cannibal
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Posts posted by cannibal
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Bot stuck trying to transmute mirrored map.
Ouch, bet you didn't think of that one Alk
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I don't totem, I RF - as I stated. SB just happens the be the most effective 3 link fire damage scaling skill (with MF build) that can efficiently kill totems.
It can be easily implemented with a drop down selection in the target selection list (both, normal, special, TOTEM) and searched for the same way as the other options. The skill will be activated when a totem is in the defined range and priority. The same as any other detection+skills function.
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Hey guys,
My suggestion is adding a skill trigger specifically to deal with totems when in range with added priority
My RF (+MF) build gets stuck standing next to totems in maps until I manually drop my Searing Bond (as RF doesn't damage totems) to destroy them. Let alone if its a regen or vaal totem..!
Thoughts?
Thanks guys, keep up the great work - loving all the new features (CHANCING!)
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To be fair the ClearType font isn't carried over to the 'hidden' features so clearly its a troll
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Interesting.
I'll test this tonight
Thanks for the effort
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What happens when the chicken fails (unique boss) and the toon dies? How are the auras being cast again?
Trivial; but I'm curious... As my toon doesn't get through everytime..
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Using the single IP to logged into multiple clients/accounts at the same time?
All those account will be banned during the next hammer-fall.
Try running a VM... Much less risk and more efficient.
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You can't just start a new character, press 'start' and expect to get to 80.. (Yet; right Alk? )
The toon has to be able to sustain leveling in an area (preferably) within a level of -/+ 5, for run after run. This usually means having enough life/mana regen (through flasks, charges or items) and still be able to clear the zone of MOBs to gain XP and/or use IIR and/or IIQ.
If you are interested in more tips let me know.
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Try to be more discrete guys - that's the only issue. I haven't got a single ban on me as yet (touch a woody).
I bet GGG are enjoying this thread
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Niiiiice, congrats
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Turns out I need to up my game... lol
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Try adjusting for certain areas for now
[absurd_values]
; Monster absurd hp value, if value get higher monster will be ignored
absurd_monster_hp_value=******
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I knew something screwy was going on! Good spot
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Anything we can do to assist?
A change in looting behaviour
in Exiled Bot Feature Request
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Makes me VERY happy!!