myreal 1 Report post Posted April 16, 2017 hi, version 70c i have an issue where bot just sits there, and mouse moves few pixels up and up and up (even exits from the poe window area and wonders on desktop) for couple of good seconds, and then it starts moving properley then again gets in one of this pahases were just sits there and mouse start jumping few pixels up and up (and i believ he preses also ALT key because teh items from gound are showing each tiem mouse jumps few pixels up) i have pickit enabled and i have use ALT to loot enabled also 2017-04-15 20:08:33 [info] -> Picking item 2017-04-15 20:08:33 [info] -> Running state priority: 24 2017-04-15 20:08:34 [info] -> Running state priority: 24 2017-04-15 20:08:34 [info] -> Running state priority: 24 2017-04-15 20:08:35 [info] -> Running state priority: 24 2017-04-15 20:08:35 [info] -> Running state priority: 24 2017-04-15 20:08:36 [info] -> Running state priority: 24 2017-04-15 20:08:37 [info] -> Running state priority: 24 2017-04-15 20:08:37 [info] -> Running state priority: 24 2017-04-15 20:08:38 [info] -> Running state priority: 24 2017-04-15 20:08:39 [info] -> Running state priority: 24 2017-04-15 20:09:02 [info] -> PickItem timeout, item X: 509, item Y: 542, item is going to be skipped 2017-04-15 20:09:02 [info] -> Running state priority: 24 2017-04-15 20:09:03 [info] -> Running state priority: 24 2017-04-15 20:09:03 [info] -> Running state priority: 24 2017-04-15 20:09:04 [info] -> Running state priority: 24 2017-04-15 20:09:05 [info] -> Running state priority: 24 2017-04-15 20:09:05 [info] -> Running state priority: 24 2017-04-15 20:09:06 [info] -> Running state priority: 24 2017-04-15 20:09:06 [info] -> Running state priority: 24 2017-04-15 20:09:07 [info] -> Running state priority: 24 2017-04-15 20:09:08 [info] -> Running state priority: 24 2017-04-15 20:09:08 [info] -> Running state priority: 24 2017-04-15 20:09:09 [info] -> Running state priority: 24 2017-04-15 20:09:10 [info] -> Running state priority: 24 2017-04-15 20:09:10 [info] -> Running state priority: 24 2017-04-15 20:09:11 [info] -> Running state priority: 24 2017-04-15 20:09:11 [info] -> Running state priority: 24 2017-04-15 20:09:12 [info] -> Running state priority: 24 2017-04-15 20:09:13 [info] -> Running state priority: 24 2017-04-15 20:09:13 [info] -> Running state priority: 24 2017-04-15 20:09:14 [info] -> Running state priority: 24 2017-04-15 20:09:15 [info] -> Running state priority: 24 2017-04-15 20:09:15 [info] -> Running state priority: 24 2017-04-15 20:09:16 [info] -> Running state priority: 24 2017-04-15 20:09:16 [info] -> Running state priority: 24 2017-04-15 20:09:17 [info] -> Running state priority: 24 2017-04-15 20:09:18 [info] -> Running state priority: 24 2017-04-15 20:09:18 [info] -> Running state priority: 24 2017-04-15 20:09:19 [info] -> Running state priority: 24 2017-04-15 20:09:20 [info] -> Running state priority: 24 2017-04-15 20:09:20 [info] -> Picking item 2017-04-15 20:09:20 [info] -> Running state priority: 24 2017-04-15 20:09:21 [info] -> Running state priority: 24 2017-04-15 20:09:21 [info] -> Moving to position(11374.927734, 5929.418457). State Priority: 24, Path index: 0 2017-04-15 20:09:21 [info] -> Running state priority: 24 2017-04-15 20:09:21 [info] -> Moving to position(11374.927734, 5929.418457). State Priority: 24, Path index: 0 2017-04-15 20:09:21 [info] -> Running state priority: 24 2017-04-15 20:09:21 [info] -> Going to pick item 2017-04-15 20:09:21 [info] -> Running state priority: 24 2017-04-15 20:09:21 [info] -> Going to pick item 2017-04-15 20:09:21 [info] -> Running state priority: 24 2017-04-15 20:09:22 [info] -> Running state priority: 24 2017-04-15 20:09:22 [info] -> Running state priority: 24 2017-04-15 20:09:23 [info] -> Running state priority: 24 2017-04-15 20:09:24 [info] -> Running state priority: 24 2017-04-15 20:09:24 [info] -> Running state priority: 24 2017-04-15 20:09:25 [info] -> Running state priority: 24 2017-04-15 20:09:26 [info] -> Running state priority: 24 2017-04-15 20:09:26 [info] -> Running state priority: 24 2017-04-15 20:09:27 [info] -> Running state priority: 24 2017-04-15 20:09:27 [info] -> Running state priority: 24 2017-04-15 20:09:28 [info] -> Running state priority: 24 2017-04-15 20:09:29 [info] -> Running state priority: 24 2017-04-15 20:09:29 [info] -> Running state priority: 24 2017-04-15 20:09:30 [info] -> Running state priority: 24 2017-04-15 20:09:31 [info] -> Running state priority: 24 2017-04-15 20:09:31 [info] -> Running state priority: 24 2017-04-15 20:09:32 [info] -> Running state priority: 24 2017-04-15 20:09:33 [info] -> Running state priority: 24 2017-04-15 20:09:33 [info] -> Running state priority: 24 2017-04-15 20:09:34 [info] -> Running state priority: 24 2017-04-15 20:09:34 [info] -> Running state priority: 24 2017-04-15 20:09:35 [info] -> Running state priority: 24 2017-04-15 20:09:36 [info] -> Running state priority: 24 2017-04-15 20:09:36 [info] -> Running state priority: 24 2017-04-15 20:09:37 [info] -> Running state priority: 24 2017-04-15 20:09:38 [info] -> Running state priority: 24 2017-04-15 20:09:38 [info] -> Running state priority: 24 2017-04-15 20:09:39 [info] -> Running state priority: 24 2017-04-15 20:09:39 [info] -> Running state priority: 24 2017-04-15 20:09:40 [info] -> Running state priority: 24 2017-04-15 20:09:41 [info] -> Running state priority: 24 2017-04-15 20:09:41 [info] -> Running state priority: 24 2017-04-15 20:09:42 [info] -> Running state priority: 24 2017-04-15 20:09:43 [info] -> Running state priority: 24 2017-04-15 20:09:43 [info] -> Running state priority: 24 2017-04-15 20:09:44 [info] -> Running state priority: 24 2017-04-15 20:09:44 [info] -> Running state priority: 24 2017-04-15 20:09:45 [info] -> Running state priority: 24 2017-04-15 20:09:46 [info] -> Running state priority: 24 2017-04-15 20:09:46 [info] -> PickItem timeout, item X: 512, item Y: 562, item is going to be skipped 2017-04-15 20:09:46 [info] -> Running state priority: 1 Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 16, 2017 Youn fucked up your loot filter. Share this post Link to post Share on other sites
myreal 1 Report post Posted April 17, 2017 (edited) hmm all i did was to uncomment some lines and the only place i did something by myself was here [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [ItemLevel] >= "83" && [local_critical_strike_chance_+%] >= "49" # [StashItem] == "true" [Type] == "Diamond Ring" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true" [Type] == "Rustic Sash" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true" is there any way to know on what line it fails or what is the error maybe something in the log regarding parsing fail or conflicting rules ... Edited April 17, 2017 by myreal Share this post Link to post Share on other sites
myreal 1 Report post Posted April 22, 2017 ok i located it, if i uncoment this section it starts acting strange, i comment it and it works fine ///////////////////////////////////////////////////////////////////////////////////// // // // C H A N C I N G // // // ///////////////////////////////////////////////////////////////////////////////////// // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy) // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck // [Type] == "Deicide Mask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Heretic's Veil // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction // [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings // [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Skyforth // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems) // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery Share this post Link to post Share on other sites
myreal 1 Report post Posted April 28, 2017 any idea which line from this section looks bad ? just uncoment all lines and give it a try you will see the issue Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 29, 2017 Why would you want to uncomment all these lines? Share this post Link to post Share on other sites
myreal 1 Report post Posted April 29, 2017 i have plenty of chance orbs , why not use them to get a chance at an unique. i also tried to limit the number of uncommented rows trying to isolate the row with the issue but no matter what i uncomment same result, mayeb something broken with the ChanceItem functionality. anyway let me know if at least you can reporduce it. so uncomment all that, and let the bot do his ting and watch it, that sometimes will get into this state. Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 29, 2017 The only uniq worth chancing is Skyforth and it works fine. Share this post Link to post Share on other sites
