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Everything posted by walkingdead
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Last game update was on wednesday (18th) - 3.0.2b and last bot 0.72h is from monday (16th) Bot stopped working then for me on wednesday, too. Could you elaborate, how those offsets work between poe and exiled bot?
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Bot won't recast RF when mobs are around portal
walkingdead replied to topic's walkingdead in Archives
thx, will try that. -
Destruction of Roha nests in the boss room at the Arid Lake Map
toptorgi replied to topic's walkingdead in Exiled Bot Feature Request
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Greetings, sometimes my bot leaves map while there are mobs close by. Upon returning to said map, instead of activating RF the bot ferociously cyclones into the mobs. It will take ages to kill the monsters this way, as he has app. 1k dps on his mace compared to 140k dot on his RF. I tried to set the priority of RF up like any other, but that didn't change anything. Am i doing something wrong or is it just the way the bot handles this situation. If the latter, then it might be worth considering to put "Always recast buff" into the normal priority list. Side question: Can I setup 2 or more different skill-settings for the same skill on the same button? for example regarding RF Setting A: "Always recast buff" Setting B: Priority X (highest) (without recast to ensure that the bot will cast it first before doing anything else)
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You do understand that you need to supply more information about what your intentions are with ACW. Lets start simple: Dual totem with Ancestral Bond or single support to boots/assist your main skill?
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Hello, my suggestion today is a [Range] value for the pickit list. Just like the function behind the range for scroll pickup. [Type] == "Orb of Transmutation" && [Range] <= "10" # [StashItem] == "true" //picks up transmutes shorter than 10 away [Type] == "Orb of Fusing" && [Range] <= "30" # [StashItem] == "true" // picks up fusings than 30 away [Type] == "Exalted Orb" # [StashItem] == "true" // picks up all exalts regardless of distance Then we could configure the bot to pickup low and mid value currency when it drops close enough instead of just saying yes or no to certain orbs.
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So... I changed my idle setting to 300sec. And that doesn't change anything. In fact, that setting seems to have nothing to do with the bot stopping to fight bosses and trying to leave the boss room.
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the option I go for early in league, when my own currency is low, is to sell transmutes/whetstones/scraps for scroll and store several hundred in 1 suitable stashtab. even with pick up the bot will eventually run dry of wisdoms when you let your bot pick up lots of rares to sell them for alt shards later on, a more economic way would be to buy scrolls and spare the time to pickup all the named currency and spare lots of time to kill mobs.
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Hello, I encountered the following situation in several maps now. While fighting the boss in a separate room, the bot after some time stops fighting the boss and searches for an exit. As boss rooms are locked down (Mesa, Villa, Phantasma and such) the bot gets stuck. And even when the boss jumps my bot, the bot will not take up the fight again. Is that a feature to avoid endless fights? If yes, where can I change the duration? Or is it, because my fight takes longer than the Idle-setting in map-tab? I would consider fighting the boss not as "idle"... I run RF/SR with cyclone+LGOH, 7K life atm and missing enchants+essence-item. So yeah, my bot is not the greatest at killing bosses and yes, I could skip them. But why, as they can't kill him, when he fights.
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If you want to pick up... ALL gems: go to the pickit-tab and set quality of gems to pick to 0 only want selected gems: open the pickit-file: remove the // in front of any gem you'd like to have picked up quality gems: go to the pickit-tab and set quality of gems to pick to the value you want.
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"Always recast buff" option is the thing you are looking for. activate it for your RF-Button and you are fine. Nothing else should be needed for that skill.
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I just feel very very embarassed of myself as I just realized that I have the ACW on right_mouse, too. So no wonder the bot starts spamming totems like hell with the cooldown 0 on that slot. Bot works very fine, has been doing what he is supposed to do for 10min now and is happily slaying everything in its path.
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Hello, when letting my bot run Dried Lake for testing purposes, I noticed that it keeps spamming totems. It activates the aura/herald correctly and starts to move. As soon as the first mobs appear, it starts summoning totems and never stops (ignores cooldown?). I played around a bit with different settings for Kiting and skill cooldown. I seem to have a bigger misunderstanding how that should work. Even on Kiting 2000 cooldown 6000, the bot starts to spam totems when mobs are right on top of him. Apparently, my bot can cast totems so fast that they never have a chanc to deal a single blow. Is there any other case, why a bot would summon the totem even before the cooldown is over? (Don't bother with the long cooldown in the picture. I checked if there might be a change in scale (read 10000=1Sec instead of 1000=1sec) - wasn't the case.)
