Juden
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BUMP
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2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295) 2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. 2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance. 2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295) 2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!! 2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295) 2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. 2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms 2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785) 2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000 2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785) 2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785) 2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000 2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1 2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1. 2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295) 2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!! 2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position... 2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785) 2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position... 2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295) 2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295) 2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!! 2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0 2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0. maybe there is something with the hideouts?
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; Enable auto progression, only for developers testing atm, do not enable this auto_progression=false progression not active, still crashing.
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got the same problem
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Bot is running mods I "//" out in the map settings file, but is still doing them, for example reflect phys dmg, cannot leech etc and its a bit troublesome. Ive attached my map setting file, please help and see what Im doing wrong. My bot should be ignoring "reflect physical damage", "cannot leech life and mana", "cannot regen". Those 3, but no matter what I do, bot still run these maps anyway. Anyone else have this problem? Never had any problem with this since the past 2-3 years, but suddenly after Harvest was released I got this problem and I dont know what to do. default.ipd
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BOT WASTE MAP AGAIN AND AGAIN
iammatrix replied to topic's Juden in Exiled Bot Issues and Bug Report
yes, I just got this error just now, hit lvl 93 and now it just started. any solutions? I re installed everything and its still like this. -
Bot stuck in hideout opening new maps but never enter the maps.
a topic posted Juden in Exiled Bot Issues and Bug Report
hi guys and girls, my bot got a problem. it started just now. it picks up a map, put it in the map device and then activates it, then takes another map and put it in the map device and activates it, over and over again, but never enters a map. My bot wasted many maps already and I just discovered this. Anyone else with this problem? I re-installed the bot and it still have the same problem. Help pls. I attached the lastrun.log and pathfinding.log, please check. lastrun.log pathfinding.log -
After 2 hours of going thru the pickit default, I noticed that.... Whoever wrote this pickit, havent either updated it or designed to vendor all valuable items. So here is my version of the pickit. Copy paste. Enjoy your newfound wealth. Thank me later. default.ipd
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After 2 hours of going thru the pickit default, I noticed that.... Whoever wrote this pickit, havent either updated it or designed to vendor all valuable items. So here is my version of the pickit. Copy paste. Enjoy your newfound wealth. Thank me later. default.ipd
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Bot wont ignore or reroll my map with the mod "cannot regen life, mana or es"
a topic posted Juden in Exiled Bot Programming
Guys help for more info : https://exiled-bot.net/community/index.php/topic/9077-bot-wont-ignore-or-reroll-player-cannot-regenerate-life-mana-or-es-help/ -
Bot wont ignore or reroll "Player cannot regenerate life, mana or es" HELP
a topic posted Juden in Archives
So my bot wont reroll or ignore the player cannot regen life, mana or es. Help?? -
Bot wont transmute/alc nor upgrade maps, and doesnt pick up ARKeys.
Juden replied to topic's Juden in Archives
I solved the problem for me and it might work for those who had the same problem with transmuting/ alc maps. Currency stash tab is not supported so use random stash tab. I used my old map and pickit from 0.70f in 0.70g and it started to transmute again. Dont copy the file, copy the content and paste in the 0.70g files. pickit file from 0.70f + copy all + paste in 0.70g pickit map file from 0.70f + copy all + paste in 0.70g map file now my bot transmute and alcs maps and also picks up keystones. Im not sure yet if he will pickup ARkeys, but we will find out! -
Bot wont transmute/alc nor upgrade maps, and doesnt pick up ARKeys.
a topic posted Juden in Archives
So, Ive tried everything, anyone else who has this problem? Ive added and removed // several times. Created my own profile and switched back to default. Reinstalling the bot and redid the scripts. I tried using both currency stash tab and regular stash tab as currency tab but does not pick and transmute/alc neither. Help? Fyi. never had this problem with the old bots and Ive been using EB since 1 year back or so now. BOT VERSION : 0.70G POE VERSION : STANDARD SERVER : SINGAPORE ZANA IN HIDEOUT : YES UPGRADE MAP : YES ALC MAPS : YES USING CURRENCY STASH TAB : NO Ive been using exact this settings for 1 year and never have been a problem until 0.70f and 0.70g. 0.70f did trans/alc maps but did not upgrade the maps. 0.70g does neither and stopped picking up ARKeys. -
mine still has the same problem, it doesnt register the tabs, so it picks wrong tabs for the maps and click on items for the other tab and end up selling them, it stops as soon as it gonna do chaos recipies and such when i run dried lake?....
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So, I have a problem. Ive enabled dispell buffs, such as ignite, frozen etc like it says. BUT. Ive seen bot die many times when he opens a strongbox, because he dont dispell the frozen buffs. is there any way to fix this? or should I just skip the strongboxes my character dont have a problem, but if its not possible, then i must get an alphas howl to be able to open all the strongboxes, so... yea help