # [ignoreMap] == "true" [Type] == "Underground River Map" # [ignoreMap] == "true" [Type] == "Bazaar Map" # [ignoreMap] == "true" [Type] == "Necropolis Map" # [ignoreMap] == "true" [Type] == "Plateau Map" # [ignoreMap] == "true" [Type] == "Academy Map" # [ignoreMap] == "true" [Type] == "Crematorium Map" # [ignoreMap] == "true" [Type] == "Precinct Map" # [ignoreMap] == "true" [Type] == "Shipyard Map" # [ignoreMap] == "true" [Type] == "Shrine Map" # [ignoreMap] == "true" [Type] == "Courtyard Map" # [ignoreMap] == "true" [Type] == "Palace Map" # [ignoreMap] == "true" [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
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