Jump to content

Join our Discord

Talk to other users and have a great time
Discord Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
yannak

bot wont upgrade maps to rare

Recommended Posts

bot wont upgrade maps from white to rare, tried everything and nothing works. tried to change my currency tab to ordinary tab.... already tried to uncomment run magic maps.

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier], [SkipBossArena].
// Please note that [IgnoreMap] has higher priority than other keys.
// Please note that [SkipBossArena] needs bot to open map for it to work, if you open it and then start the bot it won't work.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.

// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "8" # [RunMap] == "true"

// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"

// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"

// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
[Rarity] == "Normal" # [UpgradeToRare] == "true"
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"

// Map augmentation
[Rarity] == "Magic" # [AugmentIfPossible] == "true")

// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 

// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.

// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Reroll Magic Map Mods (Works with magic maps only currently)
// How to Roll Pack Size - Simple leave appropriate (suffix only) pack size reroll checks (has packsize in description) COMMENTED, and uncomment the rest.
// This will force bot to reroll/aug until packsize is rolled.

// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Abhorrent - Monsters are abominations
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unstoppable -- Mobs cannot be slowed/taunted

// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life

// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance (Packsize) -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Skirmishing (Packsize) -- Players have Point Blank
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit

// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Drought (Packsize) - Players gain reduced Flask Charges
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness (Packsize) -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement (Packsize) -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure (Packsize) -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Impotence (Packsize) -- Players have % less Area of Effect
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Miring (Packsize) -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Rust (Packsize) -- Players have -% Block Chance/ -% Less Armour
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering (Packsize) -- Players Recover Life, Mana and Energy Shield % slower
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis (Packsize) -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains (Packsize) -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability (Packsize) -- Players are cursed with Vulnerability


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations

// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles

// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod

// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs

// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs

// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems

// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times

// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites

// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs

// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod

// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs

// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs

// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs

// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 

// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs

// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses

// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs

// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted

// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction

// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg

// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments

// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life

// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed

// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg

// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune

// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs

// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed

// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed

// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage

// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance

// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg

// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg

// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles

// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect

// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life


// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium

// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod

// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank
// [map_players_have_point_blank] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank

// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit

// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters

// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier

// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground

// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges

// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness

// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble

// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances

// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground

// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect

// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground

// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect

// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments

// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground

// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower

// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy

// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
// [map_players_block_chance_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour

// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration

// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains

// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage

// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Tier 1
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"

// Tier 2
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Oasis Map" # [IgnoreMap] == "true"

// Tier 3
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"

// Tier 4
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"

// Tier 5
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"

// Tier 6
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"

// Tier 7
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Factory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Oasis Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"

// Tier 8
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cavern Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sewer Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"

// Tier 9
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"

// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pit Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Port Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"

// Tier 11
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Quarry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"

// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Catacombs Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Crematorium Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"

// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Beacon Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "High Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Wastes Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"

// Tier 14
// [Type] == "Shaped Coves Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Reef Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"

// Tier 15
// [Type] == "Shaped Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Port Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Abyss Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"

// Tier 16
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"

// Unique Maps by Name

// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Graveyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Museum Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar's Square
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// In case you have to manually change these lines in config.ini 
// enable_map_tier_upgrading=true
// minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)

// [MapTier] >= "1" && [MapTier] <= "3" # [UpgradeMapTier] == "true" // Be careful, this will upgrade any rarity.

// Tier 1
// [Type] == "Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
// [Type] == "Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"

// Tier 2
// [Type] == "Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Oasis Map" # [UpgradeMapTier] == "true"

// Tier 3
// [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Pyramid Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"

// Tier 4
// [Type] == "Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Graveyard Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"

// Tier 5
// [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Tower Map" # [UpgradeMapTier] == "true"

// Tier 6
// [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crystal Ore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Strand Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Wharf Map" # [UpgradeMapTier] == "true"

// Tier 7
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Oasis Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Catacombs Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"

// Tier 8
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cavern Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sewer Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"

// Tier 9
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Crypt Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"

// Tier 10
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Port Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"

// Tier 11
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Quarry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Chateau Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"

// Tier 12
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Catacombs Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Crematorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" && [Rarity] != "Unique # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"

// Tier 13
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Beacon Map" # [UpgradeMapTier] == "true"
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "High Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sulphur Wastes Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"

// Tier 14
// [Type] == "Shaped Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Springs Map" # [UpgradeMapTier] == "true"
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true"

// Tier 15
// [Type] == "Shaped Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Port Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Abyss Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"

// Tier 16
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             CUSTOM MAP RULES                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// EXPERIMENTAL
// [ExitAfterBossKill] - After boss is killed, leave map
// [SkipBossArena] - Skip arena for specific map

// [Type] == "Graveyard Map" # [SkipBossArena] == "true"
// [Type] == "Strand Map" # [ExitAfterBossKill] == "true"




 

Share this post


Link to post
Share on other sites

Had this same issue and figured out that i needed to add all my tabs which bot is using to stash tabs

 

e: so in pickit > stashing > in the bottom : stash tabs-box

Edited by StillGreen
more details

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...