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alkpone

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Posts posted by alkpone


  1. Bot version 0.5c has been released.

    You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.5c

    Improvements since 0.5a :

    [*:he2mcsqb]THE SHORTCUT TO PAUSE AND UNPAUSE THE BOT CHANGED : SHIFT+SPACE

    [*:he2mcsqb]Automatic instance reset working !!

    [*:he2mcsqb]Added possibility to enable or not automatic game restart (false by default now)

    [*:he2mcsqb]Added possibility to enable or not automatic login (true by default)

    [*:he2mcsqb]Added possibility to start bot paused or not (false by default)

    [*:he2mcsqb]Now monster no kill timeout is in seconds (300 by default)

    [*:he2mcsqb]Now bot is exiting to login instead of closing the game when timeout

    [*:he2mcsqb]Fix some keyboard handling issues


  2. Before that they have to make sure that your toon won't attack your own totem...

    ...I guess this will take a while.

    We are going to implement timed stuff and skill type, to handle totem, aura, minions, etc

    The bug making the bot attacking its own totem is going to be fixed ofc :)

    Can't give you any ETA for now as I'm working on core parts of the bot as instace reset, timeout handling and pathfinding.


  3. I know that this is on your list, but is it possible to add uniques in this early stage of alpha?

    I was just sitting and watching the bot doing all the hard work, when I mentioned a unique being dropped. As the bot already picks up stones and scrolls I would also like to see him picking up uniques.

    Yeahhh don't worry it'll come soon, just after I finish making the instance reset stuff work.

    Be patient ;)


  4. Sounds like you have most things under control and as I said, I just started learning C# last week and the main reason I started to learn this was because I love bots :). I do understand how time consuming it is as there is A LOT to it and in just the couple weeks I have started to program little things like Hello World and a simple console application containing "if" and "else" variables, I really see the complexity of making a bot like yours :). Next month I plan on contributing to the bot for the $15 and hope that I can help in anyway possible. I am uploading the video now, it takes awhile because my internet is slow at uploading xD. Good luck and again, thank you for being the first to bring a bot out in the public to let people know there is a bot coming for PoE :)

    Hi Verminus82, welcome here!!


  5. Hey guys, I've seen your bot on the OC forums and decided to donate my skills if you can find them helpful.

    I noticed you're looking for a way to handle pathing for your bot. I think there are multiple ways of going about this, but it all boils down to the map. PoE maps are randomized and this is why you can't build a simple pathing system. To put it bluntly, you need to know where you're going before you can go there.

    Now as far as I can see, this can be handled one of two ways.

    - Store all possible map variations in a database.

    - Piggy back on the work of PoE MapHack, or at least figure out how their getting the map data.

    Once you do this it's just simply a matter of utilize distinguishing features to determine which map you're on, then pull up a set of pre-coded coordinates to run off.

    Hope this helps.

    Indeed, pathfinding will be implemented soon.

    ATM, we are searching for a memory structure containing a map exit portal and its world position.

    Thank you for your help, reversing the game and programming the bot need both time and research, and its hard to do them at the same time.

    So if you have an idea or any hint that could help us implementing pathfinding, you are welcome.


  6. 1 feature that seems to have keepen me verry safe is a randomised game play.

    eg there is a drop down menu (obviously on better release not demo) where u can select the bot to run for 2h off for 15m run for 4h off 2h on for 1 h etc

    this way the bot is pausing at random intervals, users could make there own or random generate times. this look more like a natural gamer going for coffee and having some pub time or family time and coming back to the addiction, anti monitoring mode ;)

    other thing ive thought about is dual log in, having area for 2 accounts to be entered, and have it swap scripts every 12 hrs or so, thus allowing contiuned botting but via a different account lowering activity but maximising botting

    Good idea !!

    Timers randomization is planned ofc.


  7. I am playing as a ranger and my 2 main skills is Lightning arrow and Frenzy ..

    when i encounter a pack of mobs with more then 1 i use my lightning arrow .

    but when i see a yellow mob i use my Frenzy skill instead since it dose more DMG overal to a single target

    is there possible in anny way to have a skill to me used at a specific HP limit .. ?

    Should not be so hard to do.

    Added to the todo list.


  8. Bot version 0.5b has been released.

    You can download it Here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.5b

    Improvements since 0.4:

    [*:mqbr19hj]Bug fix : When the user wanted to bot in lower difficulty than the last unlocked one, it crashed.

    [*:mqbr19hj]Added monster no kill timer which is basically a timer reseting each time the character is killing a monster. If timer value is reached, the game is automatically closed and relaunched

    [*:mqbr19hj]Coordinates ini file added

    [*:mqbr19hj]Auto relaunch, login, go to portal, select area, go hack monster !!

    [*:mqbr19hj]User inputs handling improved


  9. How do you stop the bot and not just pause it? Want to mess with the settings and restart it. Kind of trial and error thing to see whats working best atm.

    I did look in my task manager for anything that looks like the bot. Didn't notice anything.

    Do I just close the POE client?

    Loving the bot so far and going to donate to become an Elite member in the next week or two long as it continues to get better :)

    Hi Rts420, welcome here and thank you for your support.

    The bot is injected in the process with a dll, that's why you can't see it in the process list.

    BTW the only way to exit it for now is to exit the game, I am not planning to add any function that exit it atm, as it won't be very useful, just pause it if you need to or reload the game if you don't want it in background.

    Maybe I could add a key to update INI settings.

    I'm going to investigate further that question.

    Thank again for the feedback.

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