myreal 1 Report post Posted May 2, 2017 i looked more i seen things like [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true" looks like && is missing in front of [statshItem] there are 20+ lines like this could this cause problems ? Share this post Link to post Share on other sites
SupZerg 99 Report post Posted May 2, 2017 Ofcourse these are fucked up lines. Share this post Link to post Share on other sites
myreal 1 Report post Posted May 4, 2017 ok fixed the lines and again once i uncomented all chance lines, it started experiencing same problem if you have time can you give it a try so at least we know if happens only for me or for multiple people uncomment all chance lines from the chance section, and let it do 1 map it should experience the problem quite often Share this post Link to post Share on other sites
myreal 1 Report post Posted May 17, 2017 anyone can confirm the problem happens for them also ? Share this post Link to post Share on other sites
Comet88 0 Report post Posted June 12, 2017 Yes I have the same problem and I need help. I'm super frustrated now, tried all sort of fixes. Sometimes in the middle of the map, sometimes after it's cleared bot just stops, stands still and waits for something. Log shows it's runs state priority 24, have no clue what's that about. I have looting set to highlight key ALT, ALT looting enabled in bot general settings and "Always highlight" toggled off. Also I'm using Neversinks strict loot-filter. Sometimes when bot does that there is loot around (like a few items) - it's then highlighting it (pressing ALT) and releasing. Pressing, releasing and so on. Sometimes though there is nothing around. No monsters and no loot. LOG BELOW 2017-06-12 14:56:41 [info] -> 16 monsters remaining (Threshold is : 40) and all arena cleared !! 2017-06-12 14:56:41 [info] -> Running state priority: 24 2017-06-12 14:56:42 [info] -> 16 monsters remaining (Threshold is : 40) and all arena cleared !! 2017-06-12 14:56:42 [info] -> Area explored : 278915 nodes / 309518 nodes !! 2017-06-12 14:56:42 [info] -> Running state priority: 24 2017-06-12 14:56:42 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:42 [info] -> Running state priority: 24 2017-06-12 14:56:42 [info] -> Moving to position(5094.534180, 19765.378906). State Priority: 24, Path index: 0 2017-06-12 14:56:42 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:42 [info] -> Running state priority: 24 2017-06-12 14:56:42 [info] -> Moving to position(5092.073730, 19777.056641). State Priority: 24, Path index: 0 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Moving to position(5095.962402, 19749.787109). State Priority: 24, Path index: 0 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Moving to position(5102.353027, 19742.423828). State Priority: 24, Path index: 0 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Moving to position(5092.700684, 19742.318359). State Priority: 24, Path index: 0 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Moving to position(5090.198730, 19734.880859). State Priority: 24, Path index: 0 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Going to pick item 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Going to pick item 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Going to pick item 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Going to pick item 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:43 [info] -> Going to pick item 2017-06-12 14:56:43 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:43 [info] -> Running state priority: 24 2017-06-12 14:56:44 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:44 [info] -> Running state priority: 24 2017-06-12 14:56:45 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:45 [info] -> Running state priority: 24 2017-06-12 14:56:45 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:45 [info] -> Running state priority: 24 2017-06-12 14:56:46 [info] -> Map cleared and bosses all dead!! 2017-06-12 14:56:46 [info] -> Running state priority: 24 2017-06-12 14:56:47 [info] -> Exiting bot Share this post Link to post Share on other sites