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BIS gear changes from build to build and would require a lot of coding + constant updating This feature was abandoned and leads to bans ^ Just rush story manually? Those would be nice but not going to happen
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minion_skill_gem_level_+
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How can I use the pick filter and stop the chaos recipe?
Krabodux replied to topic's Impuls in General
Pickit GUI setting: and pickit choas recipe section: -
Set up stashing setting correctly
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Bot setup video/Ban/VM/Using Windows7 info updated, With links to sources that I believe still have relevant info.
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I forgot to update here but: Jewel section updated: https://github.com/Impulsx/Pickits/blob/main/Cluster&Jewels all unique jewels updated and listed Veiled mod section updated: https://github.com/Impulsx/Pickits/blob/main/Veiled%20Sections now works with ID and UNID the same way, doesn't pick up any rares unless it has veiled mod Pickits: Including all sections for simple copy paste - edit to your needs https://github.com/Impulsx/Pickits I personally do: Pickit: identified Chaos recipe: Unid I never change chaos recipe as it's just better to get twice as much and the only use ID'ed rares really have is alteration farm, not big money like a crafted rare. Identified chaos recipe shouldn't pick up any 2H as they waste space. I've made it so it only does 1h weapons
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There's nothing to use the bot for until you're on maps. If you're lvl 40 using the bot, you won't be able to farm anything worthwhile and you're blatantly botting act zones so flagged for ban. Probably using town NPC's too 🙄
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I have an old one, nothing updated. Glad is slower[you can make it fast but it's a lot of work] but usually doesn't die. No problem
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Current release v0.85f works with 3.14.0c There is. Mine still has the: ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// Section that was used for this, I recommend going through it and learning exactly how it's done. Everything is commented out with // since rares that drop aren't worth it anymore Pretty simple tho. For example [Category] == "Supported category" Category possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Contract", "Jewel", "Talisman", "Card", "Leaguestone", "Prophecy", "Fossil", "Organ". or more specifically [Type] == "Item base type" && [Rarity] == "Rare" # [mod1 you want] >= "value" && [mod2 you want] >= "value" && [mod3 you want] >= "value" && [mod4 you want] >= "value" && [StashItem] == "true"
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Using PoB Community Fork? I just tested the link, and should still work. It's still 3.13 but nothing has really changed. So should give you an idea still of what to do.
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Talked with Alk on current issues Gem leveling has been fixed with recent fix But current issues that are being looked into are: Mana flask - Some users are stating mana flask issues - In my testing, it uses mana flask - Asked them for more clarification might be type/level of mana flask but seems if they have reserved mana from an aura it causes this. Essence and Legion Monoliths attacking stuck - Preload area with Essence or Legion to debug - Essence requires mouse_left click on essence monsters 3 times to activate | Legion Monoliths require mouse_left on monolith to activate
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Github: Map.ipd is updated. Pickit's are updated-ish as well. Still waiting on API to actually fully update for some new unique. Or where's the new lines: // Abyss Unique [Type] == "Stygian Vise" && [Rarity] == "Unique" # [StashItem] == "true" [Type] == "Murderous Eye Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Tecrod's Gaze [Type] == "Searching Eye Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Ulaman's Gaze [Type] == "Hypnotic Eye Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Kurgal's Gaze [Type] == "Ghastly Eye Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Amanamu's Gaze Ghastly Eye Jewel //Known uniques // [Type] == "Unset Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Angler's Plait / Brinerot Mark / Essence Worm / Malachai's Artifice / Mark of Submission / Mutewind Seal / Profane Proxy / Redblade Band / Redblade Band / Rotblood Promise / The Hungry Loop / The Pariah / Triumvirate Authority *NEW / Vivinsect / Voideye // [Type] == "Vaal Mask" && [Rarity] == "Unique" # [local_item_allow_modification_while_corrupted] >= "1" && [ForceSellItem] == "true" // Glimpse