naomemandeemailpoiseunaoex
Beta Tester-
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Everything posted by naomemandeemailpoiseunaoex
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Hi guys, after last EB update, bot is taking a lot of white itens, and if you running maps, your portals will gone very fast because this issue. No pickup changes btw Anyone getting this issue?
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Bot stuck in act 4 town for last 2.5 hours...
RkLandry replied to topic's naomemandeemailpoiseunaoex in Archives
Same issue since a long time ago. Guys, this issue can be because the bot is trying reach a3 wp instead enter the dried lake? EB got this issue when voll or dried lake farm is enable here ty -
chaos recipe + 20%?
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Exiled Bot Feature Request
Well, which league? Because I'm playing at prophecy, and blacksmith is 90:1 and armourers 200:1. To anyone who are playing at new leagues of course worth it. So, please, reconsider my request Ty guys -
Hi guys, Have some way or setup to make EB running undentified maps? ty
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Hi guys, chaos recipe works lovely well, but can we get more one option? would be chaos recipe undentified and 20% . Ofc EB can be able to upgrade the set to 20% too With this new option, we can get 50% more chaos orb! ty guys
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Hi guys, Can we get a Dominus farm as an options from EB? Ty
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Hi guys, bot can't enter in vaal area when he found at aqueduct since a lot of bot versions ago. bot is clicking very close at the entrace, but can't reach it.
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hardware config
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
ty bro -
Hi guys, do you know if this shit: https://www.msi.com/Motherboard/J1800I-.html#hero-specification ; can run a lite bot very well?? Ty
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Hi all, Bot dont auto level on frenzy gem
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Hi guys, would be very nice if the "client-restart delay" have a randomic mode/option too. Like autoprofile changer or random idle time.
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0.59 profiles issue
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
thanks for confirm the same problem, Btw since the 0.59 launch, people doing reporting on shoutbox too -
Hi all, If I try to create a new profile in last EB version, it is crashed
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56d crazy map bug
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
if you have a und rare map on stash the same bug happens. So, I need force the bot to run the rare und maps like [Rarity] == "Rare" # [RunMap] == "true" Its working for now -
Hi all, Today I found this bug, if you have a map ignored on your map profile and this map is the first map(left/top to bottom/right) of your stash, the bot skip all others maps and just farm the selected area.
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0.55d same crash bug after idle :(
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
I setup max run timer to a time above the idle max time. Maybe is a workaround -
Hi guys, After Idle, the bot detect a "run timer exceeded" close POE and crash. Is a old bug and continues to happen. Was related here too: https://exiled-bot.net/community/index.php/topic/6184-54d-i-crashing-after-idle/ logs: 2015-12-19 10:16:27 [info] -> Reinitializing exploration and transition maps 2015-12-19 10:17:22 [info] -> Reinitializing exploration and transition maps 2015-12-19 10:17:28 [info] -> Reinitializing exploration and transition maps 2015-12-19 10:19:32 [info] -> Reinitializing exploration and transition maps 2015-12-19 10:57:04 [info] -> Current complex map explored !! 2015-12-19 10:57:04 [info] -> Restart because run timer exceeded 1000 seconds 2015-12-19 10:57:05 [info] -> Chickened via method ESC+CLICK! 2015-12-19 10:57:05 [info] -> Esc menu detected, pressing escape to close it.. 2015-12-19 10:57:05 [info] -> Restart because run timer exceeded 1000 seconds 2015-12-19 10:57:06 [info] -> Chickened via method ESC+CLICK! 2015-12-19 10:57:06 [info] -> Restart because run timer exceeded 1000 seconds 2015-12-19 10:57:08 [info] -> Chickened via method ESC+CLICK! 2015-12-19 10:57:08 [info] -> Restart because run timer exceeded 1000 seconds 2015-12-19 10:57:09 [info] -> Chickened via method ESC+CLICK! 