bbones
Beta Tester-
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Everything posted by bbones
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Actually the way I see it there is nothing wrong with the pickit file editing, you don't need any programming knowledge for it, anyone can do it - and it allows a lot of customisation which is always great. Sure you could ask for some kind of a UI to make it even simpler - new users would definitely appreciete that, but for me personally that isn't so important. What I was talking about is the looting system itself - the process of picking up items that drop, and to a lesser extent IDing and selling/stashing. Yeah, I totally gave up on IIQ, its counterprodutive, while it would be the absolutely best stat to have if the looting was working better. I find it better to just have a moderate amount of IIR for the time being.
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From my experience bot doesn't miss stuff (maybe you should increase pickup delay in system.ini, might help if your connection is laggy), but yeah - the pickup and IDing/selling is so bad and slow that any serious IIQ/IIR stacking is out of the question, I'd give the bot 4/10 for efficiency, and that is being very optimistic However, its been stated new pickup is planned/in the works, so lets hope for the best
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Run only map with x% of quantity or reroll map without x% of item in aera
serj replied to topic's bbones in Exiled Bot Feature Request
We should start by at least using Augmentations to get 2 mods on maps -
You need to use the correct value too This certainly works: [map_player_status_recovery_speed_+%] < "0" # [RerollMods] == "true"
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Vendor Y Coordinates AUTO and MOUSEOVER scripts
caon replied to topic's bbones in User's script for POE and/or Exiled Bot
Just tested immo's work and WOW! So simple and effective, working great so far, really appreciated -
Yep, similar suggestion here: https://exiled-bot.net/community/index.php/topic/3028-019b-issues/, and alk said its being worked on Good question about chrome uniques, that isn't too hard to test though.
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Unfortunately I destroy them as soon as I find any in bot's stash, hopefully someone else can help out!
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Good suggestion
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There go thousands of exalts down the drain from all the montegrul's that haven't been picked up by EB Nicely noticed!
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This might seem like a very small issue, but I just came back home after being away for 2 days to find that the bot has done almost nothing other than trying to transmute a mirrored map for 2 days...disappointing to say the least The worst thing is I can't seem to find a way to avoid it - "mirrored" isn't a mod of any kind (couldn't figure anything out from making an inventory dump with the map), so I can't make a line in my map ini file to avoid these maps. Or can I?
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Issue with bot stuck when putting map in lab or stucks in the map
fantominus replied to topic's bbones in Archives
Yea, I see this very often actually. The bot hovers the map over the 4 slots of the map machine but doesn't "click" so the map is not put in (this is not a coordinates problem because the map is where it has to be, only the mouse click is missing). It goes through this several times until it finally clicks and activates the map. The same thing happens when travelling to eternal laboratory (and maybe other areas? not sure) - the bot hovers the cursor in the correct position above the eternal laboratory waypoint on the world map, but doesn't click to activate it, then goes through the procedure several times until it finally leftclicks. -
1. I confirm this! 2. Sometimes the bot seems to get stuck in some kind of a loop while picking up loot. Doesn't seem to do anything at all, while the pathfinding log shows something like this (endless identical entries): 3. After about 15sec to half a minute of using the new hold mouse when attacking function the bot just stands next to monsters doing nothing. As soon as I disable it, everything is fine again.
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Interesting! Does this mean that a newly made character has no problems selling to vendors anymore? If so then I'll certainly test it out next time I'm going to level a character.
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Allright, thats cool, sorry for bothering you Lately I've been using just a small script that starts the bot (but doesn't monitor it in any way, with complete lack of programming skills it would take me a looooong time to make something more complicated) and its working fine 95% of the time, PoE never seems to crash and EB does it very rarely.
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Hey there! This is obviously not a high priority thing, but in case you get a moment between boss runs and (hopefully) improved pickit system I think it would be a great help to have a flag for our pickit file to specify in which stash tab we want the item to be put (and use the normal settings if the stash tab specified happens to be full ofcourse). This would help the bot run longer without supervising it (an generally make the stash organisation simpler), which is always a nice thing when youre running many bots and/or have an otherwise busy life. Also having seperate stash tabs only for currency or maps etc would make it look more human I imagine.
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Loot all rare 5L 6L gem, ecc AND all wand help needed
claustro replied to topic's bbones in User's script for POE and/or Exiled Bot
Afaik this is what you want to pick up all one handed items which have spell damage implicit mod (add rarity as needed): [Category] == "1Handed" && [spell_damage_+%] >= "1" Edit: nvm, I must have misread what Delamonica had written, its the same thing basically. -
I've observed it many times too and bonebox seems to be completely right about the cause of it as far as I can tell.
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I've said this before but since you've made a topic I might as well agree here too Especially number 1 - I don't see why we would do boss runs while the bot cannot pick up the loot
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I think it would be a good idea to add option (might as well make it default) to clear normal areas the same way as maps (up to the specified Map Explore %) instead of making new one every time the bot goes to town to npc loot. Hopefully it shouldn't be hard since you've got it working great in maps, and it would also solve the creation of too many instances Atm map farming seems less efficient than normal zones (lots of extra hassle without much reward because IIQ is counterproductive atm), and this would be a nice (if temporary) compromise Edit: this has also become more important because the new chrome recipe adds tons of loot to bring to town.
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Hey BlackSun! Any chance the script messes up something in bot's functionality? I've observed on several occasions that the bot wouldn't go back to the map after chickening (either low life or idle time) while the script is running, but it works correctly when I turn off the script.