Deityslayer
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Posts posted by Deityslayer
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Hi guys,
I have some accounts , one main , one I use sometimes , and one I am using only for boot.
I boot only for maintain my main expenses and for fun no real money trade.
I usually limit a lot my currency / stuff transfer between accounts.
Is the option of make a guild with all my accounts as member with a shared stash where put all more expensive stuffnan option? If I trade through guild stash , increase the ban probability of my main also even if I don't boot with it?
Thx guys.
If your bot gets banned, your main will get banned aswell if it's being used under the same IP.
Furthermore, I find no use for using a guild stash, as you shouldn't get banned in the first place.
Projecting to get banned is not something that you want.
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Are you saying all your 7 characters shared the same IP? That's like suicide.
^this
Obviously the GMs said this:
"Okay fuck this guy, botting and shit, thinking it's not obvious. So we'll ban the rest of this shitter's accounts, but we noticed he's been a player/supporter here for a very long time. So, we'll keep a good image and ban the non-supporter accounts. Great. Fuck this dude. Layta bitch."
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I have two unique maps in my 4th stash tab, and it gets stuck there.
the logs say its trying to take something out
the cursor is on an empty spot in the tab.
also i did have a non-ignored map in stash #3.
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//crit hp[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [stashItem] == "true"//crit res hp[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"//tri res hp[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"//Caster Crit cast and spelldamage[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"In the same category.. It says ring twice when it should be amulet.
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Hey -- I have picked different snippets of pickit code from people while I learn . I have removed all non-pertinent (as far as I'm aware) code from my pickit and pasted the pertinent here. My bot is picking up Springleaf and Wondetrap boots and a whole bunch of other shit. My //uniques body has [sellitem] = true, except for the 1+ exalt value uniques (which I have deleted to save space and make things more clear). I recently noticed "line 1". Is that overriding the sellitem = true? In other words, maybe I should delete that so the non-listed uniques are kept?
[Rarity] == "Unique" //picks up any unique //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //1+ exalt uniques here [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour . . . //I have removed the code of uniques with this line for space-saving purposes
There are uniques that are alone worth 40+ exalts. Examples are Voll protector and Shavronne's wrappings.
Just loot all the uniques.
edit: Oh. You changed the pickit. Well, yeah, you have to remove the first line.
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When updating bots don't use your old configs.
Also try unticking the pickit checkboxes under smart pickit.
press f11 to reload configs.
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What about phys reflect?
i use an Ample Sapphire Flask of Heat to counter being frozen (Dispels Frozen and Chilled)...
I reroll phys reflect mods.
Actually I think the damage + life leech is enough to sustain the reflect. I also have like 4-5k armor.
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DeityslayerWhat's so special in your build? 13k dps isn't high and you don't get high LL with WOE. My bot 79 lvl with 2 cheap 1 hand axes (260 and 300 pDPS) has 17k DPS with 4 link cleave (+more phys, added fire and faster attacks). Using hatred+herald of ash. 48% block, 4k hp with mediocre rare items.
13k dps is pretty high for a cheap build.
I can't pickit axes. There is no way to.
Actually I guess dps pickit can find a good 1h.
Wings gives:
25% of Block Chance applied to Spells
10% additional Chance to Block while Dual Wielding
(80 to 120)% increased Physical Damage
Adds (55–100 to 65–120) Fire Damage in Main Hand
Adds (55–100 to 65–120) Chaos Damage in Off Hand
Counts as Dual Wielding
There are no wasted stats. Also I went for it mainly because I wanted an axe. Aside from that, it easier to get the woe. It takes time to get 300 dps axes. Also my build has phys % damage, and there is no phys dps mod in pickit.
Last time I checked I had 44% block. Lazhwar and nodes give me more than 30% spell block. I think. I just feel like my build clicks together nicely. Maybe it is smart to pickit the dps axes though. I'll be sure to do that once I get a GG helm/boots/gloves/rings.
Actually, I just remembered, woe has 25% of block chance to spells.
I'll be sticking to woe.
Mainly because the only way you die with this build is tons of projectiles/spells or 1shotting bosses.
edit:: I have 54% block attack and 41% block spells.
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pls fix
the portal bug,, bot uses all portal until all are gone, then thats the only time the bot goes back to town to get a new map
AURA BUG
when bot chickens out, bot does not cast AURA again.
Garena Sea Server
The portal dilemma isn't a bug, it happens because it's running a map with an ignored modifier.
The only mapping bug I see is poor pathing, semi-rarely.
For example: Museum map.
And transmuting mirrored maps if that's still happening.
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library > catacombs > docks
Yep. I'd say docks is even worse than other zones, actually. And then there's the rain. The graphical limitations will definitely kick in before cpu limitations with multiple clients.
