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ZaiNuli

Beta Tester
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Everything posted by ZaiNuli

  1. ZaiNuli

    Bot Still Working?

    no it hasnt. alk just hasnt updated yet
  2. well i mean if it already survives most things then it would be a waste of currency early on to buy anything to cap res's. id leave the build as is if its so little prone to death. depending how it goes ill prob buy another bot with what i save up and start doing 2 of this build.
  3. what does ur life drop to on a serious hit but not death? id be willing to run this next league (have a oro flicker 4600 life 4080 dmg atm) need to know what % to have it auto quit at to avoid dying period. cport isnt that bad of a time waster vs dying
  4. ZaiNuli

    0.6 bot crashes

    incorrect. there is a current bug with the tp command implemented this update. its already been posted. but as they said, they will need ur log
  5. bot crashes every night with this issue. i stopped attaching the bot to anything as a suggestion, but now instead of getting this error 3-4 times, i woke up to 11 messages of this with area cleared underneath each of them
  6. ZaiNuli

    59c* bug (stuck on logging out on death)

    i use esc, click logout to login when im down ro 20% hp and logout instantly when timer reaches end
  7. if bot doesnt log out fast enough it seems and it gets killed, it will not log out, respawn at town, or respawn at all. he will just stay dead and the bot gets stuck at a specified time to log out (log out for 5mins every 55min run), upon stopping the bot and manually going to town, the bot will crash winrar links to logs last run (dunno if i died, winrar simply was restarted when i woke up) https://mega.nz/#!18M30ICK!sInAK755L4z0ITOlAOBMvingf6KO5QIVKvg0qYHt90E pathfinding https://mega.nz/#!x4VGkDTK!nK37ItndMxOkrLLqHa0Z0VNj4SEoJDuFCXiD_0I16tU
  8. ok so im sure this is an issue that is already made aware but i dont see an actual report on it so im posting it here just so its logged. jp is already aware of this and a fresh copy of the bot has been tested with same results. for flicker iiq the skill ini setup. ive tried reducing and increasing the ranges and regardless for what ever the freaking reason, the bot will NOT target rares nor bosses when it needs to frenzy for charges. the bot also instead of walking TO an enemy to flicker OR frenzy, he will keep the mouse on them as they approach but he will not actually move/attack untill they are pretty much in the 10 range (and ive tried range 15-25 with 25 being the recommended distance) the bot spams golems even if the golems alive and "is a golem" is checked (tho im sure this is known) finally. i noticed today that the bot hangs on the doorway if it enters the wrong area. when i got home 1rerun 0 chicken 0deaths the bot went into caverns from northern forest, ctrl clicked the door to northern forest and then just sits there instead of selecting a new instance. if it does manage to portal out. it went and vendor-ed w.e it had and then went back in only to sit there again
  9. there are other people offering to contribute to the fixes too till they quit poe so even if bad quits... someone is likely going to take over after him
  10. yea poe pot gives errors now so needs updating
  11. tried running 2 auras priority:tried 1 and 30 priority no cooldown and is aura is yes ran it to run a map. it got in game and then it wouldnt cast the auras. only used blood rage when enemies were within range
  12. should be blast rain 60-90 range, set to rares target... shouldnt need much else
  13. ty for linking it. first time i tried to contribute to stuff so wasnt entirely sure what to do~
  14. I take no responsibility for how weird or ugly your game ends up by using this. be forwarned! so recently a program or 2 were released to reduce or even almost remove all effects that lag or brick your game. to those who have not seen these programs yet, it will "ALMOST" eliminate all your fps problems and might even help with botting smoothly i will leave this file. feel free to ignore it if you feel it is "unsafe" or you just dont trust me... I just want to help those who have shit computers and need more speed. if i wasnt supposed to post it than i am sorry and please do remove it... but anyway yea... simply make a backup of your ggpk file (rename it to something else) and place mine in your folder.... that should be it! some things i noticed 1. some of the squares of the ground go missing... idk what it removed but it should not affect your gaming. 2. some mobs will still be standing after killed off screen but even if you highlight over them and can see a full hp bar theyre dead... random note to add is if you shoot a projectile in them... it still forks if your skill can fork. 3. hakus body was gone but his totem on his back and his cloth were still visable.... weird glitch but idk if it affects anyone else... https://mega.nz/#!lh13TTob!KWl1OxEC9SMWmbKuo0ICL2f-b8l6iwXvMQcmtK5QEXI please to post back results if it improved your gaming. ... oh and one last thing... the files 6.99gb keep in mind the ggpk is essentially the entire game... most of it anyway
  15. one account is from may 2012 and the other is from may of this year both will most likely be emptied out before selling one has 1 high lv character for rf but was eventually emptied due to lack of space this is the 2012 acc the may 2015 account has about 3 high lv characters 2 of them having full respecs the rest of the slots are all mules for storage cause i couldnt afford tabs
  16. huh ... never saw this till now lol.
  17. idk how old my version is but it works. is there anyway to get it to use a divination? ty
  18. ZaiNuli

