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Posts posted by Skrynd
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Win7 for the recordWindows 10 problem?
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I'm sure a solution is on its way. When downgrading isn't posing a threat of any sort it's ok.
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Reboot your VM/Computer. Had the same issue but rebooting fixed it.
Thanks for the tip. Sadly this didn't fix the problem this time.
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0.50j crashes when I press Start botting
Yesterday it worked for a few hours at a time not crashing, after a clean bot install. I put in my pickit and maps .ipds and the crashing became more frequent.
Today can't get it to start even after a clean install with default item and map .ipds.
So far I've been suggested to:- turn off DEP
- use default pickit and map .ipds
- default everything
- run the bot in non-attached mode
- rebooting PC
Tried all of the above, still crashing.
Also VM suggested, I don't have good enough hardware to run one.This is everything in my lastrun.log:
2015-08-12 16:48:14 [info] -> Bot started
Thou letst it pass, in silence...
Appreciating if you have any idea what could cause this.
EDIT: It seems version 0.50h works just fine -
Fantastic. God bless
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Broken as of PoE 1.3.1. I couldn't fix it with the offset updates posted on ownedcore.
Change
Code:FlaskInvBase:=GetMultilevelPointer(pH,[uiBase+0x968,0x984,0x20])to
Code:FlaskInvBase:=GetMultilevelPointer(pH,[uiBase+0x96C,0x988,0x20])
Change
Code:EnemyNamePtr:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x978,0xC18])to
Code:EnemyNamePtr:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x97C,0xC1C])Change
Code:EnemyNamePtr2:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x978,0xB98])to
Code:EnemyNamePtr2:=GetMultilevelPointer(ph,[CheckBase+Offset11,0x97C,0xB9C])Change
Code:InCityOffset:=GetMultilevelPointer(pH,[CheckBase+Offset10,0x788,0x200])to
Code:InCityOffset:=GetMultilevelPointer(pH,[CheckBase+Offset10,0x788,0x1FC]) -
One key not working
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(ENTER_ZONE):
A possibility to for example type in "The Upper Sceptre of God", and the bot would click this pile of bytes instantly, or could remember the coordinates to enter after [zone clear %] trigger. Or implement through looting system?
(SMART_MOVE):
Press shift+left click when moving [x] leap slam, lightning warp, whirling blades
and cooldown on shift pressing [insert milliseconds]
Ignore normal monsters [x] to run for the loots
Retreat from target monster to [insert range],
when [insert hp% threshold]
always [x]
Retreat for [max milliseconds]
Cooldown for retreating action [insert ms]
(CHANNELED_SKILL):
Cast skill for [insert ms], to not interrupt Incinerate, Flameblast etc.
Ps. these ideas pretty much were here already, I just tossed it together in one post to get attention for the features I think are the most important.
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Yes please add this
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Approve. A threshold for taking some range, based on hp would be nice. And yeah, especially cool on a skill.
bot crashing
in Archives
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Usually. These problems are just very complex. The bot works 100% for alkpone, so whenever it doesn't work for someone else he has to figure what's wrong in their setup and how it acts with the code.