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TadaceAce

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Everything posted by TadaceAce

  1. TadaceAce

    Flicker strike skill setup issues

    Has anyone ever run a flicker strike build? I'm having issues getting it to run smoothly. Blood rage is on max distance = 1000 priority 9, cooldown = 15000 Flicker is on max distance = 300, priority 6, Frenzy is on max distance = 150 priority 5, Blood Rage: Doesn't always cast for some reason, presumably game hits the hotkey but then starts to flicker before it executes. Flicker and Frenzy, Ideally it uses flicker when it can but uses frenzy when it has no charges. This is the part I'm having the most trouble. I just can't get it to use Frenzy consistently when necessary. I've tried setting them to equal priority, I've messed with the ranges, I've put a small cooldown on Flicker. Nothing is working and often when it has no charges it just stands there and uses flicker when it becomes available.
  2. Care to elaborate? I'm using it without issue. Are you on Garena?
  3. Someone over at the ownagecore forum updates the multiscript. http://a.pomf.se/twzkji.rar
  4. TadaceAce

    Elite Code

    Its under your account on this site > client area
  5. TadaceAce

    What rare or white items should I set to pickit?

    Diamond rings are the only rare I stash all of. They are small and can be valuable all sorts of different ways. The smart pickit otherwise has pretty good base settings for keeping rares. You can always add custom rules if you are looking for an item to build a specific character.
  6. TadaceAce

    Running PoE in VM issue

    Lol thanks, you did solve my issue. You were also right about vmware 7. The graphics drivers in workstation 9 has a flicker / gamma issue. This can be worked around by keeping the f1 charts up but still a nuisance.
  7. TadaceAce

    Running PoE in VM issue

    I forgot to install VMware tools which apparently allows DX. I should mention .net 4.5 is backward compatible to 3.0 and DX is backward compatible assuming the hardware supports it. Its not critical to have specifically .net 3.0 or dx9.
  8. TadaceAce

    Running PoE in VM issue

    Created a new VM in workstation 9. Loaded it with Win7 x64. Shared my PoE folder. Installed .NET 4.5 and dx11. Launching PoE gives the wonderful "Could not find any compatible Direct3D devices" followed by DXUTCreateDevice failed. I can't help but feel its a driver issue. My device manager is showing "Standard VGA Graphics Adapter" instead of my Nvidia card (normal?). The driver is up to date according to device manager and the nvidia driver finder / package for my card is not finding the hardware. Hardware acceleration is on. Tried a few different compatibility options. Checked DxDiag and while it shows DX11 is installed, DirectDraw and Direct3d are not available. Tried deleting the config.ini file that is suggested on the PoE forums repeatedly. Anyone running VMs seen this before? I'm running out of ideas.
  9. TadaceAce

    0.24 not levelup gems automatically

    This is simply because your coordinates are off. Change the nessa_sell_button (something like that) in your coordinate.ini
  10. TadaceAce

    0.24 not levelup gems automatically

    Nevermind, I can't get it to work either. I tried everything, captured my own image and turned the tolerance up to 255. I'm guessing the bot has the wrong coordinates. Also is there a reason you use a 256 bmp and not png?
  11. TadaceAce

    Some outstanding issues

    I wrote a pickit using imagesearch a long time ago, It wasn't great. On top of being resource intensive it wasn't very accurate. The drops are semi translucent and they distort when you move in game.
  12. TadaceAce

    Some outstanding issues

    Pathing Symptom: Running back and forth like a scrub. Comments: Changes to the system.ini file can help greatly here but essentially needs to be tuned to the area you will be running. In the case of mapping, this isn't going to work as the area layouts are going to change drastically. Solution: I'm going to attempt to offer a solution even though I've always had issues with pathing on my bots. The bot would do a check for change in map explored every 5 seconds. If change in map explored < 2-3 (needs testing), then the bot is likely stuck. This could be running back and forth like a scrub or stuck behind a barrel, crate, ledge, etc. If it is a stuck, have it automatically scale move_distance, ray_width, etc until the explored % starts increasing again. This is a very crude solution and I have full faith that you could likely come up with something better. Dominus/Piety Symptom: Bot leaves scepter upon killing Dominus first form. Bot attacks the not-spawned Dominus before his minions are killed. Comments: I'm going to focus on Dominus because there really is no point in farming Piety over Dom. For the second point, users can workaround this issue by using a smart targeting skill such as arc, SRS, summons, flicker, etc. Solution: Upon reaching the top floor or scepter of god (this can be measured by the number of transitions), encountering an enemy resets the floor exploration % to 0%. This way, upon killing the first form, bot will proceed to explore the lower half of the scepter and encounter (a currently untargetable) second form. This resets the explore %, bot kills second from, explores top half again and leaves. It is worth noting with the sheer amount of rares that would drop from Dom, Dom runs would need to be programmed similar to maps where the bot does NOT create a new instance until all drops have been gathered. Hideout Mapping Symptom: When attempting to create a new map, bot enters a residual portal of old map and run around until entire map is explored or it times out. Comments: This issue makes hideout mapping very very inefficient. Solution: Treat the map device in the hideout similar to a pickit object on the ground. Force pathing to within ~700 distance, stop and search for the device before alt clicking. Mirrored Items Symptom: Bot attempting to modify mirrored item whether it be transing a map or chancing a gavel. Comments: Completely disrupts botting and creates an infinite loop. Solution: Any function that changes the rarity of an item, chancing, makemagic, makerare, etc, checks for the mirrored affix. Gem Leveling According to my thread in the Elite forums, this is already being looked at. The script I posted (the second one that pauses the bot) works with 100% accuracy that I've seen over several days. Feel free to more elegantly integrate that into the bot. Bot works pretty wall overall. Here are just some pretty key issues that can be looked at with the next releases.
  13. TadaceAce

    Bug in map farming from Hideout

    Big +1. Doing everything I can moving around stuff in the hideout to make it work and just can't get it.
  14. Bots likes to run around to cover every inch of the map unless you turn down the %explore. Have the bot run the /remaining command every 10-15 seconds and end map if remaining is below a configurable threshold. Bonus points if it only checks the threshold after the boss has been killed.
  15. TadaceAce

    Aura Management on Relog

    So I switched the chicken feature to exit to character select instead of login (avoids the login error). This may or may not be the reason but it doesn't recast auras upon reconnecting. There has got to be a better way to handling auras, I can set it to cast every run but it is a huge timesink.
  16. TadaceAce

    0.23b feedback

    Something I found that helps is in the pickin.ini. Change to 10: number_of_try_on_right_location=10 This makes it grab the items successfully more often on the first try rather than running over and having to do the up/down scan. This still leaves the issue with pressing alt every "search" and sometimes completely missing items and getting stuck.
  17. TadaceAce

    0.23b feedback

    I've never encountered 2. But these others, absolutely. Especially 3, a big issue with an easy fix.
  18. TadaceAce

    Fully roll map (both prefix / suffix)

    If you really want to do this you can specify all the mods you don't want. In reality, it's really not worth the currency to roll for specific mods imo.
  19. Topic. Elaborate on the make magic logic and check for both a prefix and suffix. If not, use an aug. [Rarity] == "Normal" # [upgradeToMagic] == "true" [suffix] == "Null" # [Augment] == "true" [Affix] == "Null" # [Augment] == "true" Ideally put the reroll logic in between so if the first mod is blood magic it doesn't waste the aug before rerolling. This would make sustaining maps much more effective.
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