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Posts posted by jpbot
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Bot clicking on aura, curses, etc icons (top of screen)
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Post what you need, maybe some1 have a similar script and want to share.
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1.- Take portal and back to map, I hate that my record 11 portal take/back ^^
2.- When char go to take wp and he still running so the new instance window dont show -.-
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some people ask for destroy item script, this is part of my EEB ahk script.
1.- make a directory named ahk (or whatever) in this directory make another directory named "images", save this image there.
2.- in ahk directory make a file named whatever.ahk and copy&paste this script:
;--------------------------------------------------------------------------------------------------------------------; ; DExalt v1 - by jpbot (aka exalt destroyer) ; ; ;--------------------------------------------------------------------------------------------------------------------; ; Functionality: ; In town: Check for keep/destroy screen and press destroy. ; ; ;--------------------------------------------------------------------------------------------------------------------; ;~ #MaxThreadsPerHotkey 2 CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;----------------------------------- Each patch check/update this ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _path_images := "C:\ahk\images" ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;---------------------------------------- !!!!! Stop Here !!!!! ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ; ; ;-------------------------------------- !!!!! Internal Variables !!!!! --------------------------------------------; ; ; _inTown := false ; _mapRetry := 0 ;------------------------------------------------------------- ; ; start ; ;------------------------------------------------------------- Loop ; Main { if inTown() checkDestroy() Sleep 500 if inMap() { loop ;in map loop { if inMap() { ;~ if !inBattle() ;~ TrayTip,, not in a battle, 1 ;~ checkQuickFlask() ;~ gemLevel() sleep 10 } else { if _mapRetry > 1 { _mapRetry := 0 break ;not in game } _mapRetry += 1 } ;~ checkStuck() Sleep 500 } ;end in game loop } ;end first pixel search active skill } ;end loop ;------------------------------------------------------------- ; ; Functions ; ;------------------------------------------------------------- ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } ; --check if we are in any map !!! inMap() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; ; --check for keep/destroy screen???? checkDestroy() { global ImageSearch, Px, Py, 275,290, 550, 370,*100 %_path_images%\destroy.png ;search for keep/destroy screen???? if !ErrorLevel { Click %Px%, %Py% Sleep 200 } Sleep 10 } ; ; ; End:: exitapp
3.- run the script
NOTE: Every patch you need manually check and maybe update 3 variables
_activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana
use this script:#SingleInstance CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;get pixel color for active skill F3:: Loop { PixelGetColor, color, 655, 582 TrayTip,, %color%, 2 Sleep 1000 } return ;verify pixel color for active skill F4:: _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana _inTown := 0 Loop ;active skill { if inMap() TrayTip,, In Map, 2 else if inTown() TrayTip,, In Town, 2 else TrayTip,, Checking..., 2 sleep 1000 } ; --check if we are in any map !!! inMap() { global IfWinExist, Path of Exile WinActivate PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } return F2:: Send {F12} ;pausing the bot Sleep 250 quitPoEtoLogin() Sleep 2000 Send {F12} ;un pausing the bot Sleep 250 return esc:: msgbox script closed by user exitapp
Check my EEB script post for more info about update town check variables
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be weary if using destroy ive came to my bots and had a 2 stack of exalts on cursor :S
of course but imo it is better simply destroy that item, using pause/unpause in town can bring more problems than solutions.190-210 games (24 hours) = 1 or 2 items destroyed with my script.hmm maybe I can ctrl-copy to check what items are destroyed -
why no destroy item?
I use:
; --check for keep/destroy screen???? checkDestroy() { global ImageSearch, Px, Py, 275,290, 550, 370,*100 %_path_images%\destroy.png ;search for keep/destroy screen???? if !ErrorLevel { Click %Px%, %Py% _itemDestroy += 1 IniWrite, %_itemDestroy%, %A_WorkingDir%\EEB.ini, internal, itemDestroy Sleep 200 writeLog("Destroy Found, destroying item???",1) } Sleep 10 }
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you should try to do it by yourself, it is easy thing to do, you can take immo or other scripts as example
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pause work sometimes it take a few seconds, you cant run bot minimized but you can use a vm.
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3 accs banned
1 mule banned - they can trace drop-trading.
you use vpn?
your mule was on different ip or just using vpn?
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get coord for rings @ npc window.
move mouse to item.
ctrl-c.
read clipboard.
check vs your stats.
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are you using a vpn? whats your latency?
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I remember someone asked for beta testers for their map-system, however I don't know what happen at the end.