2015-12-19 10:14:21 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-12-19 10:14:21 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-12-19 10:14:21 [pathfinding] -> Set explored nodes took: 0 ms 2015-12-19 10:14:21 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-12-19 10:14:22 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-12-19 10:14:22 [pathfinding] -> Set explored nodes took: 15 ms 2015-12-19 10:14:22 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-12-19 10:57:04 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:04 [pathfinding] -> Computing A* path from P(109, 175)->Pos(94, 116) 2015-12-19 10:57:04 [pathfinding] -> A* from P(109, 175)->Pos(94, 116) took: 0 ms, cost: 61.000000 2015-12-19 10:57:04 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:04 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000 2015-12-19 10:57:04 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:04 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000 2015-12-19 10:57:04 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:04 [pathfinding] -> Computing A* path from P(109, 175)->Pos(100, 179) 2015-12-19 10:57:04 [pathfinding] -> A* from P(109, 175)->Pos(100, 179) took: 0 ms, cost: 17.000000 2015-12-19 10:57:05 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:05 [pathfinding] -> Computing A* path from P(109, 175)->Pos(94, 116) 2015-12-19 10:57:05 [pathfinding] -> A* from P(109, 175)->Pos(94, 116) took: 0 ms, cost: 61.000000 2015-12-19 10:57:05 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:05 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000 2015-12-19 10:57:05 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:05 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000 2015-12-19 10:57:05 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:05 [pathfinding] -> Computing A* path from P(109, 175)->Pos(100, 179) 2015-12-19 10:57:05 [pathfinding] -> A* from P(109, 175)->Pos(100, 179) took: 0 ms, cost: 17.000000 2015-12-19 10:57:06 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:06 [pathfinding] -> Computing A* path from P(109, 175)->Pos(94, 116) 2015-12-19 10:57:06 [pathfinding] -> A* from P(109, 175)->Pos(94, 116) took: 0 ms, cost: 61.000000 2015-12-19 10:57:06 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:06 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000 2015-12-19 10:57:08 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-19 10:57:08 [pathfinding] -> Computing A* path from P(109, 175)->Pos(94, 116) 2015-12-19 10:57:08 [pathfinding] -> A* from P(109, 175)->Pos(94, 116) took: 0 ms, cost: 61.000000 2015-12-19 10:57:08 [pathfinding] -> Computing A* path from P(109, 175)->Pos(97, 206) 2015-12-19 10:57:08 [pathfinding] -> A* from P(109, 175)->Pos(97, 206) took: 0 ms, cost: 44.000000
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.54d-i - crashing after idle
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
After last release, it is solved to you? Not for me, again bot crashing after idle and keep getting "run timer exceeded": 2015-12-16 14:33:50 [info] -> Current complex map explored !! 2015-12-16 14:33:50 [info] -> Distance computed for tp use: 0.000000 2015-12-16 14:33:50 [info] -> Area finished!! 2015-12-16 14:33:50 [info] -> Moving to position(10907.608398, 3635.869385). State Priority: 20 2015-12-16 14:33:50 [info] -> Current complex map explored !! 2015-12-16 14:33:50 [info] -> Distance computed for tp use: 0.000000 2015-12-16 14:33:50 [info] -> Area finished!! 2015-12-16 14:33:50 [info] -> Moving to position(10907.608398, 3635.869385). State Priority: 20 2015-12-16 14:33:52 [info] -> Reinitializing exploration and transition maps 2015-12-16 14:33:52 [info] -> Current complex map explored !! 2015-12-16 14:33:52 [info] -> Trying to go to recorded position 83 444 !! 2015-12-16 14:33:52 [info] -> Using currency on item... 2015-12-16 14:33:56 [info] -> Trying to go to recorded position 83 444 !! 2015-12-16 14:33:56 [info] -> Using currency on item... 2015-12-16 14:59:07 [info] -> Trying to go to recorded position 83 444 !! 2015-12-16 14:59:07 [info] -> Restart because run timer exceeded 1000 seconds 2015-12-16 14:59:08 [info] -> Chickened via method ESC+CLICK! 2015-12-16 14:59:06 [timer] -> Game informations update took: 0 ms 2015-12-16 14:59:06 [timer] -> Unstucker took: 0 ms 2015-12-16 14:59:06 [timer] -> Menu Handler took: 0 ms 2015-12-16 14:59:06 [timer] -> Quest Handler took: 0 ms 2015-12-16 14:59:07 [timer] -> Mission Handler took: 16 ms 2015-12-16 14:59:07 [timer] -> Corrupted area handler took: 0 ms 2015-12-16 14:59:07 [timer] -> Area Navigator took: 0 ms 2015-12-16 14:59:07 [timer] -> Map item runner took: 0 ms 2015-12-16 14:59:07 [timer] -> Complex area handler took: 0 ms 2015-12-16 14:59:07 [timer] -> Stasher took: 0 ms 2015-12-16 14:59:07 [timer] -> Map Explorer took: 0 ms 2015-12-16 14:59:07 [timer] -> Flask Drinker took: 0 ms 2015-12-16 14:59:07 [timer] -> Item Picker took: 0 ms 2015-12-16 14:59:07 [timer] -> Chest Opener took: 0 ms 2015-12-16 14:59:07 [timer] -> Shrine User took: 0 ms 2015-12-16 14:59:07 [timer] -> Gem Leveler took: 109 ms 2015-12-16 14:59:07 [timer] -> Fight Handler took: 0 ms 2015-12-16 14:59:07 [timer] -> Game Leaver took: 0 ms 2015-12-16 14:59:07 [timer] -> Buff Caster took: 0 ms 2015-12-16 14:59:07 [timer] -> Item Identifier took: 0 ms 2015-12-16 14:59:07 [timer] -> Item Chancer took: 0 ms 2015-12-16 14:59:07 [timer] -> Map Crafter took: 0 ms 2015-12-16 14:59:07 [timer] -> Item Seller took: 0 ms 2015-12-16 14:59:08 [timer] -> State Processing took: 1516 ms 2015-12-16 14:59:08 [timer] -> Main AI Loop took: 1641 ms 2015-12-16 14:59:08 [timer] -> Game informations update took: 0 ms 2015-12-16 14:59:08 [timer] -> Unstucker took: 0 ms 2015-12-16 14:59:08 [timer] -> Menu Handler took: 0 ms 2015-12-16 14:59:08 [timer] -> Quest Handler took: 0 ms 2015-12-16 14:59:08 [timer] -> Mission Handler took: 0 ms 2015-12-16 14:59:08 [timer] -> Corrupted area handler took: 0 ms 2015-12-16 14:59:08 [timer] -> Area Navigator took: 0 ms 2015-12-16 14:33:56 [pathfinding] -> Entity(106, 552) is unwalkable, finding closest walkable position... 