nienett
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Posts posted by nienett
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Didn't really understand what is the issue here.
Anybody else having same trouble ?
My Bot doesent pick up Items that he should have picked up.
Use a standard pickit and see if it still has issues.
Have my pickit since 1-2 Year never had such a problem
But i will test the standart one out.
I tested it out with the default pickit.
Is working "[Category] == "1Handed" && [Rarity] == "Rare" # XXX"
this not "[Type] == "Imbued Wand" && [Rarity] == "Rare" && [itemLevel] >= "63" # XXX"
Same problem with Gloves
Is working "[Category] == "Gloves" && [Rarity] == "Rare" # XXX"
this not "[Category] == "Gloves" && [Rarity] == "Rare" && [Computed Energy Shield] >= "50" # XXX"
If i am the only with this problem i made maybe somewere else a mistake but my pickit was working for a long time.
To test it could some one test this pickit lines out ?
[Category] == "Helm" && [Rarity] == "Rare" && [Computed Energy Shield] >= "100" # [Computed Energy Shield] >= "250" # [StashItem] == "true" [Category] == "Boots" && [Rarity] == "Rare" && [Computed Energy Shield] >= "50" # [Computed Energy Shield] >= "130" # [StashItem] == "true" [Category] == "Gloves" && [Rarity] == "Rare" && [Computed Energy Shield] >= "50" # [Computed Energy Shield] >= "120" # [StashItem] == "true" [Type] == "Demon Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "66" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Imperial Skean" && [Rarity] == "Rare" && [ItemLevel] >= "66" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Slaughter Knife" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Royal Skean" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Poignard" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Imbued Wand" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "70" # [StashItem] == "true" [Type] == "Prophecy Wand" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "70" # [StashItem] == "true" [Type] == "Platinum Kris" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Fiend Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true" [Type] == "Ambusher" && [Rarity] == "Rare" && [ItemLevel] >= "63" # [spell_damage_+%] >= "50" # [StashItem] == "true"
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Since 0.66 the pickit dont works correct.
I use my own PIckit.
Currencys,Uniqs, 6s, Cards, Chance items and some Rares works fine.
But the bot dont pick up the most Rares.
Here some Lines that doesent work now.
[Category] == "Gloves" && [Rarity] == "Rare" && [Computed Energy Shield] >= "43" # [Computed Energy Shield] >= "110" && [TotalResistances] >= "90" && [stashItem] == "true"
[Type] == "Onyx Amulet" && [Rarity] == "Normal" && [itemLevel] >= "80" # [stashItem] == "true"
[Type] == "Ambusher" && [Rarity] == "Rare" && [itemLevel] >= "66" # [DPS] >= "180" # [stashItem] == "true"
Saw the bot doesent picked up a Uniq once. He tried but then stopped and move one
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If you add each single map this is alot of work.
first you could just make the Bot know if a map boss is killed or not.
It would be perfect if the bot would:
keep exploring if the map boss isnt killed, even if the "Max explore percent" is reached
if a transition is found and the "Max explore percent" is reached take it. If not keep exploringleave the map if the map boss is killed and the "Max explore percent" is reached
This is still a lot of work and http://pathofexile.gamepedia.com/Map_bosses isnt updated yet....
I suggest it 1-2 Years ago hopefullly we get it now.
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Yeah im aware of that. The point is that bot treats essences as currency and it can stash only 5 of them in the currency stash tab. After that it stops. So the only way to use bot with currency stash tab now is to ignore essences and not pick them at all which sucks...
+1
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0.62c ?
my stashing works :/
yes, 0.62c
How do you setup your Stash Tabs ?
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EB cant find the Currencys stash tab while stashing.
