heisenburger
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Posts posted by heisenburger
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The good new is that with this bug, bot restarts instance after no monster kill timer..
lol!
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Just adding another thing: if the bot entered a master's area and chickened, it'd also go back repeatedly. (checking the reset instance option didn't help)
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Did you test with option "Always reset instance" normally it should reset the map after any chicken.
Just tested it. The bot still went back to the old map after "max run" timed out. Same thing with chicken on low hp.
But frankly I find the "max run" timer a bit unnecessary. If no mobs are killed in several minutes, the bot should just chicken. The "max run" timer only makes us look more suspicious when we get stuck for 10-20 minutes repeating the same action.
I could be wrong, but please consider giving "no mobs killed" timer the highest priority.
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Now the bot can treat a map as cleared if the "no mobs killed" timer runs out. Please consider adding two more conditions (optional):
- If the bot chickened for any reason (boss on sight, low hp), the map is considered cleared
- If the "max run" timer runs out, the map is considered cleared (for some reason the bot sometimes would return to the same map after "max run" time, so this option would be helpful)
Thanks!
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Hopefully this will be fixed. The bot shouldn't wait 15 minutes to pick up an item or do anything else. It should just chicken after 60-120s if nothing's killed.
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Having the same problem.
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Bump. Same problem in 55g. The bot just spent 15 minutes attacking air in a map. No mobs nearby.
edit: I just restarted the bot at the same spot in the map, and it stopped attacking air and started exploring again.
suggestion for a quick fix: if the bot has been attacking too long without moving again, reset the bot using F11 or chicken.
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It is a bot issue because you can't tell the bot to ignore mirrored items in smart pickit. So if your bot accidentally opened a mirrored strongbox and picked up some mirrored stuff, the bot will chance/upgrade the item forever.
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For skills like flame totem with Ancestral Bond, it's useful to cast two totems quickly with very short delays, and wait a few seconds to cast another two totems. If this is implemented, it'd be much appreciated.
Idea for a "simple" fix: for each skill in "skills.ini", add a second cooldown variable and a cast counter variable.
Assuming the current bot does something like this:
while (mob_in_range)
cast_skill();
wait(1000); //1000 is user defined
Suggested version:
while (mob_in_range) {
cast_skill();
count++;
wait(50); //50 is user defined
if (count >= user_defined_val) {
count = 0;
wait(1000); //1000 is user defined
}
}
This will allow the bot to use a skill several times in short bursts followed by a longer cooldown.
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Just name your main char with "axxx" or "bxxx" so it's near the top.
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The tasks may sound basic, but that's a shit ton of work for one person. I don't see this happening before the other problems get sorted out.
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This is it. Thanks!
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This is a problem with my OS, so I'll just post here. Sometimes my screen looks like this.
It happens only when I'm botting. If I drag this "thing" to the right, everything's fine again except all my windows become narrower. If I drag it to the left, it takes me to the Win8.1 Start screen. Using Win8.1. PC's connected to 2 monitors. Anyone ever experienced this weird thing?
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Just from what I've seen, the bot always attacks Animated Guardian first. The bot also attacks "Summoned Skeletons" endlessly when it should instead focus on the totem/shrine.
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Agreed. Let's hope RNGesus throw mirrors at us this holiday.
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Just to make sure: did you put all the maps in stash 1,2,3,4?
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Having never farmed Voll, I'm curious about how profitable it is to farm Voll. My bot makes about 5ex after running maps for 24hrs. Is it much better to farm Voll?
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I imagine a lot of legitimate players also use 800x600. To avoid false bans, GGG most likely doesn't ban you unless you're being extremely suspicious, like running a flagged process in your system or doing something really unusual in their system (like repeating the same action for a long time, running 24/7, using VM+VPN).
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Since I have just 4 tabs.... have you tried using just stash 1,2,3,4 in the bot and storing a map in those tabs and see what happens?
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Which game client? normal/steam/garena/etc?
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^ That's a better idea. Since the bot can already chicken on user-specified monsters, it might as well ignore specified monsters
as well as unspecified monsters that you spent X seconds fighting.edit: ignoring unspecified mobs may be too much work for alk due to reversing, so for now a quick fix like "chicken if no mobs killed for X seconds" would be nice. Actually... the bot is designed to chicken after no mobs are killed in X seconds, but sometimes it doesn't chicken (described in the 1st post).
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The bot was attacking a "smoke" on the ground, and the smoke never went away. All mobs were killed near the bot (within ~5 screens) .
Maybe a quick hack would be useful: if "Map finished" repeats more than x times in a zone, chicken. It'd be like the "get unstuck" function the bot currently uses.
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What client are you using? Show us the logs? I never had this problem.
