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Druzil

Beta Tester
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Everything posted by Druzil

  1. Druzil

    0.19 J bugs

    Timer.Log last crash: 2014-07-10 13:48:48 [timer] -> World update took: 0 ms 2014-07-10 13:48:48 [timer] -> Game informations update took: 0 ms 2014-07-10 13:48:48 [timer] -> Menu Handler took: 0 ms 2014-07-10 13:48:48 [timer] -> Area Navigator took: 0 ms 2014-07-10 13:48:48 [timer] -> Map item runner took: 0 ms 2014-07-10 13:48:48 [timer] -> Complex area handler took: 0 ms 2014-07-10 13:48:48 [timer] -> Stasher took: 0 ms 2014-07-10 13:48:48 [timer] -> Map Explorer took: 0 ms 2014-07-10 13:48:48 [timer] -> Flask Drinker took: 0 ms 2014-07-10 13:48:48 [timer] -> Item Picker took: 0 ms 2014-07-10 13:48:48 [timer] -> Chest Opener took: 0 ms 2014-07-10 13:48:48 [timer] -> Shrine User took: 0 ms 2014-07-10 13:48:48 [timer] -> Gem Leveler took: 0 ms 2014-07-10 13:48:48 [timer] -> Fight Handler took: 16 ms 2014-07-10 13:48:48 [timer] -> Game Leaver took: 0 ms 2014-07-10 13:48:48 [timer] -> Buff Caster took: 0 ms 2014-07-10 13:48:48 [timer] -> Item Identifier took: 0 ms 2014-07-10 13:48:48 [timer] -> Item Chancer took: 0 ms 2014-07-10 13:48:48 [timer] -> Map Crafter took: 0 ms 2014-07-10 13:48:48 [timer] -> Item Seller took: 0 ms 2014-07-10 13:48:48 [timer] -> State Processing took: 46 ms 2014-07-10 13:48:48 [timer] -> Main AI Loop took: 94 ms 2014-07-10 13:48:48 [timer] -> World update took: 31 ms 2014-07-10 13:48:48 [timer] -> Game informations update took: 31 ms 2014-07-10 13:48:48 [timer] -> Menu Handler took: 0 ms 2014-07-10 13:48:48 [timer] -> Area Navigator took: 0 ms 2014-07-10 13:48:48 [timer] -> Map item runner took: 0 ms 2014-07-10 13:48:48 [timer] -> Complex area handler took: 0 ms 2014-07-10 13:48:48 [timer] -> Stasher took: 0 ms 2014-07-10 13:48:48 [timer] -> Map Explorer took: 0 ms 2014-07-10 13:48:48 [timer] -> Flask Drinker took: 0 ms 2014-07-10 13:48:48 [timer] -> Item Picker took: 0 ms 2014-07-10 13:48:48 [timer] -> Chest Opener took: 0 ms 2014-07-10 13:48:48 [timer] -> Shrine User took: 0 ms 2014-07-10 13:48:48 [timer] -> Gem Leveler took: 0 ms 2014-07-10 13:48:49 [timer] -> Fight Handler took: 16 ms 2014-07-10 13:48:49 [timer] -> Game Leaver took: 0 ms 2014-07-10 13:48:49 [timer] -> Buff Caster took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Identifier took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Chancer took: 0 ms 2014-07-10 13:48:49 [timer] -> Map Crafter took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Seller took: 0 ms 2014-07-10 13:48:49 [timer] -> State Processing took: 31 ms 2014-07-10 13:48:49 [timer] -> Main AI Loop took: 109 ms 2014-07-10 13:48:49 [timer] -> World update took: 0 ms 2014-07-10 13:48:49 [timer] -> Game informations update took: 0 ms 2014-07-10 13:48:49 [timer] -> Menu Handler took: 0 ms 2014-07-10 13:48:49 [timer] -> Area Navigator took: 0 ms 2014-07-10 13:48:49 [timer] -> Map item runner took: 0 ms 2014-07-10 13:48:49 [timer] -> Complex area handler took: 0 ms 2014-07-10 13:48:49 [timer] -> Stasher took: 0 ms 2014-07-10 13:48:49 [timer] -> Map Explorer took: 0 ms 2014-07-10 13:48:49 [timer] -> Flask Drinker took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Picker took: 0 ms 2014-07-10 13:48:49 [timer] -> Chest Opener took: 0 ms 2014-07-10 13:48:49 [timer] -> Shrine User took: 0 ms 2014-07-10 13:48:49 [timer] -> Gem Leveler took: 0 ms 2014-07-10 13:48:49 [timer] -> Fight Handler took: 16 ms 2014-07-10 13:48:49 [timer] -> Game Leaver took: 15 ms 2014-07-10 13:48:49 [timer] -> Buff Caster took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Identifier took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Chancer took: 0 ms 2014-07-10 13:48:49 [timer] -> Map Crafter took: 0 ms 2014-07-10 13:48:49 [timer] -> Item Seller took: 0 ms 2014-07-10 13:48:49 [timer] -> State Processing took: 32 ms 2014-07-10 13:48:49 [timer] -> Main AI Loop took: 94 ms Lastrun : 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 