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orenavava

Beta Tester
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Posts posted by orenavava



  1. ; Bot coordinates file
    [login]
    ; X coordinate of the login button (800x600 coordinates by default)
    login_button_x=567

    ; Y coordinate of the login button (800x600 coordinates by default)
    login_button_y=391

    ; X coordinate of the first character in character selection screen (800x600 coordinates by default)
    first_character_x=628

    ; Y coordinate of the first character in character selection screen (800x600 coordinates by default)
    first_character_y=80

    ; distance between each character in character selection screen (800x600 coordinates by default)
    character_selection_offset_y=45

    [menu]
    ; Offsets used for any click on menu or UI
    menu_offset_x=0
    menu_offset_y=0
    exit_to_login_button_x=400
    exit_to_login_button_y=240
    resurrect_button_x=400
    resurrect_in_town_button_y=152
    resurrect_in_area_button_y=175

    ; NPC Sell talk sentence
    npc_sell_button_x=400
    npc_sell_button_y_nessa=171
    npc_sell_button_y_greust=173
    npc_sell_button_y_clarissa=137
    npc_sell_button_y_custom=
    ; NPC Sell accept button
    npc_sell_accept_button_x=75
    npc_sell_accept_button_y=455

    [mouse]
    ; Offsets used when clicking on monsters
    mouse_monster_offset_x=0
    mouse_monster_offset_y=0

    ; Offsets used when clicking on items
    mouse_item_offset_x=20
    mouse_item_offset_y=9

    ; Offsets used when clicking on waypoint portal
    waypoint_portal_offset_x=0
    waypoint_portal_offset_y=0

    [stashing]
    inventory_icon_x=157
    inventory_icon_y=535
    player_inventory_top_x=452
    player_inventory_top_y=340
    player_stash_inventory_top_x=25
    player_stash_inventory_top_y=90

    player_inventory_offset_x=29
    player_inventory_offset_y=29

    quad_tab_inventory_offset_x=14.5
    quad_tab_inventory_offset_y=14.5

    [map]
    ; Map Device
    map_device_inventory_x=218
    map_device_inventory_y=279
    map_device_open_button_x=160
    map_device_open_button_y=368
    map_device_offset_x=17
    map_device_offset_y=17

    [instance_selection]
    ; first button when creating new instance
    first_instance_x=130
    first_instance_y=185
    first_instance__garena_th_y=195

    ; offset to jump to the next button on instance selection screen
    next_instance_offset_x=0
    next_instance_offset_y=52

    [area_selection]
    part_first_tab3_x=122
    part_first_tab3_y=65
    part_second_tab3_x=187
    part_second_tab3_y=65
    part_third_tab3_x=247
    part_third_tab3_y=65
    part_first_tab2_x=155
    part_first_tab2_y=65
    part_second_tab2_x=215
    part_second_tab2_y=65
    part_first_tab1_x=185
    part_first_tab1_y=65

    act_first_tab5_x=100
    act_first_tab5_y=85
    act_second_tab5_x=140
    act_second_tab5_y=85
    act_third_tab5_x=183
    act_third_tab5_y=85
    act_fourth_tab5_x=225
    act_fourth_tab5_y=85
    act_fifth_tab5_x=265
    act_fifth_tab5_y=85
    act_first_tab4_x=125
    act_first_tab4_y=85
    act_second_tab4_x=165
    act_second_tab4_y=85
    act_third_tab4_x=205
    act_third_tab4_y=85
    act_fourth_tab4_x=245
    act_fourth_tab4_y=85
    act_first_tab3_x=145
    act_first_tab3_y=85
    act_second_tab3_x=185
    act_second_tab3_y=85
    act_third_tab3_x=230
    act_third_tab3_y=85
    act_first_tab2_x=167
    act_first_tab2_y=85
    act_second_tab2_x=205
    act_second_tab2_y=85
    act_first_tab1_x=185
    act_first_tab1_y=85

    hideout_x=336
    hideout_y=293

    [act1]
    twilight_strand_x=107
    twilight_strand_y=280
    lioneyes_watch_x=113
    lioneyes_watch_y=247
    the_coast_x=121
    the_coast_y=224
    submerged_passage_x=154
    submerged_passage_y=187
    the_ledge_x=172
    the_ledge_y=174
    the_rocky_climb_x=136
    the_rocky_climb_y=156
    the_prison_x=129
    the_prison_y=120
    the_prisoners_gate_x=159
    the_prisoners_gate_y=120
    the_ship_graveyard_x=194
    the_ship_graveyard_y=154
    cavern_of_wrath_x=249
    cavern_of_wrath_y=139

    [act2]
    forest_encampment_x=213
    forest_encampment_y=213
    the_forest_x=229
    the_forest_y=245
    the_riverways_x=170
    the_riverways_y=223
    the_western_forest_x=96
    the_western_forest_y=203
    wetlands_x=148
    wetlands_y=197
    waterfall_cave_x=68
    waterfall_cave_y=128
    crossroads_x=245
    crossroads_y=169
    chamber_of_sins_x=217
    chamber_of_sins_y=140
    broken_bridge_x=262
    broken_bridge_y=138
    the_crypt_x=294
    the_crypt_y=197
    the_northern_forest_x=112
    the_northern_forest_y=163

