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@  beppo2404 : (18 February 2017 - 08:12 PM)

hm no1 can help me out?

@  finardi : (19 February 2017 - 12:08 AM)

map farm

@  ddt442 : (19 February 2017 - 01:26 AM)

Guesss I'm not the only one feel progression won't work properly.

@  nagc5 : (19 February 2017 - 06:18 AM)

Hi, can not you do anything else while you're booting?

@  WitcherGeralt : (19 February 2017 - 06:26 AM)

ggg banned all impossible botting

@  ninja : (19 February 2017 - 08:31 AM)

what u did to be banned ?)

@  igetyaall : (19 February 2017 - 10:17 AM)

@nagc5 u need to run the in bot in an Virtual Machine

@  firefly2318 : (19 February 2017 - 07:53 PM)

Does exiled bot not work in win 10

@  Shingouki : (19 February 2017 - 08:52 PM)

the bot does work with windows 10

@  artmkiss1338 : (19 February 2017 - 09:12 PM)

https://exiled-bot.net/community/index.php/topic/8467-new-league-build-topic/

@  artmkiss1338 : (19 February 2017 - 09:12 PM)

Yo yo boys follow this topic , could be intresting for everybody :)

@  exileduser : (19 February 2017 - 10:37 PM)

Everytime I run the bot (both POE and bot in admin) the bot crashes. What can I do?

@  Akamushroom : (20 February 2017 - 05:28 AM)

not working :/

@  paolo131 : (20 February 2017 - 07:07 AM)

dumb question i cant find POE in the attachment list

@  DocBrown : (20 February 2017 - 09:14 AM)

attach the bot to something other than poe

@  Akamushroom : (20 February 2017 - 09:51 AM)

my bot do nothing , is the version working ?

@  Pezhy : (20 February 2017 - 11:49 AM)

my bot too

@  ninja : (20 February 2017 - 12:13 PM)

game updated?

@  sexuation : (20 February 2017 - 03:36 PM)

So when my VPN drops the bot prompts me to re-enter all my license info to start it up and become "elite" again. does anyone know how to circumvent this issue?

@  sexuation : (20 February 2017 - 04:13 PM)

Anyone?


Photo

Rare maps mod.


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21 replies to this topic

#1 ONLINE   Strunzen

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Posted 10 January 2017 - 09:23 AM

we need a feature to skip rare mod maps, like physical reflect or elemental reflect in rare maps roll. 

 


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#2 OFFLINE   zelda420

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Posted 10 January 2017 - 01:33 PM

The option is there. Edit your maps file.
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#3 ONLINE   Strunzen

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Posted 10 January 2017 - 02:15 PM

Reroll Magic Map Mods (Works with magic maps only currently). 

We need a reroll for rare maps also.

Maybe i am missing the command in the file option.


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#4 OFFLINE   jps42

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Posted 10 January 2017 - 04:41 PM

Reroll Magic Map Mods (Works with magic maps only currently). 

We need a reroll for rare maps also.

Maybe i am missing the command in the file option.

 

Having bot reroll rare maps is a very bad idea.  You can lose tons of chaos that way.

 

Most people consider rerolling rare maps even below red maps a waste of chaos.  Not sure you've thought this through.


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#5 OFFLINE   SupZerg

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Posted 11 January 2017 - 06:33 AM

Reroll Magic Map Mods (Works with magic maps only currently).
We need a reroll for rare maps also.
Maybe i am missing the command in the file option.

Reroll for rare maps works the same way as for magic ones.
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#6 OFFLINE   jps42

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Posted 11 January 2017 - 03:50 PM

Reroll for rare maps works the same way as for magic ones.

 

It does?


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#7 ONLINE   Strunzen

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Posted 11 January 2017 - 09:34 PM

 [Rarity] == "Normal" # [UpgradeToRare] == "true"

 

 [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage

 

[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

 

I removed physical reflect and elemental damage reflect on rare maps, but the bot is still running rare maps whith reflect (100%% death for my build) whithout reroll them.

If i am missing a command in the file default.ipd tell me pls.


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#8 OFFLINE   SupZerg

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Posted 12 January 2017 - 05:32 AM

It does?