I wish there are better options than library/catacombs. Are there? in zones.
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@krzr23I've already hit 80. I'm just clearing the lowest 2 level maps. Chicken 2-10 times out of 100 runs. Fairly can say that this is one of the most resourceful builds without investing currency, if not the best...I know for sure after I get good pickit gear I will be running super high level maps.I'm going to add a CWDT - increased aoe - enduring cry - immortal call aswell. I have 106/666 mana available to me. I basically never run out of mana with 2% mana leech. Now that I can sustain my mana pool without any flask, I'm going to even further increase survivability. Mana is a big focus for me, since I don't want any mana problem whatsoever. The only thing that can kill me is being frozen over and over, bugging, or super strong bosses. With phys% reduction it should be resolved with the block chance I have. Can't really do much about being frozen. Don't like the uniques for it.Crit falls off hard. I know the nodes look juicy. If you've played legit you know how a crit build works. You get super strong, then fall off super hard, and die in 1-2 shots. The goal for ANY build should be super high level maps. Keep that in mind. So, crit is detrimental to what you are trying to achieve. I really like my passive tree.Literally, clear speed is NOT an issue with any dual strike/flicker build. These are the fastest builds.Edit: Fixed the tree up 3 nodes or so.
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catacombs
/thread
Any other maps?
The CC is really scary at catacombs
Lunaris seems good
edit: and then kole smashes you.
edit2: I think library is good.
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Deityslayer, can you explain how you fixed it please?
I am also having a few problems when trying to tell EBot to loot white items with a specific range of implicit stats (mostly near perfect white rings/amulets).
[Category] == "Ring" && [Rarity] == "Normal" && ([cold_and_lightning_damage_resistance_%] >= "14" || [fire_and_cold_damage_resistance_%] >= "14" || [fire_and_lightning_damage_resistance_%] >= "14" || [base_item_found_rarity_+%] >= "14" || [base_maximum_life] >= "28") [Category] == "Amulet" && [Rarity] == "Normal" && ([additional_all_attributes] >= "14" || [additional_dexterity_and_intelligence] >= "22" || [additional_strength_and_dexterity] >= "22" || [additional_strength_and_intelligence] >= "22" || [base_item_found_rarity_+%] >= "18")
It works for a few of them, it will pickup and stash them: life/rarity ring and rarity/dex&int amulet . . .
All others, will not pick them up at all . . .
Just test it manually.
Move them around. I realized that it's category -> rarity -> implicit # explicit. I'll be adding my final pickit for immo's steroid guide in a couple hours or soon.
I believe rarity -> category works too.
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looking for "operator precedence"
When && operator first one operand is false, then the second operands will not be calculated
and add Parenthesis.
Nice... I will use your data! Thanks for contributing,
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and .... check ur "#"
These are implicit modifiers, they don't need to be identified in order to find these. Swords have accuracy and crit chance w/o being identified.
"# If you put that symbol, your item will be identified.
Everything in left of # is to tell the bot which item will pick up
Everything in the right of # is to tell the bot which modifiers it will check in that item, if they match that item will be stashed"
Maybe you should read what you provide..
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I've read that thread multiple times prior to creating this one.
Nowhere does it answer any of my questions.
There is no IDing in this pickit.
([674] == "18" || [96] >= "20"
is the implicit modifiers accuracy and crit
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([Rarity] == "Rare" || [Rarity] == "Magic") && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && ([Armor] > "0" || [Evasion] > "0") && [Energy Shield] == "0" // Rare Set[Category] == "1Handed" && ([Rarity] == "Rare" || [Rarity] == "Magic") && ([674] == "18" || [96] >= "20") // Swords - Generic,ThrustSo, why do I have to put rarity before category for one and rarity after category for the next line? Or else it doesn't work?Also, why isn't this working? It picks up trash whites and magics.[Rarity] == "Rare" && ([Type] == "Rusted Hatchet" || [Type] == "Jade Hatchet" || [Type] == "Boarding Axe" || [Type] == "Cleaver" || [Type] == "Broad Axe" || [Type] == "Arming Axe" || [Type] == "Decorative Axe" || [Type] == "Spectral Axe" || [Type] == "Jasper Axe" || [Type] == "Tomahawk" || [Type] == "Wrist Chopper" || [Type] == "War Axe" || [Type] == "Chest Splitter" || [Type] == "Ceremonial Axe" || [Type] == "Wraith Axe" || [Type] == "Kurai Axe" || [Type] == "Siege Axe" || [Type] == "Reaver Axe" || [Type] == "Butcher Axe" || [Type] == "Vaal Hatchet" || [Type] == "Royal Axe" || [Type] == "Inferal Axe") // Axes
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Docks now has unique revenant terrorizing the zone with its cyclone.
