hamncheese
Beta Tester-
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Everything posted by hamncheese
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Less Explore to avoid boss, true I already contemplating on using this, but this is a really big let down if the solution for faulty bot AI : avoid bosses, in a game where Loot is no 1
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Artifact : trivial stuff inside the map that is usually about LORE of the game, example : Dried Lake, Voll's location, u can find a pedestal with a book (Voll's Devotion I think? could be wrong) Npc : Cadiro, Masters Bot will IGNORE and considers this Artifact & NPC: NON EXISTENT and when calculating path bot will sometimes accidently click on the Artifact / Npc location, the result : bot will stand there and spam click over and over
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thanks for replying Raze, for the settings : that is exactly my settings, BUT due to almost all my bot is MF in some way, almost all of bot will have full Bag BEFORE he finishes a Map
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There are 2 parameters that when combine can seriously damage the Loot process 1. if Bag Full do > Chicken 2. Monster_no_kill_timeout take this bot farming maps scenario for example : - bot run through the map filling it's bag. - After clearing a large portion of the map bot finally encounters the boss -bot kills the boss - boss is dead : drops a lot of item including 2 EXPENSIVE unique and an Exalted Orb, totaling 3-5 Exalt worth of loot - bot goes to pickup 1 rare (chaos recipe) and it's bag is full (the 3-5 Exalt loot is still on the floor) - bot goes to Chicken > relogin > goes back to Hideout > stash and sell > goes back to map Portal - bot spawn in the BEGINNING of the MAP (because bot uses Chicken instead of opening Portal) - bot now walks a vast empty space without any Mob, because it has already cleared it before - Monster_no_kill_timeout kicks in > open Portal > goes back to Hideout - bot declares he is finished with the map, While in Actuality bot is missing a HUGE Loot suggested solution : Do Not use Chicken method for returning back to Hideout (unless there's no Portal scroll in bag) Strictly use Chicken Method ONLY for self preservation (when bot reach certain HP threshold) sorry for the wall of text, I don't know any other shorter way to explain this matter. Ps: The scenario that I use as an example is Actually True, this happens to me exactly as I describe above, with the exact Loot Approximation Value, so it's not just some hypothetical scenario it actually happen pps: I have known this use of Chicken Method l, Outside the supposed function (run away when bot HP reach x%) since the early days of EB, which has always kinda irks me just a bit, but figures it not a big deal, so I have never brought it up, UNTIL today when I watch the bot run the scenarios I describe above, it dawn to me, just how many Possible Loot has the bot been missing.. I truly hope Alk will address this problem, since it was not supposed to be there in the first place ie: a bug
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Perandus Box would sometimes spawn Rare / Unique mob. If the Rare/Unique is not dead, than the rest of the mob will take longer to kill or even impossible to kill in some cases. If EB can prioritize kill, this would solve the problem. Other advantages for having a Prioritize kill : - Helps in killing Packs + Rare with dangerous mod. - Helps in clearing Strongbox
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sometime the mob spawn by strongbox would be in the other room, or walks away nowhere to be found, with this situation EB would stuck in a Loop trying to open the Strongbox
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confirm this bug also on 0.59d the Temporary Fix : get Map device from Zana Although having the map device in hideout does work, it does not fix the main problem, which is : -unable to select act3 town from Eternal Laboratory ps: getting zana on all your account can be quite annoying :/
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Bug : EB selecting wrong character, killing Hardcore Character
hamncheese replied to topic's hamncheese in Archives
thanks for the reply Alk, really appreciate it, and thank you for the upcoming fix! yay! -
EB + range build will insist attacking mob with proximity shield,with the set attack range. Proximity shield (mob immune from attack coming outside of the shield) temporary fix : set the main attack spell = to melee range which makes the whole point of range build useless..