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After the map is explored and the bot is in "restart state" and "chicken state", sometimes the bot would spend the entire "max run" time attacking air.Last run:2015-11-29 08:57:30 [info] -> Current complex map explored !!2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 08:57:30 [info] -> Restart state because no monster were killed for 130 s2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 08:57:30 [info] -> Map finished!!2015-11-29 08:57:30 [info] -> Attacking monster using mouse_right key at distance : 1.4142142015-11-29 08:57:30 [info] -> current area not found, please wait for alkpone to add it.2015-11-29 08:57:30 [info] -> Current complex map explored !!2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 08:57:30 [info] -> Restart state because no monster were killed for 130 s2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 08:57:30 [info] -> Map finished!!...2015-11-29 09:03:30 [info] -> Attacking monster using mouse_right key at distance : 1.4142142015-11-29 09:03:30 [info] -> current area not found, please wait for alkpone to add it.2015-11-29 09:03:30 [info] -> Current complex map explored !!2015-11-29 09:03:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 09:03:30 [info] -> Restart state because no monster were killed for 130 s2015-11-29 09:03:30 [info] -> Chicken state because no tp found in player's inventory2015-11-29 09:03:30 [info] -> Map finished!!Timer:2015-11-29 09:03:32 [timer] -> Game informations update took: 15 ms2015-11-29 09:03:33 [timer] -> World update took: 0 ms2015-11-29 09:03:33 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:33 [timer] -> World update took: 0 ms2015-11-29 09:03:33 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:34 [timer] -> World update took: 16 ms2015-11-29 09:03:34 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:34 [timer] -> World update took: 0 ms2015-11-29 09:03:34 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:35 [timer] -> World update took: 0 ms2015-11-29 09:03:35 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:35 [timer] -> World update took: 16 ms2015-11-29 09:03:35 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:36 [timer] -> World update took: 0 ms2015-11-29 09:03:36 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:36 [timer] -> World update took: 0 ms2015-11-29 09:03:36 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:37 [timer] -> World update took: 15 ms2015-11-29 09:03:37 [timer] -> Game informations update took: 15 ms2015-11-29 09:03:37 [timer] -> World update took: 0 ms2015-11-29 09:03:37 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:38 [timer] -> World update took: 0 ms2015-11-29 09:03:38 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:38 [timer] -> World update took: 16 ms2015-11-29 09:03:38 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:39 [timer] -> World update took: 0 ms2015-11-29 09:03:39 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:39 [timer] -> World update took: 0 ms2015-11-29 09:03:39 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:40 [timer] -> World update took: 0 ms2015-11-29 09:03:40 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:40 [timer] -> World update took: 0 ms2015-11-29 09:03:40 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:41 [timer] -> World update took: 0 ms2015-11-29 09:03:41 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:41 [timer] -> World update took: 16 ms2015-11-29 09:03:41 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:42 [timer] -> World update took: 0 ms2015-11-29 09:03:42 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:42 [timer] -> World update took: 0 ms2015-11-29 09:03:42 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:43 [timer] -> World update took: 16 ms2015-11-29 09:03:43 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:43 [timer] -> World update took: 0 ms2015-11-29 09:03:43 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:44 [timer] -> World update took: 0 ms2015-11-29 09:03:44 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:44 [timer] -> World update took: 15 ms2015-11-29 09:03:44 [timer] -> Game informations update took: 15 ms2015-11-29 09:03:45 [timer] -> World update took: 0 ms2015-11-29 09:03:45 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:45 [timer] -> World update took: 0 ms2015-11-29 09:03:45 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:46 [timer] -> World update took: 16 ms2015-11-29 09:03:46 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:46 [timer] -> World update took: 0 ms2015-11-29 09:03:46 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:47 [timer] -> World update took: 0 ms2015-11-29 09:03:47 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:47 [timer] -> World update took: 16 ms2015-11-29 09:03:47 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:48 [timer] -> World update took: 0 ms2015-11-29 09:03:48 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:48 [timer] -> World update took: 0 ms2015-11-29 09:03:48 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:49 [timer] -> World update took: 15 ms2015-11-29 09:03:49 [timer] -> Game informations update took: 15 ms2015-11-29 09:03:49 [timer] -> World update took: 0 ms2015-11-29 09:03:49 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:50 [timer] -> World update took: 0 ms2015-11-29 09:03:50 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:50 [timer] -> World update took: 47 ms2015-11-29 09:03:50 [timer] -> Game informations update took: 47 ms2015-11-29 09:03:51 [timer] -> World update took: 0 ms2015-11-29 09:03:51 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:51 [timer] -> World update took: 0 ms2015-11-29 09:03:51 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:52 [timer] -> World update took: 0 ms2015-11-29 09:03:52 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:52 [timer] -> World update took: 0 ms2015-11-29 09:03:52 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:53 [timer] -> World update took: 0 ms2015-11-29 09:03:53 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:53 [timer] -> World update took: 0 ms2015-11-29 09:03:53 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:54 [timer] -> World update took: 0 ms2015-11-29 09:03:54 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:55 [timer] -> World update took: 0 ms2015-11-29 09:03:55 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:55 [timer] -> World update took: 0 ms2015-11-29 09:03:55 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:56 [timer] -> World update took: 0 ms2015-11-29 09:03:56 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:56 [timer] -> World update took: 16 ms2015-11-29 09:03:56 [timer] -> Game informations update took: 16 ms2015-11-29 09:03:57 [timer] -> World update took: 0 ms2015-11-29 09:03:57 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:57 [timer] -> World update took: 0 ms2015-11-29 09:03:57 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:58 [timer] -> World update took: 15 ms2015-11-29 09:03:58 [timer] -> Game informations update took: 15 ms2015-11-29 09:03:58 [timer] -> World update took: 0 ms2015-11-29 09:03:58 [timer] -> Game informations update took: 0 ms2015-11-29 09:03:59 [timer] -> World update took: 0 ms
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This bug always goes away after logging out/in again. So is it easier to just make the bot to logout if no mobs are killed in x seconds?