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Everything posted by Skrynd
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Usually. These problems are just very complex. The bot works 100% for alkpone, so whenever it doesn't work for someone else he has to figure what's wrong in their setup and how it acts with the code.
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Win7 for the record
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I'm sure a solution is on its way. When downgrading isn't posing a threat of any sort it's ok.
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Thanks for the tip. Sadly this didn't fix the problem this time.
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0.50j crashes when I press Start botting Yesterday it worked for a few hours at a time not crashing, after a clean bot install. I put in my pickit and maps .ipds and the crashing became more frequent. Today can't get it to start even after a clean install with default item and map .ipds. So far I've been suggested to: turn off DEP use default pickit and map .ipds default everything run the bot in non-attached mode rebooting PC Tried all of the above, still crashing. Also VM suggested, I don't have good enough hardware to run one. This is everything in my lastrun.log: 2015-08-12 16:48:14 [info] -> Bot started Thou letst it pass, in silence... Appreciating if you have any idea what could cause this. EDIT: It seems version 0.50h works just fine
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[Release] PoE MultiScript 1.0.5+ (AutoFlask & AutoQuit)
Gurud replied to topic's Skrynd in User's script for POE and/or Exiled Bot
Fantastic. God bless -
[Release] PoE MultiScript 1.0.5+ (AutoFlask & AutoQuit)
Gurud replied to topic's Skrynd in User's script for POE and/or Exiled Bot
Broken as of PoE 1.3.1. I couldn't fix it with the offset updates posted on ownedcore. -
(ENTER_ZONE), (SMART_MOVE), (CHANNELED_SKILL). Descs in topic
a topic posted Skrynd in Exiled Bot Feature Request
(ENTER_ZONE): A possibility to for example type in "The Upper Sceptre of God", and the bot would click this pile of bytes instantly, or could remember the coordinates to enter after [zone clear %] trigger. Or implement through looting system? (SMART_MOVE): Press shift+left click when moving [x] leap slam, lightning warp, whirling blades and cooldown on shift pressing [insert milliseconds] Ignore normal monsters [x] to run for the loots Retreat from target monster to [insert range], when [insert hp% threshold] always [x] Retreat for [max milliseconds] Cooldown for retreating action [insert ms] (CHANNELED_SKILL): Cast skill for [insert ms], to not interrupt Incinerate, Flameblast etc. Ps. these ideas pretty much were here already, I just tossed it together in one post to get attention for the features I think are the most important. -
Yes please add this
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Approve. A threshold for taking some range, based on hp would be nice. And yeah, especially cool on a skill.