ImHong 0 Report post Posted May 2, 2017 First of all i have read the guide posted. https://exiled-bot.net/community/index.php/topic/6503-how-to-setup-bot-for-map-runs/ yet, i still unable to run it. would like to get my bot to run t1 - t4 with magic / rare mod. // Map Tier setting //[MapTier] >= "1" && [MapTier] <= "4" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" [Rarity] == "Normal" # [ignoreMap] == "true" ...... // [MapTier] >= "1" && [MapTier] <= "4" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true" // [Type] == "Desert Map" # [upgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [upgradeMapTier] == "true" // [Type] == "Factory Map" # [upgradeMapTier] == "true" // [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Oasis Map" # [upgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Channel Map" # [upgradeMapTier] == "true" // [Type] == "Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" && [Rarity] != "Unique # [upgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [upgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Graveyard Map" && [Rarity] != "Unique # [upgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Villa Map" # [upgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" Share this post Link to post Share on other sites
jps42 138 Report post Posted May 2, 2017 (edited) Read the guide in my signature, not sure why you are linking another thread from a year ago. Edited May 2, 2017 by jps42 Share this post Link to post Share on other sites
ImHong 0 Report post Posted May 3, 2017 Opps sorry for the wrong link. I was definitely looking at ur link. and it seems i done quite right (maybe?). but still it still keep going to dried lake. any help ? Share this post Link to post Share on other sites
jps42 138 Report post Posted May 3, 2017 Opps sorry for the wrong link. I was definitely looking at ur link. and it seems i done quite right (maybe?). but still it still keep going to dried lake. any help ? Well this is a glaring mistake - //[MapTier] >= "1" && [MapTier] <= "4" # [RunMap] == "true" Would've been the first thing to fix if you had read through the guide. It needs to know what map range to run. Having the // means to have bot ignore the line. Share this post Link to post Share on other sites