STash Set UP
1= Maps
2= Items
3=Currencys
EB is clicking between Tab 1 and 2
2016-08-29 12:37:31 [info] -> Loading stash tab... 2016-08-29 12:37:31 [info] -> Selecting stash tab 2... 2016-08-29 12:37:31 [info] -> Loading stash tab... 2016-08-29 12:37:31 [info] -> Selecting stash tab 1... 2016-08-29 12:37:31 [info] -> Loading stash tab... 2016-08-29 12:37:31 [info] -> Selecting stash tab 3... 2016-08-29 12:37:31 [info] -> Loading stash tab... 2016-08-29 12:37:31 [info] -> Selecting stash tab 1... 2016-08-29 12:37:32 [info] -> Loading stash tab... 2016-08-29 12:37:32 [info] -> Selecting stash tab 3... 2016-08-29 12:37:32 [info] -> Loading stash tab... 2016-08-29 12:37:32 [info] -> Selecting stash tab 1... 2016-08-29 12:37:32 [info] -> Loading stash tab... 2016-08-29 12:37:32 [info] -> Selecting stash tab 3... 2016-08-29 12:37:33 [info] -> Loading stash tab... 2016-08-29 12:37:33 [info] -> Selecting stash tab 1... 2016-08-29 12:37:33 [info] -> Loading stash tab... 2016-08-29 12:37:33 [info] -> Selecting stash tab 3... 2016-08-29 12:37:33 [info] -> Loading stash tab... 2016-08-29 12:37:33 [info] -> Selecting stash tab 1... 2016-08-29 12:37:33 [info] -> Loading stash tab... 2016-08-29 12:37:33 [info] -> Selecting stash tab 3... 2016-08-29 12:37:34 [info] -> Loading stash tab... 2016-08-29 12:37:34 [info] -> Selecting stash tab 1... 2016-08-29 12:37:34 [info] -> Loading stash tab... 2016-08-29 12:37:34 [info] -> Selecting stash tab 3... 2016-08-29 12:37:34 [info] -> Loading stash tab... 2016-08-29 12:37:34 [info] -> Selecting stash tab 1... 2016-08-29 12:37:35 [info] -> Loading stash tab... 2016-08-29 12:37:35 [info] -> Selecting stash tab 3... 2016-08-29 12:37:35 [info] -> Loading stash tab... 2016-08-29 12:37:35 [info] -> Selecting stash tab 1... 2016-08-29 12:37:35 [info] -> Loading stash tab... 2016-08-29 12:37:35 [info] -> Selecting stash tab 3... 2016-08-29 12:37:35 [info] -> Loading stash tab... 2016-08-29 12:37:35 [info] -> Selecting stash tab 1... 2016-08-29 12:37:36 [info] -> Loading stash tab... 2016-08-29 12:37:36 [info] -> Selecting stash tab 3... 2016-08-29 12:37:36 [info] -> Loading stash tab... 2016-08-29 12:37:36 [info] -> Selecting stash tab 1... 2016-08-29 12:37:36 [info] -> Loading stash tab... 2016-08-29 12:37:36 [info] -> Selecting stash tab 3... 2016-08-29 12:37:37 [info] -> Loading stash tab... 2016-08-29 12:37:37 [info] -> Selecting stash tab 1... 2016-08-29 12:37:37 [info] -> Loading stash tab... 2016-08-29 12:37:37 [info] -> Selecting stash tab 3... 2016-08-29 12:37:37 [info] -> Loading stash tab... 2016-08-29 12:37:37 [info] -> Selecting stash tab 1... 2016-08-29 12:37:37 [info] -> Loading stash tab... 2016-08-29 12:37:37 [info] -> Selecting stash tab 3... 2016-08-29 12:37:38 [info] -> Loading stash tab... 2016-08-29 12:37:38 [info] -> Selecting stash tab 1... 2016-08-29 12:37:38 [info] -> Loading stash tab... 2016-08-29 12:37:38 [info] -> Selecting stash tab 3... 2016-08-29 12:37:38 [info] -> Loading stash tab...
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I use the bot now for like 3 Year never had such a problem.
If i had rename the default.ipd he wont run maps @ all.
But he is running maps if i have a map in my inv or my stash tab open.
After a map run is finished without a map is picked up,
the bot will stash the looted items and go for Dried Lake farming.
Have to Stop the Bot open the stash and press Start then the bot will take a map out of my stash and start mapping.
But if the bot has found a map he keep going mapping.
If the looted map is for a example T7 and i have setup to run T1-T12 the bot will take a higher Tier map out of my stash.
If the looted map is ignored in the default.ipd the bot will go for Area farming.
I tried out a clean default.ipd and to change my Stash tab from only 1 to 1 for map 1 for currency and 1 for the other stuff it doesent helped.
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Still have the same problem...