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not that it should matter much: change the field for Stash tabs: to 1,2,3,4,5,6
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serious question, xstorm: "are you bad at english or bad at understanding code-lines? In the map file is included a sufficient explanation how to configure it. Just start the bot, go to the map-tab. enable Map in the lower part and click on manage, then open. Voila - you found the map file.
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You need to get your pickit sorted. Ingame itemfilters help nothing with bot taking only the right stuff. Check this one: The Pickit Thread If anything is unclear after reading, read again. Then try for yourself with some easy to configure items (like a quality flask). Soon you will get the hang of it and configure the bot to your taste. I wrote an itemfilter myself with only the wanted items (rares, uniques, maps, currency, drop-only gems, high-ilvl items, etc. and leave out all the white/blue trash) That at least helps my bot a lot. Only work to be done in new league is to add some new lines for the new item classes (if any)
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Not working on any acts if you finish the content.
mongogb replied to topic's walkingdead in Archives
folder-tree says v0.71b Did you just copy the files from v0.71c into the same folder? Might try a clean install and fresh set-up. -
Sharing tips on how I managed to avoid ban (for now)
Lestzx replied to topic's walkingdead in Guides
I literally use HO for mapping all the time. Had 5chars on 2accounts on the last 3 leagues. One got banned after a small update in PoE that changed the memory offsets and thus caused the bot to run in a triangle in Highgate for hours. All the others have been running maps from my HO for thousands of maps without any ban. In high times, I left the bot running for 12-16hrs a day. I never enabled DND. I always setup chicken. So whatever you believe you found out about getting banned - it's most likely not the real reason behind your bad luck with the ban-hammer. I agree with your tip that Dried Lake / Aquaeduct are risky spots for farming due to movement issues and reporters in Highgate. edit: clarify where bot triangled into banning -
Please supply more information. Start with the lines of your map default.ipd Bot is not stupid, he just does as you tell him.
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Flicker Strike Build
Shingouki replied to topic's walkingdead in Character builds and strategies & Bot setups
The Bot can run BloodRage (or other timed Buff) without CD. Just tick the "Always recast buff". I run it with Prio 1 and no CD and experience no problems with constant recasts like you mention. I personally placed my Vaal-aura at a higher prio than BloodRage and limited Vgrace to rare/unique mobs, so I don't waste them on a random trash mob and confront the map boss without a carged Vaal-aura. VHaste is only half-nice for clearspeed, mostly for the movement speed in my opinion. From my point of view, attack speed of the weapon is not so important as the raw base damage, so I scratched it for a Ancestral Warchief Totem, which gives me a nice extra bit of punch and offers a bit of distraction sometimes to the mobs/bosses. Flickering once (3attacks - Multistrike ftw) obliterates 95% of all blue packs up to T8 maps, so I saw no big benefit in scaling attack speed with VHaste. It won't last long anyway, so if the bot decides to run around on the map searching for what ever, it won't do you much good. I use a 510pdps 2H axe with +2melee gems and +2range. Just for curiositys sake: Don't you use Hatred, a Golem or Herald or Blasphemy-curse? -
I noticed the same. In my case, the bot somehow "forgets" to upgrade after some runs on successfully modified maps.
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[Rarity] == "Normal" && [MapTier] <= "5" # [upgradeToMagic] == "true" [Rarity] == "Normal" && [MapTier] >= "6" # [upgradeToRare] == "true" When I bumped my head yesterday night, 2 thoughts collided and became this idea. Can't try it myself, as map-upgrade currently is not working for me in the version 69fA3. Is there a flaw in the logic? Is EB supporting this at all? (couldn't figure out why not, but I know not much about programming)
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How does the bot determine, which map to go for next anyway? Lets say, he hast 3 different T5 maps, which happen to be the highest, all allowed, all magic... is it by alphabet, by location in map stash tab or something else?
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Pick what strongboxes to open. IE cartographer/div chests
Imnoob replied to topic's walkingdead in Exiled Bot Feature Request
+1 to chest diversity -
Map runs fine, backing to city for stashing does not
johanlol replied to topic's walkingdead in Archives
I had similar issues while leveling up/pregressing Sometimes the bot would move after clicking the waypoint in the cities and afterwards could not activate the area on the map to travel to it. As if he moves outside of the range where you can use a WP to travel to an area. Watched to bot also enter a map once and waste all 6 portals, because he clicked in the portal in the map-area every time he entered and returned to HO.