of Chaos *NEW // [Type] == "Chiming Spirit Shield" && [Rarity] == "Unique" # [unaffected_by_ignite_and_shock_while_max_life_mana_within_500] >= "1" && [ForceSellItem] == "true" // The Scales of Justice *NEW // [Type] == "Steel Kite Shield" && [Rarity] == "Unique" # [keystone_corrupted_defences] >= "1" && [ForceSellItem] == "true" // Mahuxotl's Machination *NEW // [Type] == "Judgement Staff" && [Rarity] == "Unique" # [local_display_grants_level_X_queens_demand_skill] >= "1" && [ForceSellItem] == "true" // Atziri's Rule *NEW // [Type] == "Serpentine Staff" && [Rarity] == "Unique" # [unveiled_mod_effect_+%] >= "1" && [ForceSellItem] == "true" // Cane of Kulemak *NEW ///////////////////////////////////////////////////////////////////////////////////// // // // U L T I M A T U M // // // ///////////////////////////////////////////////////////////////////////////////////// // Currency [Type] == "Veiled Chaos Orb" # [StashItem] == "true" // Div cards [Type] == "A Modest Request" # [StashItem] == "true" // Megalomaniac [Type] == "Broken Promises" # [StashItem] == "true" // Diamond Ring ilvl87 Two-Implicit Synthesised [Type] == "Brush, Paint and Palette" # [StashItem] == "true" // The Artist [Type] == "Deadly Joy" # [StashItem] == "true" // Torrent's Reclamation Two-Implicit Corrupted [Type] == "Luminous Trove" # [StashItem] == "true" // Voices [Type] == "Prejudice" # [StashItem] == "true" // Influenced Item [Type] == "Sambodhi's Wisdom" # [StashItem] == "true" // A Master Seeks Help (Jun) [Type] == "The Adventuring Spirit" # [StashItem] == "true" // Victario's Influence [Type] == "The Card Sharp" # [StashItem] == "true" // Divination Scarab [Type] == "The Enthusiasts" # [StashItem] == "true" // Victario's Influence Two-Implicit Corrupted [Type] == "The Eternal War" # [StashItem] == "true" // Timeless Jewel Two-Implicit Corrupted [Type] == "The Hook" # [StashItem] == "true" // Watchstone [Type] == "The Shortcut" # [StashItem] == "true" // Quicksilver Flask of Adrenaline ilvl100 [Type] == "Winter's Embrace" # [StashItem] == "true" // Circle of Fear Three-Implicit Synthesised // Catalyst [Type] == "Accelerating Catalyst" # [StashItem] == "true" [Type] == "Noxious Catalyst" # [StashItem] == "true" [Type] == "Unstable Catalyst" # [StashItem] == "true" // Incubators [Type] == "Blighted Incubator" # [StashItem] == "true" [Type] == "Maddening Incubator" # [StashItem] == "true" [Type] == "Morphing Incubator" # [StashItem] == "true" // Scarab [Type] == "Gilded Abyss Scarab" # [StashItem] == "true" [Type] == "Gilded Blight Scarab" # [StashItem] == "true" [Type] == "Polished Abyss Scarab" # [StashItem] == "true" [Type] == "Polished Blight Scarab" # [StashItem] == "true" [Type] == "Rusted Abyss Scarab" # [StashItem] == "true" [Type] == "Rusted Blight Scarab" # [StashItem] == "true" [Type] == "Winged Abyss Scarab" # [StashItem] == "true" [Type] == "Winged Blight Scarab" # [StashItem] == "true" // Oil [Type] == "Tainted Oil" # [StashItem] == "true" // Map/Fragment [Type] == "Chronicle of Atzoatl" # [StashItem] == "true" // Portal: The Temple of Atzoatl [Type] == "Inscribed Ultimatum" # [StashItem] == "true" // Portal: The Utzaal Arena [Type] == "Vaal Reliquary Key" # [StashItem] == "true" // Portal: Vaal Reliquary // Uniques [Type] == "Ancient Gauntlets" && [Rarity] == "Unique" # [vaal_attack_rage_cost_instead_of_souls_per_use] >= "1" && [StashItem] == "true" // Hateforge [Type] == "Shagreen Boots" && [Rarity] == "Unique" # [travel_skills_poison_reflected_to_self_up_to_5_poisons] >= "1" && [StashItem] == "true" // Temptation Step [Type] == "Vaal Sceptre" && [Rarity] == "Unique" # [gain_frenzy_power_endurance_charges_on_vaal_skill_use] >= "1" && [StashItem] == "true" // Yaomac's Accord [Type] == "Spiraled Wand" && [Rarity] == "Unique" # [local_display_grants_skill_blood_sacrament_level] >= "1" && [ForceSellItem] == "true" // Relic of the Pact [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" # [local_display_grants_skill_call_of_steel] >= "1" && [StashItem] == "true" // Steelworm ////// Rares //// Armor // Body // STR/DEX/Int [Type] == "Grasping Mail" # [StashItem] == "true" // Boots [Type] == "Blessed Boots" # [StashItem] == "true" // Gloves [Type] == "Apothecary's Gloves" # [StashItem] == "true" //Quiver [Type] == "Artillery Quiver" # [StashItem] == "true" // Ring [Type] == "Iolite Ring" # [StashItem] == "true" // increased Chaos Damage // Amulet [Type] == "Seaglass Amulet" # [StashItem] == "true" // faster start of Energy Shield Recharge
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0.85b update is live and brings some QoL. We can set our movment key, using for example "mouse_wheel" as movement key eliminates all mis-clicks while navigating. Bot GUI: In-game: Can also have as autobuff skills, so when you "walk" you auto cast buff. see guide.