Here are some Logs
STarted in my Hideout without my stash open.2016-07-20 17:00:02 [info] -> Bot started 2016-07-20 17:00:03 [info] -> config.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\config.ini 2016-07-20 17:00:03 [info] -> skills.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\skills.ini 2016-07-20 17:00:03 [info] -> system.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\system.ini 2016-07-20 17:00:03 [info] -> coordinates.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\coordinates.ini 2016-07-20 17:00:03 [info] -> pickit.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\pickit.ini 2016-07-20 17:00:03 [info] -> flasks.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\flasks.ini 2016-07-20 17:00:03 [info] -> progress.ini file loaded from C:\Users\sa\Desktop\Neuer Ordner\Configuration\default\progress.ini 2016-07-20 17:00:03 [info] -> game ini file loaded from C:\Users\sa\Documents\My Games\Path of Exile\production_Config.ini 2016-07-20 17:00:03 [info] -> Idling... 2016-07-20 17:00:03 [info] -> Moving to position(4722.739746, 4266.596680). State Priority: 7 2016-07-20 17:00:03 [info] -> Moving to position(4716.303711, 4298.502441). State Priority: 7 2016-07-20 17:00:04 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 7 2016-07-20 17:00:04 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 7 2016-07-20 17:00:04 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 7 2016-07-20 17:00:04 [info] -> Moving to position(4875.000000, 4125.000000). State Priority: 3 2016-07-20 17:00:05 [info] -> Moving to position(4875.000000, 4125.000000). State Priority: 3 2016-07-20 17:00:06 [info] -> Selecting area... 2016-07-20 17:00:23 [info] -> Exiting bot
After finishing a map without any maps in the inventory (stash has maps to run).
2016-07-06 17:27:50 [info] -> Map finished!! 2016-07-06 17:27:50 [info] -> Moving to position(32494.564453, 8081.521484). State Priority: 14 2016-07-06 17:27:51 [info] -> Current complex map explored !! 2016-07-06 17:27:51 [info] -> Map cleared and bosses all dead!! 2016-07-06 17:27:51 [info] -> Current complex map explored !! 2016-07-06 17:27:51 [info] -> Distance computed for tp use: 4.242640 2016-07-06 17:27:51 [info] -> Map finished!! 2016-07-06 17:27:51 [info] -> Moving to position(32494.564453, 8081.521484). State Priority: 14 2016-07-06 17:27:52 [info] -> Reinitializing exploration and transition maps 2016-07-06 17:27:52 [info] -> Idling... 2016-07-06 17:27:52 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 8 2016-07-06 17:27:52 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 8 2016-07-06 17:27:52 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 8 2016-07-06 17:27:53 [info] -> Moving to position(4733.695801, 4429.347656). State Priority: 8 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> No stash tab available to stash items. 2016-07-06 17:27:53 [info] -> Idling... 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> No stash tab available to stash items. 2016-07-06 17:27:53 [info] -> Idling... 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> Stash Tab 1 not found.. 2016-07-06 17:27:53 [info] -> No stash tab available to stash items. 2016-07-06 17:27:53 [info] -> Idling... 2016-07-06 17:27:56 [info] -> Moving to position(4875.000000, 4125.000000). State Priority: 3 2016-07-06 17:27:57 [info] -> Moving to position(4875.000000, 4125.000000). State Priority: 3 2016-07-06 17:27:57 [info] -> Moving to position(4875.000000, 4125.000000). State Priority: 3 2016-07-06 17:27:58 [info] -> Selecting area... 2016-07-06 17:28:05 [info] -> Exiting bot
I just use 1 Tab
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+1
Storm/Ice and Flameblood are a big reason for deaths too.
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Dude i said INV not STASH.
STASH is full of maps.
Have to stop the Bot open the Stash and start the bot again.
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IF the bot doesent have a map in the inv the bot will stop doing maps and go for Zone Farming.
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makes no sence
if you stash shards you wont have stacked alts.
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Use it like a Skill.
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Its broken.
Had never problems with it.
Until the last patch.
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If you dont use "Explore whole level before transition the bot always will join the next area/Bossroom even if he just joined the map.
If he miss clicked Haku he will join Haku area and get stucked.
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Maybe use X skill before Frenzy/Power Charges running out.
Like if they have 2-3 sec left.
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Search in your system.ini for
; Delay in milliseconds between each click when selecting an area
area_selection_click_delay=1000
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+1
i allrdy asked for this some time ago.
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Ah damn right forgot the #
Thanks guys
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Got some a Problem with my Pickit
1. My Bot dont pick up this Items
[Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1600" && [shield_block_%] >= "28" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1300" && [shield_block_%] >= "30" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1600" && [shield_block_%] >= "28" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1300" && [shield_block_%] >= "30" && [StashItem] == "true" //[Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [base_min_added_physical_damage] >= "4" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [weapon_elemental_damage_+%] >= "25" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [critical_strike_chance_+%] >= "32" && [base_critical_strike_multiplier_+%] >= "40" && [StashItem] == "true" // [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [base_min_added_physical_damage] >= "4" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [weapon_elemental_damage_+%] >= "25" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [critical_strike_chance_+%] >= "32" && [base_critical_strike_multiplier_+%] >= "40" && [StashItem] == "true"
1st timer. which build is most simple for setting up?
in Character builds and strategies & Bot setups
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sunder