Jump to content


Toggle shoutbox Shoutbox Open the Shoutbox in a popup

Exiled Bot Beta v0.67 Global: Working ! Garena: Working ! Steam : Working ! Tencent CN : Working !
Any question ? Click here before asking !
Looking for support ? Don't use the forum's built-in (shitty) support system, we will never check it !! Instead, contact an EB support (orange guys) on shoutbox or discord. Ultimately you can send a pm to alkpone.
Donate for licenses : HERE !!
Before reporting a bug, please READ THIS !!
留言板語言:英文 - Shoutbox language : ENGLISH

For questions and additional support please visit our Discord server : https://discord.gg/0yPMS218NErLypa4

@  antrox : (16 January 2017 - 04:34 PM)

just take a strong melee skill and u should be fine

@  antrox : (16 January 2017 - 04:34 PM)

and of course u need good gear and defensive passive tree

@  antrox : (16 January 2017 - 04:34 PM)

going full damage is a coinflip imo

@  antrox : (16 January 2017 - 04:35 PM)

@Pizzabox1 go into the guides and do them, u will be fine

@  antrox : (16 January 2017 - 04:35 PM)

use VMWARE 12 and install all software mentioned in the guides

@  Pizzabox1 : (16 January 2017 - 04:47 PM)

can u link me to a thread can't find any

@  ninja : (16 January 2017 - 04:58 PM)

why bot not picking up maps in dried lake?

@  Creedz : (16 January 2017 - 05:44 PM)

Hello all ;) My bot is just running to the right upper corner for 2 seconds, then waiting for 5 seconds. Just bought it and edited the config :D

@  Creedz : (16 January 2017 - 05:44 PM)

can anyone help me maybe? :D

@  antrox : (16 January 2017 - 06:02 PM)

use DX9

@  antrox : (16 January 2017 - 06:03 PM)

and read guides

@  antrox : (16 January 2017 - 06:03 PM)

u will spend more time asking and waiting

@  antrox : (16 January 2017 - 06:03 PM)

better learn the stuff u need to know buy reading guides and try and error

@  antrox : (16 January 2017 - 06:03 PM)

result will be that u can do all urself quickly

@  evilwookie : (16 January 2017 - 06:27 PM)

my guys just switching between tabs

@  evilwookie : (16 January 2017 - 06:27 PM)

how do i fix that

@  EasyKun : (16 January 2017 - 08:58 PM)

Anyone have good Setup for Botting Dried Lake or Lib ?

@  EBFAN : (16 January 2017 - 09:19 PM)

bot always runs to the zone after chicken and just stands there and waits

@  EBFAN : (16 January 2017 - 09:22 PM)

instead it should go to the hideout and check if there are any maps availabe or should continue the started map

@  firefly2318 : (16 January 2017 - 11:26 PM)

when farming dried lake why does bot use portal every 5 secoinds


Photo

Rare maps mod.


  • Please log in to reply
11 replies to this topic

#1 OFFLINE   Strunzen

Strunzen

    Noobie

  • Beta Tester
  • 7 posts
Reputation: 0
Neutral

Posted 10 January 2017 - 09:23 AM

we need a feature to skip rare mod maps, like physical reflect or elemental reflect in rare maps roll. 

 


  • 0

#2 OFFLINE   zelda420

zelda420

    Bronze I

  • Beta Tester
  • 61 posts
Reputation: 2
Neutral

Posted 10 January 2017 - 01:33 PM

The option is there. Edit your maps file.
  • 0

#3 OFFLINE   Strunzen

Strunzen

    Noobie

  • Beta Tester
  • 7 posts
Reputation: 0
Neutral

Posted 10 January 2017 - 02:15 PM

Reroll Magic Map Mods (Works with magic maps only currently). 

We need a reroll for rare maps also.

Maybe i am missing the command in the file option.


