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Skrynd

Beta Tester
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Posts posted by Skrynd


  1. 0.50j crashes when I press Start botting

    Yesterday it worked for a few hours at a time not crashing, after a clean bot install. I put in my pickit and maps .ipds and the crashing became more frequent.

    Today can't get it to start even after a clean install with default item and map .ipds.



    So far I've been suggested to:

    • turn off DEP
    • use default pickit and map .ipds
    • default everything
    • run the bot in non-attached mode
    • rebooting PC 

    Tried all of the above, still crashing.
    Also VM suggested, I don't have good enough hardware to run one.

     

     

    This is everything in my lastrun.log:
     

    2015-08-12 16:48:14 [info] -> Bot started
     
    Thou letst it pass, in silence...
     

    Appreciating if you have any idea what could cause this.

    EDIT: It seems version 0.50h works just fine

  2. Broken as of PoE 1.3.1. I couldn't fix it with the offset updates posted on ownedcore.

     

    Change

    Code:
    FlaskInvBase:=GetMultilevelPointer(pH,[uiBase+0x968,0x984,0x20])

    to

    Code:

    FlaskInvBase:=GetMultilevelPointer(pH,[uiBase+0x96C,0x988,0x20])

    Change

    Code:
    EnemyNamePtr:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x978,0xC18])

    to

    Code:
    EnemyNamePtr:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x97C,0xC1C])

    Change

    Code:
    EnemyNamePtr2:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x978,0xB98])

    to

    Code:
    EnemyNamePtr2:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x97C,0xB9C])

    Change

    Code:
    InCityOffset:=GetMultilevelPointer(pH,[CheckBase+Offset10,0x788,0x200])

    to

    Code:
    InCityOffset:=GetMultilevelPointer(pH,[CheckBase+Offset10,0x788,0x1FC])

     


  3. (ENTER_ZONE):

    A possibility to for example type in "The Upper Sceptre of God", and the bot would click this pile of bytes instantly, or could remember the coordinates to enter after [zone clear %] trigger. Or implement through looting system?

    (SMART_MOVE):

    Press shift+left click when moving [x] leap slam, lightning warp, whirling blades

    and cooldown on shift pressing [insert milliseconds]

    Ignore normal monsters [x] to run for the loots

    Retreat from target monster to [insert range],

    when [insert hp% threshold]

    always [x]

    Retreat for [max milliseconds]

    Cooldown for retreating action [insert ms]

    (CHANNELED_SKILL):

    Cast skill for [insert ms], to not interrupt Incinerate, Flameblast etc.

    Ps. these ideas pretty much were here already, I just tossed it together in one post to get attention for the features I think are the most important.

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