omega
Beta Tester-
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Everything posted by omega
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how fast does exiled bot update and why is everything in russian
DocBrown replied to topic's omega in Archives
1. depends on alk's time... he has a life and job to... it will get done asap. no time frame can be promised 2. forum isnt in russian maybe you have setting in russian? shoutbox is disabled for leechers... buy the bot -
added https://exiled-bot.net/community/index.php/store/gift-vouchers/
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tired of spamming /trade x
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you didn't accidentally set max explore % low did you?
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loot and stash white agate amulet, ignore maps item
pl3rious replied to topic's omega in Exiled Bot Feature Request
for maps decide what maps you want first... then delete the ones you dont not trying to be a dick... but if your just read the list it pretty much explains it this line is so u dont stash unid maps... // ID Maps [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // M A P S // // // ///////////////////////////////////////////////////////////////////////////////////// // ID Maps [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true" // Sac Sets [Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map [Type] == "Mortal Grief" # [stashItem] == "true" //Über map [Type] == "Mortal Rage" # [stashItem] == "true" //Über map [Type] == "Mortal Ignorance" # [stashItem] == "true" //Über map [Type] == "Mortal Hope" # [stashItem] == "true" //Über map // Take all maps, or comment out if you want to specify which map rarity to pick up below // [Category] == "Map" #[stashItem] == "true" // [Category] == "Map" && [Rarity] == "Normal" # [stashItem] == "True" // Take all normal maps // [Category] == "Map" && [Rarity] == "Magic" # [sellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps) // [Category] == "Map" && [Rarity] == "Rare" # [stashItem] == "True" // Take all rare maps [Category] == "Map" && [Rarity] == "Unique" # [stashItem] == "True" // Take all unique maps // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps // Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand // Tier 6 [Type] == "Arachnid Nest Map" # [stashItem] == "true" [Type] == "Catacomb Map" # [stashItem] == "true" [Type] == "Colonnade Map" # [stashItem] == "true" // Difficult map boss without transition [Type] == "Dry Woods Map" # [stashItem] == "true" [Type] == "Strand Map" # [stashItem] == "true" // [Type] == "Temple Map" # [stashItem] == "true" // Difficult map boss without transition // Tier 7 [Type] == "Jungle Valley Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Terrace Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Mine Map" # [stashItem] == "true" [Type] == "Torture Chamber Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Waste Pool Map" # [stashItem] == "true" // Tier 8 [Type] == "Dark Forest Map" # [stashItem] == "true" [Type] == "Dry Peninsula Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Canyon Map" # [stashItem] == "true" [Type] == "Cells Map" # [stashItem] == "true" [Type] == "Orchard Map" # [stashItem] == "true" // Difficult map boss on transition // Tier 9 [Type] == "Arid Lake Map" # [stashItem] == "true" [Type] == "Gorge Map" # [stashItem] == "true" [Type] == "Malformation Map" # [stashItem] == "true" // Difficult map boss [Type] == "Residence Map" # [stashItem] == "true" // Difficult map boss [Type] == "Underground River Map" # [stashItem] == "true" // Tier 10 [Type] == "Bazaar Map" # [stashItem] == "true" [Type] == "Necropolis Map" # [stashItem] == "true" // Difficult map boss [Type] == "Plateau Map" # [stashItem] == "true" [Type] == "Volcano Map" # [stashItem] == "true" // Difficult map boss (LW totems) // Tier 11 [Type] == "Academy Map" # [stashItem] == "true" [Type] == "Crematorium Map" # [stashItem] == "true" // Difficult map boss [Type] == "Precinct Map" # [stashItem] == "true" [Type] == "Springs Map" # [stashItem] == "true" // Tier 12 [Type] == "Arsenal Map" # [stashItem] == "true" [Type] == "Overgrown Ruin Map" # [stashItem] == "true" [Type] == "Shipyard Map" # [stashItem] == "true" [Type] == "Village Ruin Map" # [stashItem] == "true" // Tier 13 [Type] == "Courtyard Map" # [stashItem] == "true" [Type] == "Excavation Map" # [stashItem] == "true" [Type] == "Wasteland Map" # [stashItem] == "true" [Type] == "Waterways Map" # [stashItem] == "true" // Tier 14 [Type] == "Conservatory Map" # [stashItem] == "true" [Type] == "Palace Map" # [stashItem] == "true" [Type] == "Shrine Map" # [stashItem] == "true" [Type] == "Vaal Temple Map" # [stashItem] == "true" // Tier 15 [Type] == "Abyss Map" # [stashItem] == "true" [Type] == "Colosseum Map" # [stashItem] == "true" [Type] == "Core Map" # [stashItem] == "true" -
loot and stash white agate amulet, ignore maps item
pl3rious replied to topic's omega in Exiled Bot Feature Request
