Jump to content

Rooroosh

Beta Tester
  • Content Count

    22
  • Joined

  • Last visited

Posts posted by Rooroosh


  1. I'm using blood rage now and it works perfectly.... do you have always recast buff and aura checked?  You should only have always recast.

    Nope, doesn't work either way, worked fine the last few months, even with aura checked. Now he prioritizes blood rage recast over combat skills even though it hasn't ran out yet

     

     

     

    I reduced the priority and added a cooldown so now he doesn't spam it so much in combat. It seems like since the last patch bot thinks blood rage is a combat skill, not a buff and tries to attack mobs with it. Before this, I had it at priority 10 and 0 sec cooldown and bot still always waited till it ran out.


  2. tho it isn't a bug, you just didn't like the feature? assuming the 2nd time is the tp where the bot finished the instance and goes on to make a new instance.

     

    is this was happened or is it really a "bug" with the new feature ?

     

    bot cleaned 80 % of the instance, and thinks he is full. goes to town, sells his things, cleaning the rest of the % (depends what you have chosen as max %)

     

    I don't understand what you mean. The problem I saw was that the bot sometimes goes to town (NOT full inventory) maybe due to idle too long or enough map% explored, then sells/stashes what he has, but now instead of making a new instance he goes back to the portal only to immediately create a new portal and go back to town. Now he makes a new instance and continues as normal but he just wasted some time and a portal scroll (oh no!)

     

    I didn't babysit the bot today so I didn't catch him doing any instant portals. My current theory is that the idle portal is at fault. By design If the bot idles for too long he will make a portal and always go back through the portal to finish the map to the set % which is ok, although I would prefer it if he made a new instance instead. Maybe it just so happened that when he was <1% off from reaching the map exploration he also hit the idle timer (mine is quite low) and so he went back through the portal thinking that idle was the trigger, then went back took a step, hit the map % limit and made a portal back. It happened a few times yesterday though, maybe just multiple big coincidences?


  3. It is funny because the community has been begging for this feature for a long time, and now that we have it, a lot of people are complaining about it. It would be nice to have it as an option, for those of us that are not as concerned with absolute efficiency over missing GG items. Personally, I am thrilled with the feature and look forward to seeing it refined, as there are issues with it.

    It is a great feature, it's just that with my specific setup it is unnecessary and seeing as there are currently a few minor issues with it, I'd rather not use it at all for now.

     

     

    I need more detailed infos about issue that you are facing, to be able to fix the feature (ie. ways to reproduce, logs, context, guess, ...).

    The new 0.53c version has an option to reset instance on each tp to town.

    Sorry for being unspecific, but it doesn't happen all the time so it might not be easy to reproduce. I'll keep an eye on it and see if I notice a pattern.


  4. Common thing that keeps happening is the bot's inventory becomes half full and he either explores enough % of the map or get's stuck for long enough to make a portal, then goes to sell the few items he has and comes back through the portal only to make another portal very shortly after. I assume its trying to confirm that no items were missed even though his inventory was not even full when he left.

     

    Honestly I don't really need this feature to begin with, is there a way for me to disable it entirely and just force the bot to make a new instance every time after TP to town?


  5. Solved.

    In case someone else encounters this problem it indeed happens because the pickit file overrides the menu settings. I fixed the rare pickups by deleting the rare sections in the pickit file, I'm guessing commenting them would've worked too but I went for the quicker fix.

     

    Basically, if, for example, the pickit file is setup to stash rare chests that have high life, trires and armor, then the bot will pickup every chest in an attempt to identify them and see if they meet the criteria, even if you have "pick rares" disabled in the menu.


  6. In the pickit menu I uncheck "loot 5L items", "loot rare items"  but the bot still picks up 5L items and loots all rare items. Other options seem to work fine, I unchecked "pick chrom items" and it stopped picking them. This could be related so I'll mention that the bot also doesn't want to level gems. I've tried bumping the shade variation to 90 but then the bot started missing the vendor. I didn't want to mess with it too much so I set it back to 82.

     

    using Dx11, running bot and poe as admin windows 7 64bit


  7. Quoting from the beginner guide:

     

    Are you Picking up too many white items:

    Spoiler: hide

    Try THIS FIRST!
    Enable key pickup via poe ui, enable alt to loot on the bot
     

     

     

    If that's still not enough space you can save a lot by unchecking "Pick Chrom items" in the Pickit tab. If that's still not enough, you can uncheck "Loot rare items".  I doubt you need to get rid of EVERYTHING besides currency and gems, that seems extreme. You don't want 6 sockets, uniques, nothing?


  8. I caught my bot fighting one of those too yesterday, he would've died if I hadn't noticed, so I figure it definitely causes a death every now and then. Maybe some sort of "enemy target bar check" could work as a fix, since they don't have any bar once you hover over them.


  9. I'm trying to setup a new build that uses flicker strike as a gap closer but the bot does not to use it at all no matter what setup I use and just spams the main melee skill regardless of range.

     

    Example:

     

    Static strike priority 8 range 0-150

    Flicker strike priority 7 (also tried 8 and even 9) range 150-750

     

    Bot just runs up to mobs and uses static strike every time. What am I missing?

     

    Edit: it works if I have flicker priority above static and I set the min range to 0, but I don't want the bot using flicker when it's already in melee range :/


  10. Same issue with the new looting, when there's a big pile of loot it sometimes just starts making huge circles around the item that needs picking up, never actually getting to it. I feel like overall the chances of looting things in a big pile have improved with the more randomized cursor movement but it still takes a long time due to the bot not choosing the X-axis correctly.

    • Upvote 1

  11. This one is pretty annoying, makes you miss out on a lot of loot as well as botting time. It often happens with strongbox + exile combo, too much stuff on the ground and he'll just continuously scan the items, never picking up anything. I found, however, that if I manually move the bot a little bit he will start picking stuff up. So maybe as a temporary fix add some sort of a "move x steps after 15 second pickup idle" functionality.

×
×
  • Create New...