TadaceAce
EB User-
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Everything posted by TadaceAce
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You likely paused the bot and moved something in your inventory that it's trying to grab. Restart the bot, problem should be resolved. When you post a question, think a little bit about other info you can provide that would be helpful. Did you try a restart? Does it repeatedly move there or is bot not doing anything? Where in the inventory is it clicking? Was there something there before or was it always empty? Like come on people, don't be dumb. Bots and scripts are very complex and if you want help we're gonna need more than 1 line complaints.
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0.24e >long life> 0.27b - Exploring is Over Loot \ Or how bot is missig your loot on maps
metaxer replied to topic's TadaceAce in Archives
Good lord. Have you heard of period, punctuation, and grammar. I can't even tell what you are trying to say. It sounds like bot doesn't come back and pick up any remaining rares after boss on multi-lvl maps. I've personally never had this problem. You might want to provide additional info.. what map you were running.. what it left behind.. how many portals were left.. smark pickit settings.. etc. -
I don't believe this is possible. If there are maps you simply want to save, put them on another character and out of the stash. If there are certain maps you don't want to run you can define them in the map profile.
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Is it clicking at all when it is at Clarissa? Depending on where you are in the quests the location of the "sell items" option differs. You can change where it clicks in the coordinate.ini file to make sure it is finding the option (change the y value up or down). I have no idea what you are talking about with the second part. The only time it would do the "I can't do that here" would be if he is trying to tp in town. No idea otherwise.
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Alk really needs to have smart pickit enabled by default. Smart pickit will automatically vendor rares (unless they meet criteria defined in the pickit.ini) and chroms. I've never run a bot with that many stash tabs so I can't comment otherwise. I could see the code using limited stash tabs as a function of visibility or even significant figures (single digit).
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In my experience when he runs out of maps he simply starts running as if mapping was not enabled. You can easily test this, take all your maps out of stash, turn on mapping and see what happens. I don't think running out of maps is what caused your issue.
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Scion SRS Life based with Video
dynastyo replied to topic's TadaceAce in Character builds and strategies & Bot setups
The totem range itself that effects enemies is like 500? 600? Thus you could be attacking invincible enemies from as far as 800 units away from the totem. If the bot doesn't recognize the aura / totem then it will just stand there and spam SRS which will attack (and stun) the enemies indefinitely. This is something that will happen with most builds and theres not much you can do about it unless Alk manages to get the bot to detect the totem from a higher range. Two builds that bypass the issue are piercing spells (E.g. CoC using quality FP) and flicker (since it's all over the place). -
Scion SRS Life based with Video
dynastyo replied to topic's TadaceAce in Character builds and strategies & Bot setups
I ran an SRS bot. The absolute downfall of this build is the bot simply cannot handle vaal totems and will get hung just about every time. I found the bot basically had to have a piercing skill until more work is done on recognizing vaal totems. Edit: A CWDT -> Desecrate > Flesh Offering > Increased Duration setup does wonders. -
Shift key stuck down (virtual position), can't pickup anything and chat command failure
TadaceAce replied to topic's TadaceAce in Archives
I hadn't thought about multiscript but I don't have the shift when attacking checked. I thought I'd checked all the skills but I missed one. I had hold shift configured for lightning warp. Testing now if that was the issue but logically I'm guessing it was. I'd imagine there is a moment of disconnect when using lightning warp and the game misses the shift return. -
Shift key stuck down (virtual position), can't pickup anything and chat command failure
a topic posted TadaceAce in Archives
I've officially had two major issues with this. As stated in the subject, the shift key is stuck in the down (virtual) position. This means: 1. Can't loot items with shift held, bot gets hung trying to pickup an item. 2. Chat commands don't work. "/hideout" becomes "?HIDEOUT" which spams global. I've taken special precautions against 2 by joining an empty global channel before leaving my bot unattended. I would think this is something to do with my machine and not the bot but I can't find anything. I'm wondering if anyone else has seen this or has any suggestions where to look? -
Seconded, A loot priority system seems sadly missing. Currency (it's small) > Uniques > Rares. That is simple and effective enough.
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Piety / Dominus runs don't particularly work yet. Run docks.
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That is just how the bot works. Once its bag is full it creates a new instance. Not perfect design but overall faster than going back and forth.
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Map % was at 100. I'll try turning that down.
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I've seen the patch work, and I've seen if fail. Sometimes when he accidentally enter a portal, they come back out, go to stash and do the routine. Other times, they re-explore the whole map (usually ending in a timeout). I have no idea how this feature is coded so I can't offer any reasoning.
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My chicken value is also at 30 and doesn't recast auras. This also includes when the bot reaches max idle time and logs from a map.
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[3.5] New Location Login Fix
Deityslayer replied to topic's TadaceAce in User's script for POE and/or Exiled Bot
I just changed the coordinate on the chicken to exit to character select instead of exit to login.. I see no reason to go all the way back to login and it bypasses this entire issue. -
Stick ice nova in your "skill to use if stuck" to pop any jars the bot can't seem to open.
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This. Edit: Should be fixed in 1.2.4c. Haven't had an instance to test it yet.
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Doesn't recast auras after a chicken.
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I think I read minion support is already in the future but going to throw it out there anyway. I use an additional script atm (same one that checks for gem lvl up since thats still not working!). It works by having a configured zombie amount (in my case in the form of an img of the number). It finds the zombie icon, then searches an offset below it for the number. If it finds no zombie icon, or not the max amount of zombies, it just sends the zombie key. This would be better implemented within the bot as it would be configurable to only cast while pathing (not cast during battle). It will only technically work if the cursor happens to be near a corpse but it works well enough.
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The range on the check for this needs to be increased. I'd make the check range the aura distance + 800 or so. This means as long as the persons range attack isn't >800 it will always find the totem / modded rare. This check also seems to require a LoS. I'm not sure on the limitations but if removing the line of sight check is possible, it would also be great for reliability.
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Looks to me like he's trying to explore an unreachable part of the map. Try increasing the exploration distance to 160 or so.
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I can second this. When doing non-map runs, the bot will tp out once his inventory is full. It seems sac frags are lower priority than rares. Thus if the vaal boss and surrounding stuff fills up your inv he will TP out without picking up the sac fragment. I'm not sure how pickit prioritizes drops but small items such as currency / frags should certainly take precedent over the 4x2 rare sword.
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Thanks, I hadn't considered putting frenzy higher priority. It isn't perfect but it's certainly better than I had.