162.964325 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 162.964325 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 86.527946 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 86.527946 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 86.527946 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 139.051682 2014-07-10 13:48:42 [info] -> Attacking monster using mouse_right key at distance : 136.348816 2014-07-10 13:48:43 [info] -> Attacking monster using R key at distance : 333.606140 2014-07-10 13:48:43 [info] -> Moving to position(6038.043457, 8327.173828). State Priority: 18 2014-07-10 13:48:43 [info] -> Moving to position(6038.043457, 8327.173828). State Priority: 18 2014-07-10 13:48:43 [info] -> Moving to position(6038.043457, 8327.173828). State Priority: 18 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 174.745590 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 129.614609 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:43 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 129.203781 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:44 [info] -> Attacking monster using mouse_right key at distance : 89.137871 2014-07-10 13:48:45 [info] -> Attacking monster using mouse_right key at distance : 101.897583 2014-07-10 13:48:45 [info] -> Attacking monster using R key at distance : 450.474030 2014-07-10 13:48:45 [info] -> Moving to position(6269.163086, 8448.498047). State Priority: 10 2014-07-10 13:48:45 [info] -> Moving to position(6269.163086, 8448.498047). State Priority: 10 2014-07-10 13:48:45 [info] -> Moving to position(6269.163086, 8448.498047). State Priority: 10 2014-07-10 13:48:45 [info] -> Attacking monster using R key at distance : 422.197601 2014-07-10 13:48:45 [info] -> Moving to position(6269.163086, 8448.498047). State Priority: 10 2014-07-10 13:48:45 [info] -> Attacking monster using mouse_right key at distance : 135.538422 2014-07-10 13:48:45 [info] -> Attacking monster using mouse_right key at distance : 96.152000 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 96.152000 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 96.152000 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 96.152000 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 99.885269 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 109.244888 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 117.698456 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 137.187302 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 148.649902 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 150.235733 2014-07-10 13:48:46 [info] -> Attacking monster using mouse_right key at distance : 154.049911 2014-07-10 13:48:47 [info] -> Attacking monster using mouse_right key at distance : 135.869843 2014-07-10 13:48:47 [info] -> Attacking monster using mouse_right key at distance : 135.869843 2014-07-10 13:48:47 [info] -> Attacking monster using mouse_right key at distance : 135.869843 2014-07-10 13:48:47 [info] -> Attacking monster using mouse_right key at distance : 135.869843 2014-07-10 13:48:47 [info] -> Attacking monster using mouse_right key at distance : 135.869843 2014-07-10 13:48:47 [info] -> Picking item 2014-07-10 13:48:47 [info] -> Mana flask taken 2014-07-10 13:48:48 [info] -> Picking item 2014-07-10 13:48:48 [info] -> Attacking monster using R key at distance : 346.113098 2014-07-10 13:48:48 [info] -> Moving to position(6326.517090, 8376.228516). State Priority: 18 2014-07-10 13:48:48 [info] -> Attacking monster using mouse_right key at distance : 90.755760 2014-07-10 13:48:48 [info] -> Attacking monster using mouse_right key at distance : 82.660347 2014-07-10 13:48:49 [info] -> Attacking monster using mouse_right key at distance : 75.358116 2014-07-10 13:48:49 [info] -> Attacking monster using mouse_right key at distance : 88.481987 i dont think tho that those logs will help, becuse this time it seems as if the Bot crashed after chicken, becuse the game was on on login-screen. the logs dont display those .
  2. Druzil