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add more info about pickit syntax (default.ipd)
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Here my skill.ini file
; Skills config file [skills] ; Set here the key or the mouse button of the skill. skill0_key=mouse_left ; Set here the minimum distance from monster to use this skill. skill0_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill0_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill0_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill0_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill0_priority=1 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill0_target=0 ; Use skill depending of the number of targets close to the monster skill0_close_targets=0 ; Range used when checking monsters around the target skill0_close_targets_range=100 ; Press shift while casting ? skill0_use_shift=false ; Set here the key or the mouse button of the skill. skill1_key=mouse_right ; Set here the minimum distance from monster to use this skill. skill1_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill1_max_distance_value=350 ; Set here if you want to use this skill as an aura. skill1_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill1_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill1_priority=1 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill1_target=0 ; Use skill depending of the number of targets close to the monster skill1_close_targets=0 ; Range used when checking monsters around the target skill1_close_targets_range=100 ; Press shift while casting ? skill1_use_shift=false ; Set here the key or the mouse button of the skill. skill2_key=mouse_wheel ; Set here the minimum distance from monster to use this skill. skill2_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill2_max_distance_value=450 ; Set here if you want to use this skill as an aura. skill2_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill2_cooldown=2000 ; Set here the skill's priority (higher value = higher priority). skill2_priority=7 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill2_target=0 ; Use skill depending of the number of targets close to the monster skill2_close_targets=0 ; Range used when checking monsters around the target skill2_close_targets_range=100 ; Press shift while casting ? skill2_use_shift=false ; Set here the key or the mouse button of the skill. skill3_key=Q ; Set here the minimum distance from monster to use this skill. skill3_min_distance_value=450 ; Set here the maximum distance from monster to use this skill. skill3_max_distance_value=999 ; Set here if you want to use this skill as an aura. skill3_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill3_cooldown=10000 ; Set here the skill's priority (higher value = higher priority). skill3_priority=6 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill3_target=0 ; Use skill depending of the number of targets close to the monster skill3_close_targets=0 ; Range used when checking monsters around the target skill3_close_targets_range=100 ; Press shift while casting ? skill3_use_shift=false ; Set here the key or the mouse button of the skill. skill4_key=W ; Set here the minimum distance from monster to use this skill. skill4_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill4_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill4_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill4_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill4_priority=1 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill4_target=0 ; Use skill depending of the number of targets close to the monster skill4_close_targets=0 ; Range used when checking monsters around the target skill4_close_targets_range=100 ; Press shift while casting ? skill4_use_shift=false ; Set here the key or the mouse button of the skill. skill5_key=E ; Set here the minimum distance from monster to use this skill. skill5_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill5_max_distance_value=900 ; Set here if you want to use this skill as an aura. skill5_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill5_cooldown=2000 ; Set here the skill's priority (higher value = higher priority). skill5_priority=9 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill5_target=0 ; Use skill depending of the number of targets close to the monster skill5_close_targets=0 ; Range used when checking monsters around the target skill5_close_targets_range=100 ; Press shift while casting ? skill5_use_shift=false ; Set here the key or the mouse button of the skill. skill6_key=R ; Set here the minimum distance from monster to use this skill. skill6_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill6_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill6_is_aura=true ; Set here the timer before the bot using the skill again (in ms). skill6_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill6_priority=1 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill6_target=0 ; Use skill depending of the number of targets close to the monster skill6_close_targets=0 ; Range used when checking monsters around the target skill6_close_targets_range=100 ; Press shift while casting ? skill6_use_shift=false ; Set here the key or the mouse button of the skill. skill7_key=T ; Set here the minimum distance from monster to use this skill. skill7_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill7_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill7_is_aura=false ; Set here the timer before the bot using the skill again (in ms). skill7_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill7_priority=1 ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both? skill7_target=0 ; Use skill depending of the number of targets close to the monster skill7_close_targets=0 ; Range used when checking monsters around the target skill7_close_targets_range=100 ; Press shift while casting ? skill7_use_shift=false
put move only in your left mouse.
I am using single skill leap slam
Mouse Left: Move only
Mouse Wheel: Enduring cry
Mouse Right: Leap slam
Q: Blood Rage
W: None
E: Curse
R: Aura
T: None
check this thread too skilll setup
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I see a lot of pickit files with wrong syntax
Ex:[Category] == "Chest" && [Rarity] == "Rare" && [base_maximum_life] >= "60" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" # [StashItem] == "true"
Should be:[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"
Smart Pickit Syntax.
Ok explanation:
We have this on default.ipd file// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). // Expressions to the left are only here to help you choosing the right ones ... // Syntax is: [Key] operator "Value" ... // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
# If you put that symbol, your item will be identified.
Everything in left of # is to tell the bot which item will pick up
Everything in the right of # is to tell the bot which modifiers it will check in that item, if they match that item will be stashed
Ex 1. You want to take belts and stash it unids[Category] == "Belt" && [Rarity] == "Rare"
Bot will take any rare belt.
No # so item it is left unidentified.
Ex 2. You want any belt with life > 40 and cold and fire res > 20[Category] == "Belt" && [Rarity] == "Rare" # [base_maximum_life] >= "40" && [base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20"
[Category] == "Belt" && [Rarity] == "Rare" --> Bot will pick up any rare belt. Left side of #
# --> Item will be identified.
[base_maximum_life] >= "40" && [base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20" --> Bot will check all mods if they match will be stashed. Right side of #
Ok that was the basic info.
