zoomiko 0 Report post Posted November 6, 2013 Hey there, after testing the EBot for a while, i found the following problems: - in all ruins (indoor) i tried, the char hangs from time to time on ledges when trying to loot all surrounding pots, especially when the surrounding has diffrent levels of height. This also counts for the "bigger-then-normal" gold chests in lunaris temple. - in lunaris temple, sometimes the cursor clicks in two opposite directions, leading the char running forth and back until the timeout logs him out. - in lunaris temple, when the char is cursed there seems to be something wrong with the timings; from time to time just stands around when several enemies come close. Though, he kills 'em before dying himself. Duellist, lvl 40, norm difficulty Windows Vista, Resolution 1280 x 800 ; Bot main config file [general] ; Define here which character you want to use in the character selection screen (default : 1, top character). character_to_use=0 ; Define here what is the last act unlocked by your character. last_act_unlocked=3 ; Define here what is the last difficulty unlocked (1=normal, 2=cruel, 3=merciless). last_difficulty_unlocked=1 ; Open chest ? open_chest=true ; Open chest under this range (clean monsters before) (0 : infinite). chest_range=400 ; activate shrine activate_shrines=true ; activate shrines under this range shrines_range=1000 ; Level gems ? level_gems=false ; If you want to use Alt to loot items, setting this option to true may reduce the number of crap loot, to use this parameter, you need to enable the option Key Pickup in the UI options and be sure the highlight key is set up on alt (default : true) use_alt_to_loot=true ; Here write the name of the zone that you want the bot to clean. You have to write it /! HE SAME WAY/!as it is written in the coordinates.ini file (without _x or _y ofc). For now, the bot can only clean one zone per run. zone_to_clean=lunaris_temple ; Important!! you have to give the act which the zone belongs. zone_to_clean_act=3 ; Set the difficulty desired (1=normal, 2=cruel, 3=merciless). zone_to_clean_difficulty=1 ; Percent of the map from which bot consider map is cleared, bot will restart instance when value reached. area_clean_percent=0.820000 ; If the number of dead monster around character didn't change during last 60s (default), next instance! (set to 0 to disable this feature). monster_no_kill_timeout=77 ; Maximum time (in seconds) allowed per run. when timer is reached, exit to login and start again. run_max_time=587 ; Use TP Scrolls instead of exiting to login. enable_tp_to_town=false [combat] ; Bot will kill any monster at this range before looting anything (chest and item). safe_range=400 ; Max distance to engage monsters (0 : infinite) monster_max_attack_distance_value=0 [flasks] ; If life goes below this value, use pot. use_life_flask_percent=0.720000 ; If mana goes below this value, use pot. use_mana_flask_percent=0.200000 ; If life goes below this value, chicken. chicken_life_percent=0.200000 ; If energy shield goes below this value, chicken (default : 0, means that it is deactivated). chicken_energy_shield_percent=0.000000 ; Flask key in slot (begining from left). flask_key_slot1=1 ; Flask healing time (in millisecond). flask_slot1_recharge_rate=5300 ; Flask key in slot (begining from left). flask_key_slot2=2 ; Flask healing time (in millisecond). flask_slot2_recharge_rate=8000 ; Flask key in slot (begining from left). flask_key_slot3=3 ; Flask healing time (in millisecond). flask_slot3_recharge_rate=8000 ; Flask key in slot (begining from left). flask_key_slot4=4 ; Flask healing time (in millisecond). flask_slot4_recharge_rate=10400 ; Flask key in slot (begining from left). flask_key_slot5=5 ; Flask healing time (in millisecond). flask_slot5_recharge_rate=9000 ; Flask cooldown to avoid using flask multiple times when low life. flask_delay=1000 [stashing] ; Enable stashing ? enable_stashing=true ; Which stash tab to use ? stash_tab_to_use=1 ; How many slot remaining need to consider inventory full ?? slots_remaining_number_fullinv=20 Share this post Link to post Share on other sites
zoomiko 0 Report post Posted November 7, 2013 Problem occured also in act 2, cruel, church dungeon. Behind the Pillar, left side of the torch were some gold pots, char moved repetingly up and down the stairs and never got behind. Share this post Link to post Share on other sites