    0.19 J bugs

    Bot does still leave corrupted Areas without opening the vessel. ok, after watching some more, i think the Exploration % must be set to near 100%. i have set it to 80% and the bot leaves Corrupted areas even before engaging the Area boss. realy need to be different numbers for normal areas/maps) and corrupted areas. one more edit : looks like the vessels count as normal chests. so if opening them is turned off for speed bot doesnt open the vessel too. have to watch more to confirm my suspisions (or can someone else? ) Still tries to open Vessel without the boss beeing killed, and the Chickens or leaves the area. -- following one happens more and more.
  3. Druzil

    0.19 J bugs

    Bot gets stuck opening the stash because it moved to the stairs behind the stash. in maps there a re long timespans where the bot does nothing. then moves some steps. then doing nothing again until it times out and chickens.
  4. Druzil

    Bot getting stuck (log)

    catched the bot getting stuck again in a map (happens a lot) and this time i captured the log 2014-06-22 10:00:44 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:00:54 [pathfinding] -> BFS (Exploring) took: 9500 ms 2014-06-22 10:00:54 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:00:54 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:00:54 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:00 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6031 ms, cost: 0.000000 2014-06-22 10:01:00 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:00 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:00 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:10 [pathfinding] -> BFS (Exploring) took: 9641 ms 2014-06-22 10:01:10 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:10 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:10 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:16 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6125 ms, cost: 0.000000 2014-06-22 10:01:16 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:16 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:16 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:26 [pathfinding] -> BFS (Exploring) took: 9578 ms 2014-06-22 10:01:26 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:26 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:26 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:32 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6031 ms, cost: 0.000000 2014-06-22 10:01:32 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:32 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... But : the player is walkable !
  5. Druzil

    19 e map problem

    not the (even worse) pathing problem in a lot of maps wherer the bot runs left right on short distances until time out and chicken ? it realy sucks in maps (i have had it on a lot of different maps)
  6. Druzil

    19 e map problem

    Yes, just mentioned exactly the same problem.
  7. Druzil

    new v0.19 bugs...post the details here dudes!

    Bot stops working after trying to pickup loot and doesnt find it. after it circled around the item without finding it just stops doing anything it also picks up a lot more crap with the new loor routine. (my stashes where full of white and yellow crap after like 3 hours botting (what naever happened before))
  8. Druzil

    Windows themes and coord misclicks

    Works like a charm. Thanks a lot
  9. Ok, looks like its time to revitalize this thread. a realy cheap build for the bot is an incinerate-MoM-Tank all you realy need is - Cybils Claw - a Block shield (early level : Perandus, later levels Rath Pith - Amu : Stione of lashwar (even better for survivability a Ambos, but the reduced movementspeed sucks) - all the rest can be armor, resist and ES (for eldrich battery and MoM) - Main Attack = Incinerate -> LMP -> faster Cast -> Added Chaos, -> Item Quantity or Iron Will - Aura : Clarity, reduced Mana, Blood Magic - Aura : Discipline, Reduced mana (can use arctic armor in one of the free slots here or just level other gems) - Aura : Tempest shield+ Added Lightning + Reduced mana + Mana Leech (Mana Leech helps face tanking with MoM) The Build can be found here this build can easyly farm Library withouth chicken and deaths (getting stuck and stuff is still a problem sometimes to chicken) Current MF items - Auresize (IIR) - Perandus Belt (IIQ) - Nubuck boots (IIQ) - Helm (IIQ + IIR) <- legacy currently 90 IIQ and 85 IIR with incinerate. can be more with some nice fitting rings (need to watch Resists still, but Lightning for example isnt needed in library)
  10. Druzil

    Kaom's

    highest i ever got was a Alphas howl, thats with 130 iir and like 80 iiq (im too stupid to do a build that can survive Library and has a lot of MF)
  11. Druzil

    general performance gone down

    last nite the bot made 66 runs only, standard for one night was around 150 for the same timespan, so there is something strange going on
  12. sad to say it, but i think metaxer might be true. there is nothing realy new in the bot since a long time. maybe they already work on teso. I may be completely wrong tho. in that case i already say sorry.
  13. Yes, that should definately be a priority to enhance the bot
  14. sorry, i dissagree, that this has to be priority, having the bot switching zones (not just corrupted areas) would realy rock, but ther are other issues and enhancements (like Mob ktarget/kill priority) that would help more (less chickens/deaths). just my opinion tho.
  15. as you can detect if the game is running, is it possible to implements some type of watchdog that starts the Game again, when it got cloesed ? (maybe when its time to change the zone, incluse a check if PoE is still running , and if not, just restart it)
  16. Druzil

    Wer spricht denn alles deutsch?

    ich meld mich dann auch mal
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