2 months ago it certainly did work. Bot used chaos to reroll maps just fine.
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#9 ONLINE   Strunzen

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Posted 12 January 2017 - 10:46 AM

Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die.

And if the chaos orb is expensive, it can be use a scouring orb.  :razz:


Edited by Strunzen, 12 January 2017 - 12:22 PM.

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#10 OFFLINE   jps42

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Posted 12 January 2017 - 04:36 PM

Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die.

And if the chaos orb is expensive, it can be use a scouring orb.  :razz:

 

Post your map file.  Also scour/alching isn't that much of a cost savings over using a chaos.


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#11 ONLINE   Strunzen

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Posted 12 January 2017 - 05:21 PM

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier].
// Please note that [IgnoreMap] has higher priority than other keys.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.
 
// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Map Tier setting
[MapTier] >= "7" && [MapTier] <= "12" # [RunMap] == "true"
 
// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"
 
// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
 
// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"
 [Rarity] == "Normal" # [UpgradeToRare] == "true"
 
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
 
// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.
 
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Reroll Magic Map Mods (Works with magic maps only currently)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
 [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
 
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
 
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
 
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
 
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
 
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
 
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
 
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
 
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs
 
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
 
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
 
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
 
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
 
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
 
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
 
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
 
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
 
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
 
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
 
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
 
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
 
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
 
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
 
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
 
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
 
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
 
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
 
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
 
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
 
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
 
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
 
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
 
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
 
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
 
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
 
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
 
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
 
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
 
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
 
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
 
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
 
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
 
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
 
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
 
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
 
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
 
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
 
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
 
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Tier 1
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
 
// Tier 2
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Oasis Map" # [IgnoreMap] == "true"
 
// Tier 3
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
 
// Tier 4
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
 
// Tier 5
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"
 
// Tier 6
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Factory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Armory Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
 [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pit Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Quay Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Crematorium Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Beacon Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "High Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Reef Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quay Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Abyss Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"
 
// Unique Maps by Name
 
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// In case you have to manually change these lines in config.ini 
// enable_map_tier_upgrading=true
// minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
//
// By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
// Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
 
// [MapTier] >= "1" && [MapTier] <= "3" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
 
// Tier 1
 [Type] == "Arcade Map" # [UpgradeMapTier] == "true"
 [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
 [Type] == "Desert Map" # [UpgradeMapTier] == "true"
 [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"
 
// Tier 2
 [Type] == "Beach Map" # [UpgradeMapTier] == "true"
 [Type] == "Factory Map" # [UpgradeMapTier] == "true"
 [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
 [Type] == "Oasis Map" # [UpgradeMapTier] == "true"
 
// Tier 3
 [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true"
 [Type] == "Cavern Map" # [UpgradeMapTier] == "true"
 [Type] == "Channel Map" # [UpgradeMapTier] == "true"
 [Type] == "Grotto Map" # [UpgradeMapTier] == "true"
 [Type] == "Marshes Map" # [UpgradeMapTier] == "true"
 [Type] == "Sewer Map" # [UpgradeMapTier] == "true"
 [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true"
 
// Tier 4
 [Type] == "Academy Map" # [UpgradeMapTier] == "true"
 [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
 [Type] == "Dungeon Map" # [UpgradeMapTier] == "true"
 [Type] == "Graveyard Map" # [UpgradeMapTier] == "true"
 [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
 [Type] == "Villa Map" # [UpgradeMapTier] == "true"
 [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"
 
// Tier 5
 [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true"
 [Type] == "Peninsula Map" # [UpgradeMapTier] == "true"
 [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
 [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
 [Type] == "Pit Map" # [UpgradeMapTier] == "true"
 [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
 [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true"
 [Type] == "Tower Map" # [UpgradeMapTier] == "true"
 
// Tier 6
 [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
 [Type] == "Canyon Map" # [UpgradeMapTier] == "true"
 [Type] == "Quarry Map" # [UpgradeMapTier] == "true"
 [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
 [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
 [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
 [Type] == "Strand Map" # [UpgradeMapTier] == "true"
 [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
 [Type] == "Vaal City Map" # [UpgradeMapTier] == "true"
 [Type] == "Wharf Map" # [UpgradeMapTier] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" # [UpgradeMapTier] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" # [UpgradeMapTier] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Crematorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Beacon Map" # [UpgradeMapTier] == "true"
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "High Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Springs Map" # [UpgradeMapTier] == "true"
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Abyss Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"

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#12 OFFLINE   jps42

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Posted 12 January 2017 - 05:46 PM

Can you also post a screenshot of pickit tab from bot GUI.

