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Everything posted by Druzil
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Bot does still leave corrupted Areas without opening the vessel. ok, after watching some more, i think the Exploration % must be set to near 100%. i have set it to 80% and the bot leaves Corrupted areas even before engaging the Area boss. realy need to be different numbers for normal areas/maps) and corrupted areas. one more edit : looks like the vessels count as normal chests. so if opening them is turned off for speed bot doesnt open the vessel too. have to watch more to confirm my suspisions (or can someone else? ) Still tries to open Vessel without the boss beeing killed, and the Chickens or leaves the area. -- following one happens more and more.
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Bot gets stuck opening the stash because it moved to the stairs behind the stash. in maps there a re long timespans where the bot does nothing. then moves some steps. then doing nothing again until it times out and chickens.
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catched the bot getting stuck again in a map (happens a lot) and this time i captured the log 2014-06-22 10:00:44 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:00:54 [pathfinding] -> BFS (Exploring) took: 9500 ms 2014-06-22 10:00:54 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:00:54 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:00:54 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:00 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6031 ms, cost: 0.000000 2014-06-22 10:01:00 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:00 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:00 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:10 [pathfinding] -> BFS (Exploring) took: 9641 ms 2014-06-22 10:01:10 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:10 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:10 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:16 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6125 ms, cost: 0.000000 2014-06-22 10:01:16 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:16 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:16 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:26 [pathfinding] -> BFS (Exploring) took: 9578 ms 2014-06-22 10:01:26 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... 2014-06-22 10:01:26 [pathfinding] -> Found new player position: (149, 541) 2014-06-22 10:01:26 [pathfinding] -> Computing A* path from P(149, 541)->Node(302, 1888) 2014-06-22 10:01:32 [pathfinding] -> A* from P(149, 541)->Node(302, 1888) took: 6031 ms, cost: 0.000000 2014-06-22 10:01:32 [pathfinding] -> Set explored nodes took: 0 ms 2014-06-22 10:01:32 [pathfinding] -> Player(150, 540) is unwalkable, finding closest walkable position... But : the player is walkable !
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not the (even worse) pathing problem in a lot of maps wherer the bot runs left right on short distances until time out and chicken ? it realy sucks in maps (i have had it on a lot of different maps)
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Yes, just mentioned exactly the same problem.
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Bot stops working after trying to pickup loot and doesnt find it. after it circled around the item without finding it just stops doing anything it also picks up a lot more crap with the new loor routine. (my stashes where full of white and yellow crap after like 3 hours botting (what naever happened before))
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Works like a charm. Thanks a lot
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The most effective build for botting after 1.0.0
a2329210 replied to topic's Druzil in Character builds and strategies & Bot setups
Ok, looks like its time to revitalize this thread. a realy cheap build for the bot is an incinerate-MoM-Tank all you realy need is - Cybils Claw - a Block shield (early level : Perandus, later levels Rath Pith - Amu : Stione of lashwar (even better for survivability a Ambos, but the reduced movementspeed sucks) - all the rest can be armor, resist and ES (for eldrich battery and MoM) - Main Attack = Incinerate -> LMP -> faster Cast -> Added Chaos, -> Item Quantity or Iron Will - Aura : Clarity, reduced Mana, Blood Magic - Aura : Discipline, Reduced mana (can use arctic armor in one of the free slots here or just level other gems) - Aura : Tempest shield+ Added Lightning + Reduced mana + Mana Leech (Mana Leech helps face tanking with MoM) The Build can be found here this build can easyly farm Library withouth chicken and deaths (getting stuck and stuff is still a problem sometimes to chicken) Current MF items - Auresize (IIR) - Perandus Belt (IIQ) - Nubuck boots (IIQ) - Helm (IIQ + IIR) <- legacy currently 90 IIQ and 85 IIR with incinerate. can be more with some nice fitting rings (need to watch Resists still, but Lightning for example isnt needed in library) -
last nite the bot made 66 runs only, standard for one night was around 150 for the same timespan, so there is something strange going on
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Some element of randomisation to bot movement in town
bonebox replied to topic's Druzil in Exiled Bot Feature Request
sad to say it, but i think metaxer might be true. there is nothing realy new in the bot since a long time. maybe they already work on teso. I may be completely wrong tho. in that case i already say sorry. -
Yes, that should definately be a priority to enhance the bot
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Bot to enter Corrupted Area (PRIORITY)
timtoh replied to topic's Druzil in Exiled Bot Feature Request
sorry, i dissagree, that this has to be priority, having the bot switching zones (not just corrupted areas) would realy rock, but ther are other issues and enhancements (like Mob ktarget/kill priority) that would help more (less chickens/deaths). just my opinion tho. -
ich meld mich dann auch mal