  • 0

#4 OFFLINE   jps42

jps42

    Platinum I

  • EB Support
  • 530 posts
Reputation: 84
Excellent

Posted 10 January 2017 - 04:41 PM

Reroll Magic Map Mods (Works with magic maps only currently). 

We need a reroll for rare maps also.

Maybe i am missing the command in the file option.

 

Having bot reroll rare maps is a very bad idea.  You can lose tons of chaos that way.

 

Most people consider rerolling rare maps even below red maps a waste of chaos.  Not sure you've thought this through.


  • 0

Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/

 


#5 OFFLINE   SupZerg

SupZerg

    ЕБ-Суппорт

  • EB Support
  • 494 posts
Reputation: 62
Excellent

Posted 11 January 2017 - 06:33 AM

Reroll Magic Map Mods (Works with magic maps only currently).
We need a reroll for rare maps also.
Maybe i am missing the command in the file option.

Reroll for rare maps works the same way as for magic ones.
  • 0

#6 OFFLINE   jps42

jps42

    Platinum I

  • EB Support
  • 530 posts
Reputation: 84
Excellent

Posted 11 January 2017 - 03:50 PM

Reroll for rare maps works the same way as for magic ones.

 

It does?


  • 0

Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/

 


#7 OFFLINE   Strunzen

Strunzen

    Noobie

  • Beta Tester
  • 7 posts
Reputation: 0
Neutral

Posted 11 January 2017 - 09:34 PM

 [Rarity] == "Normal" # [UpgradeToRare] == "true"

 

 [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage

 

[map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

 

I removed physical reflect and elemental damage reflect on rare maps, but the bot is still running rare maps whith reflect (100%% death for my build) whithout reroll them.

If i am missing a command in the file default.ipd tell me pls.


  • 0

#8 OFFLINE   SupZerg

SupZerg

    ЕБ-Суппорт

  • EB Support
  • 494 posts
Reputation: 62
Excellent

Posted 12 January 2017 - 05:32 AM

It does?

2 months ago it certainly did work. Bot used chaos to reroll maps just fine.
  • 0

#9 OFFLINE   Strunzen

Strunzen

    Noobie

  • Beta Tester
  • 7 posts
Reputation: 0
Neutral

Posted 12 January 2017 - 10:46 AM

Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die.

And if the chaos orb is expensive, it can be use a scouring orb.  :razz:


Edited by Strunzen, 12 January 2017 - 12:22 PM.

  • 0

#10 OFFLINE   jps42

jps42

    Platinum I

  • EB Support
  • 530 posts
Reputation: 84
Excellent

Posted 12 January 2017 - 04:36 PM

Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die.

And if the chaos orb is expensive, it can be use a scouring orb.  :razz:

 

Post your map file.  Also scour/alching isn't that much of a cost savings over using a chaos.


  • 0

Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/

 


#11 OFFLINE   Strunzen

Strunzen

    Noobie

  • Beta Tester
  • 7 posts
Reputation: 0
Neutral

Posted 12 January 2017 - 05:21 PM

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier].
// Please note that [IgnoreMap] has higher priority than other keys.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.
 
// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Map Tier setting
[MapTier] >= "7" && [MapTier] <= "12" # [RunMap] == "true"
 
// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"
 
// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
 
// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"
 [Rarity] == "Normal" # [UpgradeToRare] == "true"
 
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
 
// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.
 
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Reroll Magic Map Mods (Works with magic maps only currently)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
 [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
 
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
 
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
 
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
 
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
 
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
 
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
 
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
 
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs
 
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
 
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
 
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
 
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
 
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs
 
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
 
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
 
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
 
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
 
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
 
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
// [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
 
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
// [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
 
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
 
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
// [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Molten -- +% Monster Cold Resistance
 
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
 
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
 
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
 
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
 
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
 
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
 
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
 
 
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
 
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
 
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
 
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
 
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
 
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
 
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
 
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
// [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
 
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
 
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
 
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
 
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
// [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Fracturing -- Monsters Fracture
 
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
// [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
 