Your white items including your agate ammy is in the white section dont set them to chance... you have to be in map to roll voll's ///////////////////////////////////////////////////////////////////////////////////// // // // C H A N C I N G // // // ///////////////////////////////////////////////////////////////////////////////////// // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy) // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems) // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery [Type] == "Sapphire Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery ////////////////////////////////////////////// // // // W H I T E S // // // ////////////////////////////////////////////// // [Type] == "Agate Amulet" && [Rarity] == "Normal" # [stashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map // [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Type] == "Coronal Maul" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Glorious Plate" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Leather Belt" && [Rarity] == "Normal" # [stashItem] == "true" // [Type] == "Tornado Wand" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Category] == "Flask" && [Quality] >= "13" # [stashItem] == "true" // 3 Flasks = Glassblower's // [Type] == "Quicksilver Flask" // [Type] == "Divine Life Flask" // [Type] == "Eternal Life Flask" // [Type] == "Granite Flask" // [Type] == "Jade Flask" // [Type] == "Sapphire Flask" // [Type] == "Ruby Flask" // [Type] == "Topaz Flask" // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Gavel" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Iron Ring" // 7 Rings + Coral/Paua ring = Ammy -
Aura detection features - Time saving
eltaouk replied to topic's omega in Exiled Bot Feature Request
somehow its setup wrong i would assume... do you have aura and recast boxes checked? -
i got lucky... i stopped counting how many ppl msg me asking the 5 questions... where did you find it ~ bot found it... idk lol what time ~ bot found it... sometime during the day i think though what ur build ~ immo duelist whats ur mf ~ idr what lvl are you ~ idr funny story... when i found it i was really new and didnt realize what i had... sat in stash untouched until i pinged stuff to jsp mate and he flipped... 2 days later
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1 here... boting since join date /e and yes... the bot found it not I
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i think this is because its casting in a fighting zone... hideout it would work but then you wouldnt be able to run normal areas (dried lake ect)
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1. a test run button (runs whatever map you have 1 time then wont restart map.... or a button to finish current map then pause 2. menu describing what bot is currently trying to do (would help alot for us stupid people on what / why its failing i think)
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not even 3 seconds went by
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[Type] == "The Lich" # [stashItem] == "true" [Type] == "The Cartographer" # [stashItem] == "true" [Type] == "The Aesthete" # [stashItem] == "true" [Type] == "Merciless Armament " # [stashItem] == "true" [Type] == "Last Hope" # [stashItem] == "true" [Type] == "Hunter's Reward" # [stashItem] == "true" [Type] == "Hubris" # [stashItem] == "true" [Type] == "Bowyer's Dream" # [stashItem] == "true"
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im not sure why but it will oepn map in hideout but after awhile it starts running them in a3 map device seems like when he only uses hideout if i start the bot there... when he chickens he doesn't bother going back to hideout i have hideout enabled (both random) any ideas? ty
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i like this idea...one step further and log all the ppl/pm's sent so u can respond and maybe make sum monies
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sry this is about all i can suggest i personally would try kicking something but the smart person would wait for raze or alk or a support staff in chat box and link this thread to them politely and ask for help
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i think this is caused by a virus protection or sumthing like it...
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as in the interface where it says start bot and several different tabs *maps/pikit/combat/ect* wont open OR when you press start bot it wont start?
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in the pikit file it will say [Rarity] == "Unique" # [stashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file // [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) on 52g idk i havent tried it yet but it should be something like that
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Forcing the bot to abandon a map after X runs
heisenburger replied to topic's omega in Exiled Bot Feature Request
oh ic like if it trys to run a tunnels map which is low level and it gets caught on some stupid corner it would just not go back in? the problem is the bot dont know its stuck... and when it quits it assumes because no monsters were there no? /e i see what your saying and its a nice idea but i dont think it should be on the top of the list... and then who decides what maps to give up on and ect. another WHOLE map list to setup? -
do you have enable hideout checked? its in the map tab of the bot also try starting in act 3 instead of 4
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Forcing the bot to abandon a map after X runs
heisenburger replied to topic's omega in Exiled Bot Feature Request
what do you mean run twice? or retry?