 

Also try changing your map tier range back to >= "1" and just put // in front of each map type under ignore map section from tier 1-6.


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Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/

 


#13 ONLINE   Strunzen

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Posted 20 January 2017 - 08:56 PM

I just downloaded the new version of the bot, and runned it without modifing it, and the bot did  the map whit physical+ele reflect(and die).

Maybe it doesn't work anymore.


Edited by Strunzen, 20 January 2017 - 08:58 PM.

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#14 OFFLINE   zelda420

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Posted 20 January 2017 - 09:18 PM

Yeah if you didn't edit the maps file then the bot will not ignore reflect maps or reroll magic reflect maps
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#15 OFFLINE   jps42

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Posted 20 January 2017 - 10:04 PM

Yeah if you didn't edit the maps file then the bot will not ignore reflect maps or reroll magic reflect maps

 

This is correct.  You have to mark which maps to ignore/reroll.


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Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/

 


#16 ONLINE   Strunzen

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Posted 21 January 2017 - 12:46 AM

Could you please post your dafault.ipd zelda because i didn't understand that.

Ty.


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#17 OFFLINE   zelda420

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Posted 21 January 2017 - 02:08 AM

Umm.. just uncomment the lines in front of the refleCT mods. I'm at work and dont have access to the ipd.
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#18 ONLINE   Strunzen

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Posted 22 January 2017 - 12:25 AM

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier].
// Please note that [IgnoreMap] has higher priority than other keys.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.
 
// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "13" # [RunMap] == "true"
 
// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"
 
// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
 
// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"
 [Rarity] == "Normal" # [UpgradeToRare] == "true"
 
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
 
// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.
 
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Reroll Magic Map Mods (Works with magic maps only currently)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
 [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
 
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
 
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
 
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
 
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
 
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
 
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
 
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
 
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs
 
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
 
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
 
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
 
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
 
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
 
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
 
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
 
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
 
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
 
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
 
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
 
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
 
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
 
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
 
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
 
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
 
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
 
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
 
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
 
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
 
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
 
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
 
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
 
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
 
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
 
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
 
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
 
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
 
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
 
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
 
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
 
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
 
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
 
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
 
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
 
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
 
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
 
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
 
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
 
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Tier 1
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
 
// Tier 2
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Oasis Map" # [IgnoreMap] == "true"
 
// Tier 3
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
 
// Tier 4
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
 
// Tier 5
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"
 
// Tier 6
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Factory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Armory Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pit Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Quay Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Crematorium Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Beacon Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "High Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Reef Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quay Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Abyss Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"
 
// Unique Maps by Name
 
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// In case you have to manually change these lines in config.ini 
// enable_map_tier_upgrading=true
// minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
//
// By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
// Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
 
 [MapTier] >= "1" && [MapTier] <= "7" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
 
// Tier 1
// [Type] == "Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
//[Type] == "Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"
 
// Tier 2
// [Type] == "Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Oasis Map" # [UpgradeMapTier] == "true"
 
// Tier 3
// [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true"
 
// Tier 4
// [Type] == "Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"
 
// Tier 5
// [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Tower Map" # [UpgradeMapTier] == "true"
 
// Tier 6
// [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Wharf Map" # [UpgradeMapTier] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" # [UpgradeMapTier] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" # [UpgradeMapTier] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Crematorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Beacon Map" # [UpgradeMapTier] == "true"
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "High Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Springs Map" # [UpgradeMapTier] == "true"
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Abyss Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"
 
 
The bot just craft the physical maps and die.

Edited by Strunzen, 22 January 2017 - 12:26 AM.

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#19 OFFLINE   zelda420

zelda420

    Silver III

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Posted 23 January 2017 - 01:24 AM

You need to get rid of the // in front of monsters reflect physical damage for rare maps if you don't want to run those.
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#20 ONLINE   Strunzen

Strunzen

    Bronze V

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Posted 24 January 2017 - 05:07 PM

I did it but bot still craft physical+ele reflect mod.


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