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
 
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
 
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
 
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
 
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
 
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
// [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
 
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
 
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
 
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
 
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Tier 1
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
 
// Tier 2
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Oasis Map" # [IgnoreMap] == "true"
 
// Tier 3
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
 
// Tier 4
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
 
// Tier 5
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"
 
// Tier 6
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Factory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Armory Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
 [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pit Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Quay Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Crematorium Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Beacon Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "High Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Reef Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quay Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Abyss Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"
 
// Unique Maps by Name
 
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar Square
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// In case you have to manually change these lines in config.ini 
// enable_map_tier_upgrading=true
// minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
//
// By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
// Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
 
// [MapTier] >= "1" && [MapTier] <= "3" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
 
// Tier 1
 [Type] == "Arcade Map" # [UpgradeMapTier] == "true"
 [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
 [Type] == "Desert Map" # [UpgradeMapTier] == "true"
 [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"
 
// Tier 2
 [Type] == "Beach Map" # [UpgradeMapTier] == "true"
 [Type] == "Factory Map" # [UpgradeMapTier] == "true"
 [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
 [Type] == "Oasis Map" # [UpgradeMapTier] == "true"
 
// Tier 3
 [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true"
 [Type] == "Cavern Map" # [UpgradeMapTier] == "true"
 [Type] == "Channel Map" # [UpgradeMapTier] == "true"
 [Type] == "Grotto Map" # [UpgradeMapTier] == "true"
 [Type] == "Marshes Map" # [UpgradeMapTier] == "true"
 [Type] == "Sewer Map" # [UpgradeMapTier] == "true"
 [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true"
 
// Tier 4
 [Type] == "Academy Map" # [UpgradeMapTier] == "true"
 [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
 [Type] == "Dungeon Map" # [UpgradeMapTier] == "true"
 [Type] == "Graveyard Map" # [UpgradeMapTier] == "true"
 [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
 [Type] == "Villa Map" # [UpgradeMapTier] == "true"
 [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"
 
// Tier 5
 [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true"
 [Type] == "Peninsula Map" # [UpgradeMapTier] == "true"
 [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
 [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
 [Type] == "Pit Map" # [UpgradeMapTier] == "true"
 [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
 [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true"
 [Type] == "Tower Map" # [UpgradeMapTier] == "true"
 
// Tier 6
 [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
 [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
 [Type] == "Canyon Map" # [UpgradeMapTier] == "true"
 [Type] == "Quarry Map" # [UpgradeMapTier] == "true"
 [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
 [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
 [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
 [Type] == "Strand Map" # [UpgradeMapTier] == "true"
 [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
 [Type] == "Vaal City Map" # [UpgradeMapTier] == "true"
 [Type] == "Wharf Map" # [UpgradeMapTier] == "true"
 
// Tier 7
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"
 
// Tier 8
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true"
 
// Tier 9
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" # [UpgradeMapTier] == "true"
 
// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" # [UpgradeMapTier] == "true"
 
// Tier 11
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"
 
// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Crematorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"
 
// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Beacon Map" # [UpgradeMapTier] == "true"
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "High Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"
 
// Tier 14
// [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Springs Map" # [UpgradeMapTier] == "true"
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true"
 
// Tier 15
// [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quay Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Abyss Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"
 
// Tier 16
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"

  • 0

#12 OFFLINE   jps42

jps42

    Platinum I

  • EB Support
  • 530 posts
Reputation: 84
Excellent

Posted 12 January 2017 - 05:46 PM

Can you also post a screenshot of pickit tab from bot GUI.

 

Also try changing your map tier range back to >= "1" and just put // in front of each map type under ignore map section from tier 1-6.


  • 0

Helpful EB Stuff -

 

BM Dual FT Mara Build [2.4] - https://exiled-bot.n...led-elite-only/

 

Maprunner Guide - https://exiled-bot.n...-setup-and-use/

 

PickIt Thread - https://exiled-bot.n...-pickit-thread/