    current issue in 53e

    its restarting cause area is cleared ... but idk if its refering to a corrupted area or maybe the bots running the area too fast and cant create any new rooms in the ctrl left click cause it has such a long list of rooms already ran? i noticed i have extra sac pieces so even though i have clear corrupted areas off it might be running them and then getting stuck in a loop there? im not sure cause it took a while for the bot to produce the loop and i was asleep
  19. ZaiNuli

    current known bug(s) for 53c

    voll while fixed will only run once. then it afks in town or holding left click against upper left wall. farming anything after a few runs can have your bot stuck holding left click against the upper left wall i woke up to 16 runs and 77 chickens ... lol far as i can see mapping runs fine for a while.
  20. ZaiNuli

    0.52H Map Goes to eternal lab instead of hideout.

    doesnt work for me set the bot to only have merc act 2 unlocked. go to act 2. start bot. bot does and grabs map. tries to go to laboratory again
  21. nope. had lv 71 maps all trasmuted n placed in first line and bot still ignores them and goes to kaom... again no its not set to ignore transmuted maps but if i put it back to >=70 itll run the 70
  22. i only own the default stashes an account gets so yes. ill try moving them tho..
  23. // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods]. // Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Example: Run rare maps level less than 69 // [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Run any map between level 68 and 71 [MapLevel] >= "69" && [MapLevel] < "73" # [RunMap] == "true" // If you want to enable automatic quality upgrading // [MapLevel] >= "72" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmut or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [upgradeToMagic] == "true" // [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // Ignore unique maps // [Rarity] == "Unique" # [ignoreMap] == "true" // If you wanna run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" // Maps where bot gets easily stucked. Better to avoid running them because it could trigger ban. Thanks to report any map that should be added to the list. [Type] == "Orchard Map" # [ignoreMap] == "true" [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Bot get stucked on this one, and boss is totally OP anyway.. [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" [Type] == "Pit Map" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MODS // // // ///////////////////////////////////////////////////////////////////////////////////// // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list) // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_monsters_reflect_%_physical_damage] >= "1" # [ignoreMap] == "true" // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_monsters_reflect_%_elemental_damage] >= "1" # [ignoreMap] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true" // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Life, mana and es recovery 50% slower // [map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true" // [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No mana regen // [no_mana_regeneration] >= "1" # [ignoreMap] == "true" // [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life regen // [no_life_regeneration] >= "1" # [ignoreMap] == "true" // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life / mana regen // [map_player_no_regeneration] >= "1" # [ignoreMap] == "true" // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true" // [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_spawn_two_bosses] >= "1" # [ignoreMap] == "true" // [map_spawn_extra_exiles] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Rogue exile // [map_spawn_extra_exiles] > "0" # [ignoreMap] == "true" // [map_base_ground_fire_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_base_ground_fire_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true" // [map_ground_lightning] == "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_ground_lightning] == "1" # [ignoreMap] == "true" // [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MAPS // // // ///////////////////////////////////////////////////////////////////////////////////// // Thanks to DiciannoveGaming, immo, ExVault, the community // SPELL BLOCK NEEDED // [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // INFERNAL BLOW NEEDED // [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow. // MOM + ARCTIC ARMOUR to survive // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill. //RETARD BOSS // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAPS TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom. // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // Map level 68 // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Pit Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Untainted Paradise" # [ignoreMap] == "true" // Map level 69 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Map level 70 // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Quarry Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Map Level 71 // [Type] == "Arena Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Tunnel Map" # [ignoreMap] == "true" // Map level 72 // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // Map level 73 // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Catacomb Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Dry Woods Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // Map level 74 // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Terrace Map" # [ignoreMap] == "true" // [Type] == "Mine Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Map level 75 // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // Map level 76 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "Malformation Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // Map level 77 // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Volcano Map" # [ignoreMap] == "true" // Map level 78 // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // Map level 79 // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Village Ruin Map" # [ignoreMap] == "true" // Map level 80 // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Map level 81 // [Type] == "Conservatory Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Map level 82 // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Conservatory Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters
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