Jump to content

hootersam

Elite+
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About hootersam

  • Rank
    Elite User

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nor really. I am surprised that Path of Exile eats more resources than Diablo 3. Year ago i was able to run 4 VMs with 2 cores each and 2,5gb of memory botting Diablo 3. It resulted in 100% CPU usage on all cores (i have AMD 3.4 ghz 4 core processor) and i wasnt able to do anything more on my comp (if i wanted to play WoW, then i have to power off 2 VMs). Now i am running 2 VMs (those are the same VMs i was using for D3 botting) and my CPU usage is 100% on all cores. But my host computer is working ok. I guess the PoE eats all you can give him - no max fps hard limit etc. If you have some kind of Intel i7 then you can run 5-6 VMs without any problems. AMD processors suck so much at virtualization :/ So to answer you: try to run as many as you can
  2. I recommend this version of lite windows 7 ultimate (about 600 mb size!, 1,2gb after install)): http://pirateproxy.net/torrent/7317548/ ... _v1_by_nil I was using it for my VMs botting in diablo 3. PoE runs ok with that too (but still brightness problems are present, but its not concern for bot). Just remember to assign 2 cores to every VM, because using only one core will cause fps drop and slower farming and overall performance. And about 2.5 GB of ram (for fast reloads of game). Dedicated SSD also recommended (i'm usign ocz vertex 4 120gb fo botting vms).
  3. If you are going to implement complex combat system later, I suggest you to add one variable that user can use when defining his skills usage. And that is: number of monsters in range. So we can define something like this in skill.ini [skills] skill0_key = mouse_left ; key or mouse button skill0_min_distance_value = 0 ; Min distance to use this skill skill0_max_distance_value = 300 ; Max distance to use this skill skill0_min_monsters_range = 1; Min number of monsters in range 300 to use that skill skill0_max_monsters_range = 3; Max number of monsters in range 300 to use that skill Having such variables we can pretty much control on combat behavior and faster farming. Right now my toon is spamming ice nova, even where there is only one mob in front of him, which would be killed faster using some single-target skill. Thanks to this feature I could set minimum number of monsters to 4 for ice nova, and for less than 4 use ex. ground slam. You can already determine distance of objects, adding count function that returns how much of them is there shouldn't be a problem. Going further you can say the bot to not fight until there are 20 mobs in melee range to speed up farm (when pathing comes in - such feature would be great). Greetings and keep up the good work!
×
×
  • Create New...