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Aking2713

Questions about the bots development and developer team

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Hey there, to not bore you ill keep this as short as possible but need to explain some things so you know where i am coming from. I am a novice programmer(currently working in python) and looking to learn about bot creation. Mainly because it interests me and pushes me to learn more. I set out to create my own bot but learned quickly that there is not much information about it out there or it's very scattered and not concise. So I have a few questions.

 

Just know I'm not trying to compete with you (I would actually like to work together) I am just trying to become a better peogrammer. So I thought why not ask someone who is actively doing it. Anyways here are some questions I have.

 

1. What type of bot is this? Is it a clicker bot using image recognition and maybe some machine learning? Do you debug it and reverse engineer It? I saw u said it's a fully passive bot. That means no injections but what does that actually mean.

 

2. I am struggling with path finding when it comes to running maps and killing monsters. What do you use to accomplish this? Most of what I have seen In other games is using navmeshes but with maps being randomly generated wouldn't that be a bit tough as you can't pre mesh It? Do you somehow make a nav mesh on the fly? What algorithm do you use for path finding? A*?

 

3. Why do you use what you use over other bot techniques? I am just trying to find the best method for botting and focus on that. I am currently using opencv and image manipulation/recognition in order to run my bot. Maybe some machine learning once I actually learn it. Is this method a good one or is debugging the way to go?

 

4. This might be a bit to forward but I would love to pick the some of the devs brains if possible (kinda already doing that I know)

 

Thank you for reading and I look forward to helping you out in the future!

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