******************************************************************************************************
A little more info:
Expressions to the left, I am going to call those KEYS
Expressions to the right, I am going to call those MODS
KEYS:
Everything in left of # is to tell the bot which item will pick up
Syntax:
[Key] operator "Value"
Possible values (all of them):
[Type] operator "xxx" --> operator values: ( == ), "xxx" values: Any name from file ItemNameList.txt
[itemLevel] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" values: Numeric
[Armor] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" values: Numeric **
[Evasion] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" values: Numeric **
[Energy Shield] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" values: Numeric **
[Rarity] operator "xx" --> operator values: ( ==, != ), "xx" values: "Normal", "Magic", "Rare", "Unique"
[Quality] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" Numeric, Item Quality, (1-20)
[sockets] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" Numeric, Item Sockets, (1-6)
[Linked] operator "xx" --> operator values: ( ==, <=, >=, <, > ), "xx" Numeric, Number of linked sockets (1-6) ????
[Category] operator "xx" --> operator values: ( ==, != ), "xx" possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "Gloves", "Boots", "Belt", "Map"
All those keys will be before #
** Only apply for Helmets, Body Armour, Gloves, Boots and Shields, since poe has fixed base values, those keys are not very useful (imo)
Ex.
Saintly Chainmail --> Armor:286, Energy Shield:98: Evasion:0 All Saintly Chainmail have those values
Astral Plate --> Armor:507, Energy Shield:0: Evasion:0 All Astral Plate have those values
MODS:
Everything in the right of # is to tell the bot which modifiers it will check in that item, if they match that item will be stashed
Syntax:
[Mod] operator "Value"
Possible values:
[xxx] operator "nnn"
xxx: any value from file ModsList.txt (use the expresion on the left, before -> ). **
operator values: ( ==, <=, >=, <, > )
"nnn": Numeric
** You can use a mod by his index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30".
MORE:
* Press F7 to dump inventory and find mod indexes. First press pause (F12).
* Operators && and || are available, parenthesis are working. This can be used only outside condition not inside.
Ex 1. No Ok
[Category] == "Chest" && [Rarity] == ("Magic" || "Rare") # [stashItem] == "true" && [base_maximum_life] >= "60" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"
Ex 2. Ok
[Category] == "Chest" && ([Rarity] == "Magic" || [Rarity] == "Rare") # [stashItem] == "true" && [base_maximum_life] >= "60" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"
* Flags that can be used are : [stashItem] == "true", [sellItem] == "true", [sellUnid] == "true" and can not be false
* The bot evaluate all pickit lines and Stash have priority over Sell.
Remember Exiledbot still beta, there will be bugs.
Gracias.- 6
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current version is Exiled Bot Beta v0.13b
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Bot cannot handle quest items at this moment, you should complete the quest before bot or get rid of them
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better: complete the quest
Atm EB can't handle quest items, so if he found one on inventory he will try to stash it.
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I used poe auto flask to get the coords I need. But Clarissa only hits purchase, no matter what coords I put in. I even put in a few outrageous ones to test. x offset changes when I alter and save. But y does not.
I think you need close the bot client, edit the file, save and reopen the bot client again.
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sometimes my bot just stops and shoots all the arrows he got into invisible enemies.
in rare cases he clicks here and there and gets out of this but normally he just stands and shoots till relog.
on archer.
yup sometime my bot do the same
Iam ls duelist.
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You should try use
IniWrite, Value, Filename, Section, Key
switchZone() { global if (_game > _gamesToSwitch) { if _actualZone = 2 { ;~ IniRead, aZone, %A_WorkingDir%\Exiled Bot Alpha v0.6\Configuration\config.ini, general, zone_to_clean IniWrite, %_zone_to_clean1%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean IniWrite, %_zone_to_clean_act1%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean_act IniWrite, %_zone_to_clean_difficulty1%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean_difficulty _actualZone := 1 writeLog("Bot Zone Changed Zone 1...",1) } else { IniWrite, %_zone_to_clean2%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean IniWrite, %_zone_to_clean_act2%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean_act IniWrite, %_zone_to_clean_difficulty2%, %A_WorkingDir%\Configuration\config.ini, general, zone_to_clean_difficulty _actualZone := 2 writeLog("Bot Zone Changed Zone 2...",1) } } ;~ Send {F11} sleep 2000 return }
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new pixel color for town detect (change @ _eeb.ahk)
_activeSkillInTown := 0x4C4C4C ;pixel color for active skill in town _activeSkillInMap := 0x3C679B ;pixel color for active skill out of town _activeSkillInMapInactive := 0x2C3B51 ;pixel color for active skill out of town without mana
if non work for you use check.town.ahk script (check first page)
Smart Pickit Syntax
in Guides
Posted · Report reply
[Evasion] >= "1500" or [Armor] >= "1500"
those keys take the base of an item, no the final value.
Ex.
Saintly Chainmail --> Armor:286, Energy Shield:98: Evasion:0 All Saintly Chainmail have those values
Astral Plate --> Armor:507, Energy Shield:0: Evasion:0 All Astral Plate have those values
you need use a mod to take 1500 evasion or armor chests.
last time I check those mods (armor, evasion, es) were bugged. : /