walkingdead 0 Report post Posted August 29, 2017 Hello, my suggestion today is a [Range] value for the pickit list. Just like the function behind the range for scroll pickup. [Type] == "Orb of Transmutation" && [Range] <= "10" # [StashItem] == "true" //picks up transmutes shorter than 10 away [Type] == "Orb of Fusing" && [Range] <= "30" # [StashItem] == "true" // picks up fusings than 30 away [Type] == "Exalted Orb" # [StashItem] == "true" // picks up all exalts regardless of distance Then we could configure the bot to pickup low and mid value currency when it drops close enough instead of just saying yes or no to certain orbs. Quote Share this post Link to post Share on other sites
bohlize 0 Report post Posted August 29, 2017 is the bot working for u since 3.0.1c patch? Quote Share this post Link to post Share on other sites
shalira12 11 Report post Posted September 1, 2017 Bot should run back for currency when it registers it. If it's not going back (it might take some time since it will be clearing, but it goes back in the end) then it probably did not register the drop, and a function like this wouldn't help. Quote Share this post Link to post Share on other sites
Omegabare 4 Report post Posted September 4, 2017 On 9/1/2017 at 9:16 AM, shalira12 said: Bot should run back for currency when it registers it. If it's not going back (it might take some time since it will be clearing, but it goes back in the end) then it probably did not register the drop, and a function like this wouldn't help. This has nothing to do with the suggestion OP made. OP is saying he wants to intentionally ignore low value currency unless the bot paths near that currency naturally. Quote Share this post Link to post Share on other sites
fraggle 3 Report post Posted September 7, 2017 +1 low currency, pickup on radius, like scrolls Quote Share this post Link to post Share on other sites