    [act3]
    sarn_encampment_x=188
    sarn_encampment_y=232
    the_city_of_sarn_x=263
    the_city_of_sarn_y=238
    sewers_x=246
    sewers_y=189
    marketplace_x=236
    marketplace_y=165
    battlefront_x=194
    battlefront_y=149
    the_docks_x=162
    the_docks_y=139
    barracks_x=125
    barracks_y=161
    lunaris_temple_x=85
    lunaris_temple_y=160
    solaris_temple_level_1_x=225
    solaris_temple_level_1_y=130
    solaris_temple_level_1_x=205
    solaris_temple_level_1_y=120
    the_library_x=100
    the_library_y=130
    the_imperial_gardens_x=115
    the_imperial_gardens_y=144
    the_sceptre_of_god_x=123
    the_sceptre_of_god_y=123
    the_crematorium_x=285
    the_crematorium_y=213

    [act4]
    highgate_x=243
    highgate_y=233
    the_aqueduct_x=295
    the_aqueduct_y=274
    the_crystal_veins_x=192
    the_crystal_veins_y=180
    kaom_stronghold_x=90
    kaom_stronghold_y=203
    the_grand_arena_x=190
    the_grand_arena_y=128
    the_harvest_x=122
    the_harvest_y=149

    [act5]
    slave_pens_x=42
    slave_pens_y=207
    overseer_tower_x=77
    overseer_tower_y=202
    ruined_square_x=170
    ruined_square_y=180
    reliquary_x=139
    reliquary_y=252
    cathedral_rooftop_x=145
    cathedral_rooftop_y=145
    chamber_of_innocence_x=264
    chamber_of_innocence_y=285

    [act6]
    lioneyes_watch_x=90
    lioneyes_watch_y=274
    the_coast_x=90
    the_coast_y=252
    the_ridge_x=83
    the_ridge_y=194
    the_prison_x=95
    the_prison_y=170
    the_prisoners_gate_x=120
    the_prisoners_gate_y=170
    the_western_forest_x=120
    the_western_forest_y=150
    the_riverways_x=156
    the_riverways_y=163
    southern_forest_x=185
    southern_forest_y=170
    beacon_x=220
    beacon_y=190
    brine_king_reef_x=285
    brine_king_reef_y=170

    [act7]
    bridge_encampment_x=270
    bridge_encampment_y=175
    crossroads_x=235
    crossroads_y=215
    the_crypt_x=295
    the_crypt_y=250
    chamber_of_sins_x=203
    chamber_of_sins_y=183
    the_den_x=200
    the_den_y=225
    ashen_fields_x=200
    ashen_fields_y=265
    the_northern_forest_x=80
    the_northern_forest_y=210
    causeway_x=93
    causeway_y=170
    vaal_city_x=75
    vaal_city_y=155
    doryani_laboratory_x=70
    doryani_laboratory_y=140

    [act8]
    sarn_encampment_x=188
    sarn_encampment_y=234
    sarn_ramparts_x=272
    sarn_ramparts_y=256
    toxic_conduits_x=190
    toxic_conduits_y=204
    grain_gate_x=265
    grain_gate_y=189
    imperial_fields_x=308
    imperial_fields_y=156
    solaris_temple_x=220
    solaris_temple_y=130
    solaris_concourse_x=196
    solaris_concourse_y=146
    bath_house_x=124
    bath_house_y=182
    lunaris_concourse_x=128
    lunaris_concourse_y=161
    lunaris_temple_x=86
    lunaris_temple_y=157

    [act9]
    highgate_x=111
    highgate_y=255
    blood_aqueduct_x=152
    blood_aqueduct_y=284
    vastiri_desert_x=270
    vastiri_desert_y=285
    foothills_x=255
    foothills_y=202
    tunnel_x=199
    tunnel_y=167
    quarry_x=157
    quarry_y=155

    [act10]
    oriath_docks_x=115
    oriath_docks_y=117
    ravaged_square_x=169
    ravaged_square_y=179
    reliquary_x=139
    reliquary_y=252
    desecrated_chambers_x=263
    desecrated_chambers_y=283

    [act11]
    oriath_x=168
    oriath_y=177
    templar_laboratory_x=213
    templar_laboratory_y=163

    [metamorphosis]
    create_button_x=400
    create_button_y=405
     

    coordinates.ini


  2. On 2/17/2022 at 4:48 PM, zircon said:

    Hello,

    Is there an option to select the bot won't pick up the archnemesis items for the shrines. (Or is there a way the bot stop pick up the items when stash is full?)
    Because when the Archnemesis stash is full, the bot always try to repickup the item and get stuck on that point. (very suspicious for the bot detection)
    Or do i need to edit this in the ini file?

