Deityslayer
Beta Tester-
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Everything posted by Deityslayer
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I tried using shift while moving Instantly I found an issue. I had a full stash and tried to go from eternal lab -> town. At the waypoint, it was stuck trying to shift+left click.
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If your bot gets banned, your main will get banned aswell if it's being used under the same IP. Furthermore, I find no use for using a guild stash, as you shouldn't get banned in the first place. Projecting to get banned is not something that you want.
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^this Obviously the GMs said this: "Okay fuck this guy, botting and shit, thinking it's not obvious. So we'll ban the rest of this shitter's accounts, but we noticed he's been a player/supporter here for a very long time. So, we'll keep a good image and ban the non-supporter accounts. Great. Fuck this dude. Layta bitch."
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I have two unique maps in my 4th stash tab, and it gets stuck there. the logs say its trying to take something out the cursor is on an empty spot in the tab. also i did have a non-ignored map in stash #3.
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//crit hp [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [stashItem] == "true" //crit res hp [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true" //Caster Crit cast and spelldamage [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true" In the same category.. It says ring twice when it should be amulet.
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My bot is stashing bad uniques, but I have # [Sellitem] == "true"
Spaceguy911 replied to topic's Deityslayer in Exiled Bot Programming
There are uniques that are alone worth 40+ exalts. Examples are Voll protector and Shavronne's wrappings. Just loot all the uniques. edit: Oh. You changed the pickit. Well, yeah, you have to remove the first line. -
When updating bots don't use your old configs. Also try unticking the pickit checkboxes under smart pickit. press f11 to reload configs.
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The portal dilemma isn't a bug, it happens because it's running a map with an ignored modifier. The only mapping bug I see is poor pathing, semi-rarely. For example: Museum map. And transmuting mirrored maps if that's still happening.
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Yep. I'd say docks is even worse than other zones, actually. And then there's the rain. The graphical limitations will definitely kick in before cpu limitations with multiple clients. I wish there are better options than library/catacombs. Are there? in zones.
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Any other maps? The CC is really scary at catacombs Lunaris seems good edit: and then kole smashes you. edit2: I think library is good.
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Just test it manually. Move them around. I realized that it's category -> rarity -> implicit # explicit. I'll be adding my final pickit for immo's steroid guide in a couple hours or soon. I believe rarity -> category works too.
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Nice... I will use your data! Thanks for contributing,
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These are implicit modifiers, they don't need to be identified in order to find these. Swords have accuracy and crit chance w/o being identified. "# If you put that symbol, your item will be identified. Everything in left of # is to tell the bot which item will pick up Everything in the right of # is to tell the bot which modifiers it will check in that item, if they match that item will be stashed" Maybe you should read what you provide..
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I've read that thread multiple times prior to creating this one. Nowhere does it answer any of my questions. There is no IDing in this pickit. ([674] == "18" || [96] >= "20" is the implicit modifiers accuracy and crit
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([Rarity] == "Rare" || [Rarity] == "Magic") && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && ([Armor] > "0" || [Evasion] > "0") && [Energy Shield] == "0" // Rare Set [Category] == "1Handed" && ([Rarity] == "Rare" || [Rarity] == "Magic") && ([674] == "18" || [96] >= "20") // Swords - Generic,Thrust So, why do I have to put rarity before category for one and rarity after category for the next line? Or else it doesn't work? Also, why isn't this working? It picks up trash whites and magics. [Rarity] == "Rare" && ([Type] == "Rusted Hatchet" || [Type] == "Jade Hatchet" || [Type] == "Boarding Axe" || [Type] == "Cleaver" || [Type] == "Broad Axe" || [Type] == "Arming Axe" || [Type] == "Decorative Axe" || [Type] == "Spectral Axe" || [Type] == "Jasper Axe" || [Type] == "Tomahawk" || [Type] == "Wrist Chopper" || [Type] == "War Axe" || [Type] == "Chest Splitter" || [Type] == "Ceremonial Axe" || [Type] == "Wraith Axe" || [Type] == "Kurai Axe" || [Type] == "Siege Axe" || [Type] == "Reaver Axe" || [Type] == "Butcher Axe" || [Type] == "Vaal Hatchet" || [Type] == "Royal Axe" || [Type] == "Inferal Axe") // Axes
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Docks now has unique revenant terrorizing the zone with its cyclone. Where are we botting at now? I tried imperial gardens, it seems okay. Maybe library, with some chaos resistance? **I meant catacombs I use blood rage anyways.
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Just make the next line of currencies skip the column... It's that easy. And make the currencies with the high amount of slots take the entire column instead of half. That's 12 slots. 20? per stack = 240. 4 columns max. Easy
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Auras aren't re-cast upon death -> revival. Chicken is fine.
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You skip 6 slots for that currency. Chaos orb is already there, it's equivalent to an Orb of Regret. Also if there's an organized layout like this, then the gear that you pick up would be less clustered. Making use of all 4 stash tabs.
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Saving all your orbs for that moment when you have level 6 masters for discounted vendoring. Well, that and selling your orbs
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// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
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Can I specify implicit modifiers before the #? Like so: // LEVELING [Rarity] == "Rare" && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] == "0" && [block_%] == "0" // Rare Armor [Rarity] == "Rare" && [spell_damage_+%] >= "8" && [block_%] == "0" // Wand [Rarity] == "Rare" && [spell_damage_+%] == "15" && [block_%] == "24" // Spirit Shields EDITED: // LEVELING [Rarity] == "Rare" && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] >= "0" // Rare Set [Rarity] == "Rare" && [Category] == "1Handed" && [spell_damage_+%] >= "8" // Wand [Rarity] == "Rare" && [spell_damage_+%] == "15" && [741] == "-3" // Spirit Shields
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http://puu.sh/9TKHX/9a22eb8543.png Even with shift disabled, it seems to mouse over a monster and just move around it, unless it switches targets, it finally acquires a target's name at the top of the screen for a brief moment. I'm mapping and this is happening occasionally now, it hasn't been happening before. How can I solve this? Edit: Changed other min/maxes to 0, still have this issue Edit: actually... Might be what's on left click. So, instead I just put the skill on left click.
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// If you want to reroll map if bad mods detected (thanks to immo) [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" //rogue Exile [2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true" [map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true" [no_mana_regeneration] >= "1" # [ignoreMap] == "true" [no_life_regeneration] >= "1" # [ignoreMap] == "true" [map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true" //rogue Exile [2304] > "0" # [ignoreMap] == "true" You need ignoremap so that the unid maps (the dropped ones) will process a logout whenever the mod is detected once it enters a portal
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19e.. keeps going to ledge when only have docks enabled
datz replied to topic's Deityslayer in Archives
Press save then start bot, f11 reloads configs