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this is an old bug, where EB finds a mob in its attack range, spamm skills to that spot, while the mob isn't 'attackable' yet, since it's still underground. temporary fix for this : reduce your max distance in your main attack skill altho this fix would limits EB capability ie: build that has large attack range that can offscreen will lose its advantage
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Bug : EB selecting wrong character, killing Hardcore Character
a topic posted hamncheese in Archives
this happens quite often especially on a lower Vm settings, ie : less ram and or processor if the vm / machine have some considerable hardware lag, this bound to happen, and it could be quite destructive in a hardcore league. this happens to me several time EB selecting a different character with the wrong combat setup resulting on a death on the said character proposed solution : have some delay for : 1.moving the cursor, to the character coordinate 2. sleep/delay 3. clicking on the character coordinate -
hey thanks for chiming in yes i agree that can be a temporary solution
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i just realized this today when bot is stuck / trying to find some route, it would sometime spamm the F8 keys, which in poe = screenshot this is not always and i have no idea how to reproduce this and this explains the erratic behaviour ive been having some of my scripts require the Function Keys including the F8 sometimes i would find some of my scripts that are link to some Function Keys are activated by itself at first i thought the fault was in my script, and after i avoid using certain Function Keys overtime the script behave better now after i found that the Bot would sometimes Spamm Function keys, it explains a lot................... for u guys using script along with your EB i would heavily suggest AVOID using any function keys for now, the repercussion can be devastating... my biggest question is : Why on earth would the bot need to use Function keys ... ? And what Keys are save to use then ? (which the bot is NOT using) Additional note/bugs for v0.59c * sometimes the bot would select the wrong character and the degree of the fault makes no sense.... for example one of my account have slot 2 as the main character bot would sometimes select character no 9 even if the character selection is scroll down all the way, the no 9 slot position are no way near the slot 2 (click location coordinate wise) * if the inventory is full, bot would stand in front of the Stash Spamm Click on the "Alternate Weapon Icon" on the inventory page if anyone would like to chime in and add some more bugs, lemme know ill compile it in here
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- Fresh un-zip Bot, no changes have been made - upon launching EB : NO Profile is loaded - create new profile : EB Crash things that i hae tried to resolve this issue : (with the result still the same EB crash) 1. using different 32bit application to hide (notepad,winamp,winmtr,cmd) 2. using different OS Win7 32bit and Win7 64 bit 3. Launch EB without hiding Edit : Added info the previous version is working fine (0.59RC)
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Settings that significantly speed up items pickup from a stack
bonebox replied to topic's hamncheese in Exiled Bot Programming
agreed, this should be stickied, thanks for sharing Bone -
- Act 3, Too far from Waypoint - Eternal Lab, Too far from waypoint (returning to town) - F11 will not Reload Skill setup - Mapping, Bot insist using all available portal in Eternal lab (Boss is dead, area Explore 100%, monster remaining 0)
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- Act 3, Too far from Waypoint - Eternal Lab, Too far from waypoint (returning to town) - F11 will not Reload Skill setup
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maybe u want to try this script ? its only for /oos http://pastebin.com/Y7iH8be9 if u need anything else lemme know
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Maths how many vm/account u have open simultaneously ?
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i agree with this saw this a couple of times too
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Confirmed Bug - Act 3 Too far from Waypoint ** Solution Suggestion : After several tries on Zone Selecting IF Current Zone is not changing then Re-Click Waypoint ** - Act 2 Too far from Waypoint Bot would sometimes stuck on the bottom stairs - F11 will not Reload Settings tried this with Skill setup - Fighting ghost mob - upon Death, Bot do not select "Ressurect at Town" or "Ressurect at Checkpoint" Un-Confirmed Bug (from previous version) - Open Chest disable : Bot Stuck on chest,barrel,etc - Back and Forth bug - Corrupted Area, Bot goes to Vessel before killing Boss Fixed Confirmed ̶C̶̶a̶̶n̶̶n̶̶o̶̶t̶ ̶D̶̶i̶̶s̶̶a̶̶b̶̶l̶̶e̶ ̶C̶̶h̶̶i̶̶c̶̶k̶̶e̶̶n̶
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- Act 3 Too far from Waypoint ** Solution Suggestion : After several tries on Zone Selecting IF Current Zone is not changing then Re-Click Waypoint ** - Act 2 Too far from Waypoint Bot would sometimes stuck on the bottom stairs - F11 will not Reload Settings tried this with Skill setup and Map Setup tab - Fighting ghost mob - Open Chest disable : Bot Stuck on chest,barrel,etc - Cannot Disable Chicken - Back and Forth bug - Corrupted Area, Bot goes to Vessel before killing Boss ps: if i missed something please let me know i will edit my list
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i have similar problem way back, it was my isp DNS problem, i changed my dns to google
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hmm correct me if im mistaken, youre a non paying member ...how did u bot a lv 65 ... ?