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heisenburger

Beta Tester
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Posts posted by heisenburger


  1. Did you test with option "Always reset instance" normally it should reset the map after any chicken.

     

    Just tested it. The bot still went back to the old map after "max run" timed out. Same thing with chicken on low hp. 

     

    But frankly I find the "max run" timer a bit unnecessary. If no mobs are killed in several minutes, the bot should just chicken. The "max run" timer only makes us look more suspicious when we get stuck for 10-20 minutes repeating the same action.

     

    I could be wrong, but please consider giving "no mobs killed" timer the highest priority. 


  2. Now the bot can treat a map as cleared if the "no mobs killed" timer runs out. Please consider adding two more conditions (optional):

     

    - If the bot chickened for any reason (boss on sight, low hp), the map is considered cleared

     

    - If the "max run" timer runs out, the map is considered cleared (for some reason the bot sometimes would return to the same map after "max run" time, so this option would be helpful)

     

     

    Thanks!


  3. Bump. Same problem in 55g. The bot just spent 15 minutes attacking air in a map. No mobs nearby.

     

    edit: I just restarted the bot at the same spot in the map, and it stopped attacking air and started exploring again.

     

    suggestion for a quick fix: if the bot has been attacking too long without moving again, reset the bot using F11 or chicken.


  4. For skills like flame totem with Ancestral Bond, it's useful to cast two totems quickly with very short delays, and wait a few seconds to cast another two totems. If this is implemented, it'd be much appreciated.

     

    Idea for a "simple" fix: for each skill in "skills.ini", add a second cooldown variable and a cast counter variable.

     

    Assuming the current bot does something like this:

     

    while (mob_in_range)

         cast_skill();

         wait(1000);  //1000 is user defined

     

     

    Suggested version:

     

    while (mob_in_range) {

     

       cast_skill();

       count++;

       wait(50);  //50 is user defined

       

       if (count >= user_defined_val) {

            count = 0;

            wait(1000); //1000 is user defined

       }

     

    }

     

     

    This will allow the bot to use a skill several times in short bursts followed by a longer cooldown. 


  5. This is a problem with my OS, so I'll just post here. Sometimes my screen looks like this.

     

    LdDf590.png

     

    It happens only when I'm botting. If I drag this "thing" to the right, everything's fine again except all my windows become narrower. If I drag it to the left, it takes me to the Win8.1 Start screen. Using Win8.1. PC's connected to 2 monitors. Anyone ever experienced this weird thing?


  6. ^ That's a better idea. Since the bot can already chicken on user-specified monsters, it might as well ignore specified monsters as well as unspecified monsters that you spent X seconds fighting.

     

    edit: ignoring unspecified mobs may be too much work for alk due to reversing, so for now a quick fix like "chicken if no mobs killed for X seconds" would be nice. Actually... the bot is designed to chicken after no mobs are killed in X seconds, but sometimes it doesn't chicken (described in the 1st post).


  7. After the map is explored and the bot is in "restart state" and "chicken state", sometimes the bot would spend the entire "max run" time attacking air.
     
     
    Last run:
     
    2015-11-29 08:57:30 [info] -> Current complex map explored !!
    2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 08:57:30 [info] -> Restart state because no monster were killed for 130 s
    2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 08:57:30 [info] -> Map finished!!
    2015-11-29 08:57:30 [info] -> Attacking monster using mouse_right key at distance : 1.414214
    2015-11-29 08:57:30 [info] -> current area not found, please wait for alkpone to add it.
    2015-11-29 08:57:30 [info] -> Current complex map explored !!
    2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 08:57:30 [info] -> Restart state because no monster were killed for 130 s
    2015-11-29 08:57:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 08:57:30 [info] -> Map finished!!
    .
    .
    .
    2015-11-29 09:03:30 [info] -> Attacking monster using mouse_right key at distance : 1.414214
    2015-11-29 09:03:30 [info] -> current area not found, please wait for alkpone to add it.
    2015-11-29 09:03:30 [info] -> Current complex map explored !!
    2015-11-29 09:03:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 09:03:30 [info] -> Restart state because no monster were killed for 130 s
    2015-11-29 09:03:30 [info] -> Chicken state because no tp found in player's inventory
    2015-11-29 09:03:30 [info] -> Map finished!!
     
     
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