    Thanks in advance,

    // Archnemesis League Mods

    //[Category] == "ArchnemesisMod"     && [Toxic]             && [StashItem] == "true"  // Reward Icon: Chest, Gems          (Monster has augmented Poison powers)
    //[Category] == "ArchnemesisMod"     && [Chaosweaver]     && [StashItem] == "true"  // Reward Icon: Gems                 (Monster is imbued with Chaos Damage and Resistance)
    //[Category] == "ArchnemesisMod"     && [Frostweaver]     && [StashItem] == "true"  // Reward Icon: Armor                (Monster is imbued with Cold Damage and Resistance)
    //[Category] == "ArchnemesisMod"     && [Permafrost]        && [StashItem] == "true"  // Reward Icon: Chest, Armor         (Monster has augmented Freeze and Chill powers)
    //[Category] == "ArchnemesisMod"     && [Hasted]         && [StashItem] == "true"  // Reward Icon: Chest                (Monster is faster)
    //[Category] == "ArchnemesisMod"     && [Deadeye]         && [StashItem] == "true"  // Reward Icon: Armor, Jewelry       (Monster is Accurate and applies Marks)
    //[Category] == "ArchnemesisMod"     && [Bombardier]     && [StashItem] == "true"  // Reward Icon: Weapons, Armor       (Monster has augmented Projectile powers and periodically unleashes a barrage of mortars)
    //[Category] == "ArchnemesisMod"     && [Flameweaver]    && [StashItem] == "true"  // Reward Icon: Weapons              (Monster is imbued with Fire Damage and Resistance)
    //[Category] == "ArchnemesisMod"     && [Incendiary]        && [StashItem] == "true"  // Reward Icon: Chest, Weapons       (Monster has augmented Ignite powers)
    //[Category] == "ArchnemesisMod"     && [Arcane Buffer]    && [StashItem] == "true"  // Reward Icon: Essence              (Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks)
    //[Category] == "ArchnemesisMod"     && [Echoist]        && [StashItem] == "true"  // Reward Icon: Chest, Currency      (Monster repeats skills additional times)
    //[Category] == "ArchnemesisMod"     && [Stormweaver]    && [StashItem] == "true"  // Reward Icon: Jewelry              (Monster is imbued with Lightning Damage and Resistance)
    //[Category] == "ArchnemesisMod"     && [Dynamo]            && [StashItem] == "true"  // Reward Icon: Chest, Jewelry       (Monster has augmented Shock powers)
    //[Category] == "ArchnemesisMod"     && [Bonebreaker]    && [StashItem] == "true"  // Reward Icon: Chest, Weapons       (Monster has augmented Shock powers)
    //[Category] == "ArchnemesisMod"     && [Bloodletter]    && [StashItem] == "true"  // Reward Icon: Weapons, Jewelry     (Monster has augmented Bleed powers. Monster Maims nearby enemies Items dropped from the Monster and its Minions are Corrupted)
    //[Category] == "ArchnemesisMod"     && [Steel-infused]    && [StashItem] == "true"  // Reward Icon: Weapons              (Monster is imbued with Physical Damage and Physical Damage Reduction)
    //[Category] == "ArchnemesisMod"     && [Gargantuan]        && [StashItem] == "true"  // Reward Icon: Currency             (Monster is massive, granting more Life, Area of Effect, and Damage)
    //[Category] == "ArchnemesisMod"     && [Berserker]        && [StashItem] == "true"  // Reward Icon: Unique               (Monster Enrages as it loses life)
    //[Category] == "ArchnemesisMod"     && [Sentinel]        && [StashItem] == "true"  // Reward Icon: Armor, Armor         (Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit)
    //[Category] == "ArchnemesisMod"     && [Juggernaut]        && [StashItem] == "true"  // Reward Icon: Harbringer           (Monster cannot be Slowed or Stunned. Monster gains Endurance Charges)
    //[Category] == "ArchnemesisMod"     && [Vampiric]        && [StashItem] == "true"  // Reward Icon: Fossils              (Monster has augmented Life Leech powers)
    //[Category] == "ArchnemesisMod"     && [Overcharged]    && [StashItem] == "true"  // Reward Icon: Jewelry,Jewelry      (Monster grants Charges to itself and Allies over time)
    //[Category] == "ArchnemesisMod"     && [Soul Conduit]    && [StashItem] == "true"  // Reward Icon: Maps                 (On death, Monster and nearby Allies are revived)
    //[Category] == "ArchnemesisMod"     && [Opulent]        && [StashItem] == "true"  // Reward Icon: No Icon              (Monster is fabulously wealthy)
    //[Category] == "ArchnemesisMod"     && [Malediction]    && [StashItem] == "true"  // Reward Icon: Div Cards            (Monster has a weakening Aura)
    //[Category] == "ArchnemesisMod"     && [Consecrator]    && [StashItem] == "true"  // Reward Icon: Fragments            (Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments)
    //[Category] == "ArchnemesisMod"     && [Frenzied]        && [StashItem] == "true"  // Reward Icon: Chest, Unique        (Monster and allies periodically Enrage)

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