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6cawaz

Bot not upgrading maps

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hi, so all work great exept that bot don't wanna upgrade maps before launch them, don't think it is because i'm using currency stash as i already tried with a normal one.
so i checked 'enable map upgrading' and here are my settings :

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "5" # [RunMap] == "true"

// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
// [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"

// If you want to enable automatic quality upgrading
[MapTier] >= "1" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"

// If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
[Rarity] == "Normal" # [UpgradeToMagic] == "true"
// [Rarity] == "Normal" # [UpgradeToRare] == "true"

[Rarity] == "Magic" # [AugmentIfPossible] == "true"

// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
[map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 

// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.

// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"


 

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