Where are we botting at now?
I tried imperial gardens, it seems okay.
Maybe library, with some chaos resistance?
**I meant catacombs
I use blood rage anyways.
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Dual strike Wings of Entropy
Starting: (Extremely early levels)
[DualStrike] Not Geared Fully - Magic&Rare Set - RareAcc
Leveling - having a complete set of at least magic gear:
[DualStrike] Leveling - DualStrike - RareSet - AllUniques
Farming - End game.
[DualStrike] Farming - DualStrike
Map config - Wings of Entropy (Updated as I go):
Dual Strike Wings Of Entropy Map Config
Hope you guys enjoy this as much as I do!
I'll update this even further once I advance.
Once the new default pickit is updated I will update it into these pickits
With the intent of a build that's almost not invested into, I can only conclude that you seem to have fell off in the purpose of your passive tree. At the top-right side of the passive tree, you branch off 8 passive points mainly for 4% block. This does include attack speed, movement speed, and some physical % damage.
What I've tried to achieve is maximizing physical damage over attack speed. In logic, if you get CC'd hard or stunned (I'm using unwavering stance), you'll probably have one attack (one out of three multistrikes) before it happens. With the %mana & aura nodes, you very rarely run out of mana with haste+hatred. Of course, this is with a level18 reduced mana + int amulet (lazhwar). At super end game, you can remove many intelligence nodes for even more damage after you have mana on the gear that I have able to change for rares (glove, helm, rings, and boots last - 60% mana regen).
Keep in mind, I'm using Wings of Entropy - a 2H axe that acts as duel wielding. However, it works with 2H nodes, not 1H nodes. I was able to find the bottom cluster great for 2H + axe nodes. Also there is very little investing into these nodes if any.
5L: DualStrike - MultiStrike - Faster Attacks - Melee Physical Damage - Melee Splash
Tabula Rasa: DualStrike - MultiStrike - Faster Attacks - Melee Physical Damage - Melee Splash - IIR
Helm: Geofri's Crest / Alpha's Howl
Weapon: Wings of Entropy (-5c)
Amulet: Stone of Lazhwar
(looking for a rare w/ pref manaleech/iir/hp/res)
Boots: Goldwyrm. Change last.
MS/IIR.
Gloves: Aursieze
13k tooltip DPS with hatred+haste, level 79.
Gloves: Slitherpinch (gearing)
Attack speed preferred
Rings: Mana leech hp res atkspd
Belt: life resists
Also I'm running Flicker strike - Melee splash - Curse on hit - Warlord's Mark.
Edit: They're all fixed now
Edit2: Fixed
edit: fixed gems
edit: Wings is even cheaper now!
edit: using more uniques
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That is nowhere near enough space to properly organize the amount of stuff I pick up. I don't know how this is useful when you have 800+ chromatics.
Just make the next line of currencies skip the column... It's that easy. And make the currencies with the high amount of slots take the entire column instead of half. That's 12 slots. 20? per stack = 240. 4 columns max. Easy
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Auras aren't re-cast upon death -> revival.
Chicken is fine.
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Doesnt really matter if you know the ratios to Exalts + You forgot about Chaos orbs.
Im confused where you wanted to go with this, it doesnt explain anything at all...
You skip 6 slots for that currency.
Chaos orb is already there, it's equivalent to an Orb of Regret.
Also if there's an organized layout like this, then the gear that you pick up would be less clustered. Making use of all 4 stash tabs.
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Saving all your orbs for that moment when you have level 6 masters for discounted vendoring.
Well, that and selling your orbs
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If im not mistaken # = identify, so if the modifiers are before # the bot will check for matches before identifying the item.
// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
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Can I specify implicit modifiers before the #? Like so:// LEVELING[Rarity] == "Rare" && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] == "0" && [block_%] == "0" // Rare Armor[Rarity] == "Rare" && [spell_damage_+%] >= "8" && [block_%] == "0" // Wand[Rarity] == "Rare" && [spell_damage_+%] == "15" && [block_%] == "24" // Spirit ShieldsEDITED:// LEVELING[Rarity] == "Rare" && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] >= "0" // Rare Set[Rarity] == "Rare" && [Category] == "1Handed" && [spell_damage_+%] >= "8" // Wand[Rarity] == "Rare" && [spell_damage_+%] == "15" && [741] == "-3" // Spirit Shields
Some outstanding issues
in Archives
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I tried using shift while moving
Instantly I found an issue. I had a full stash and tried to go from eternal lab -> town. At the waypoint, it was stuck trying to shift+left click.