2015-12-16 14:33:56 [pathfinding] -> Found new entity position: (103, 556) 2015-12-16 14:33:56 [pathfinding] -> Computing A* path from P(136, 510)->Pos(103, 556) 2015-12-16 14:33:56 [pathfinding] -> A* from P(136, 510)->Pos(103, 556) took: 0 ms, cost: 92.000000 2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Node(83, 444) 2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Node(83, 444) took: 0 ms, cost: 0.000000 2015-12-16 14:59:07 [pathfinding] -> Entity(101, 520) is unwalkable, finding closest walkable position... 2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (98, 518) 2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(98, 518) 2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(98, 518) took: 0 ms, cost: 54.000000 2015-12-16 14:59:07 [pathfinding] -> Entity(101, 520) is unwalkable, finding closest walkable position... 2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (98, 518) 2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(98, 518) 2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(98, 518) took: 0 ms, cost: 54.000000 2015-12-16 14:59:07 [pathfinding] -> Raycast took 0 ms, wall found. 2015-12-16 14:59:07 [pathfinding] -> Entity(106, 552) is unwalkable, finding closest walkable position... 2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (103, 556) 2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(103, 556) 2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(103, 556) took: 0 ms, cost: 92.000000 -
Yep. Calc, mspaint, cmd, admin or not, I get random crashes. But in my case, I'm get more stability using POE normal mode, EB admin mode and hidden process admin mode too.
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.54d-i - crashing after idle
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
yep, if idle in the town is set, happens a lot. Look this: 2015-11-14 12:31:52 [info] -> Using currency on item... 2015-11-14 12:59:14 [info] -> Restart because run timer exceeded 1000 seconds 2015-11-14 12:59:16 [info] -> Chickened via method ESC+CLICK! after pause he try restart because run timer exceeded? ...and chicken after O.o Other bug is: sometimes when idle at screen log is set, he do idle with mouse hover relog button, he dont click, just keep here until idle time is done and that crash is more rare here -
.54d-i - crashing after idle
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
Nice!! Thx for the answer, alk. -
last line of last run and last lines before crash: (lastrun) 2015-11-14 12:31:52 [info] -> Using currency on item... 2015-11-14 12:59:14 [info] -> Restart because run timer exceeded 1000 seconds 2015-11-14 12:59:16 [info] -> Chickened via method ESC+CLICK! (pathfinding) 2015-11-14 12:31:52 [pathfinding] -> Computing A* path from P(122, 220)->Pos(126, 258) 2015-11-14 12:31:52 [pathfinding] -> A* from P(122, 220)->Pos(126, 258) took: 0 ms, cost: 38.000000 2015-11-14 12:59:14 [pathfinding] -> Raycast took 0 ms, no wall !! 2015-11-14 12:59:14 [pathfinding] -> Entity(100, 310) is unwalkable, finding closest walkable position... 2015-11-14 12:59:14 [pathfinding] -> Found new entity position: (103, 307) 2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(103, 307) 2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(103, 307) took: 0 ms, cost: 93.000000 2015-11-14 12:59:14 [pathfinding] -> Entity(100, 310) is unwalkable, finding closest walkable position... 2015-11-14 12:59:14 [pathfinding] -> Found new entity position: (103, 307) 2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(103, 307) 2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(103, 307) took: 0 ms, cost: 93.000000 2015-11-14 12:59:14 [pathfinding] -> Raycast took 0 ms, wall found. 2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(126, 258) 2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(126, 258) took: 0 ms, cost: 38.000000 This issue is happens a lot and I was open other topic for this, but I forgot the EB version on title sry: https://exiled-bot.net/community/index.php/topic/6165-eb-crashing-after-pause-time/ If this issue was solved on last EB release, tell me and I'll update, but this is happens since 53 or 54 I think. Ty a lot
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.54d - bot trying enter in portal after pause time, risk to banned I guess
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Archives
Only for notes, just got bot crazy trying enter in the portal after pause time again. -
random idle in town and login screen
naomemandeemailpoiseunaoex replied to topic's naomemandeemailpoiseunaoex in Exiled Bot Feature Request
LOL....I think you dont got what I mean.. xD As I said: "can have a option to random this options" I'm talking about a option to randon the idle options. I know how idle works and now works very well, but I think if EB can chose between the 3 options (idle on login screen, idle on screen from town, idle on town) randomly will be great to complicate the "Hammer of ban" I improved my explanation?...sry, but english is not my mother language xD -
random idle in town and login screen
a topic posted naomemandeemailpoiseunaoex in Exiled Bot Feature Request
Hi all, Where we chose one of the 3 idle options, can have a option to random this options. Or can have other option to random some logout time.